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bach wald eduard majschRuisseau forestier : eine Ode an die ruhige Natur. In "Ruisseau forestier" entfhrt uns Eduard Majsch in das Herz einer ppigen Natur, wo klares Wasser zwischen majesttischen Bumen schlngelt. Die Nuancen von Grn und Blau verschmelzen harmonisch und schaffen eine beruhigende und kontemplative Atmosphre. Die Technik von Majsch, die Realismus und Impressionismus verbindet, ermglicht es, das Licht einzufangen, das auf der Wasseroberflche tanzt, und verleiht
Ruisseau forestier : eine Ode an die ruhige Natur. In "Ruisseau forestier" entführt uns Eduard Majsch in das Herz einer üppigen Natur, wo klares Wasser zwischen majestätischen Bäumen schlängelt. Die Nuancen von Grün und Blau verschmelzen harmonisch und schaffen eine beruhigende und kontemplative Atmosphäre. Die Technik von Majsch, die Realismus und Impressionismus verbindet, ermöglicht es, das Licht einzufangen, das auf der Wasseroberfläche tanzt, und verleiht der Szene eine fast magische Dimension. Die zarten Details der Blätter und die Reflexionen im Wasser laden den Betrachter ein, in diese idyllische Landschaft einzutauchen, und vermitteln ein Gefühl von Ruhe und Verbundenheit mit der Natur. Eduard Majsch : ein Künstler mit Herz für die Natur. Eduard Majsch, aktiv im späten 19. Jahrhundert, ist bekannt für sein Talent, Landschaften und Szenen des täglichen Lebens darzustellen. Beeinflusst vom Impressionismus, legt er Wert auf die direkte Beobachtung der Natur und versucht, die Emotion eines flüchtigen Moments zu vermitteln. Seine Werke, oft von Poesie geprägt, spiegeln seine Liebe zu natürlichen Landschaften und seinen Wunsch wider, die vergängliche Schönheit der Welt einzufangen. "Ruisseau forestier" passt perfekt zu diesem Ansatz und zeugt von seinem Engagement, die Natur zu feiern und die Öffentlichkeit für ihren Schutz zu sensibilisieren. Eine dekorative Anschaffung mit vielfältigen Vorteilen. Der kunstdruck des Gemäldes "Ruisseau forestier" ist eine dekorative Wahl, die Ihrem Zuhause eine Note der Ruhe verleiht, sei es im Wohnzimmer, Büro oder Schlafzimmer. Die Qualität des kunstdrucks garantiert eine außergewöhnliche Treue zu den Nuancen und Details des Originalwerks, sodass seine Schönheit voll zur Geltung kommt. Durch die Integration dieses Leinwandbildes in Ihren Raum schaffen Sie eine beruhigende und inspirierende Atmosphäre und würdigen gleichzeitig die Pracht der Natur. Dieses Bild wird so nicht nur zu einem dekorativen Element, sondern auch zu einer Inspirationsquelle und Reflexion über unsere Beziehung zur Umwelt.Shipping Notes
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4.8 ★★★★★
Based on 29 reviews
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Product Reviews
★★★★★ 5
Simple and Amazing! A Great Introduction to Godot For Aspiring Game Developers
Format: Kindle
Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of the material was new, but it was explained clearly so anyone can understand. If you are interested in exploring Godot, this would be a excellent buy on your journey.
If you are familiar with the Sams 24 hour books, they basically have 24 chapters each focused on a different aspect of the topic. The chapters are not long, and certainly would not take a hour to read each, but it’s good marketing I guess. In any case, I did enjoy that a range of areas were covered.
So what’s in the book? We get a look at the scene system, 2D graphics, scripting, a few game demos like a space shooter (2D) and Bloxorz clone (3D), and a networked Bomberman clone (2D). Scripting, input, physics, user interface, project management, materials and shaders, light and shadow, environments, sound, particles, networking, and a bonus 25th chapters about using native code. Yeah, quite a survey for 400 pages.
I felt like the authors expect some basic understanding of programming, but otherwise you do not have to be an experienced game developer to get value out of the book. Everything is explained simply and I did not notice any glaring errors. I really enjoyed that there were some simple game demos included, so readers could get a better idea of what a more complex project would look like. It also didn’t hurt that one of the authors co-created the engine, so I bet he knows what he’s talking about.
All in all, a great book. As I said, I am just starting with Godot and this is the first book I have read on it. Seems like an awesome introduction and much more palatable than reading the documentation (though I will note that the Godot docs are high quality, it just can be daunting). So I can fully recommend this book to anyone interested.
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Reviewed in the United States on December 9, 2019
★★★★★ 4
Worthwhile book
Format: Paperback
This is a good book on a promising game engine.
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Reviewed in the United States on September 28, 2018
★★★★★ 5
If you're developing games with Godot, you need this book
Format: Paperback
Godot is a fantastic game engine, and it has lots of aids to learning -- written tutorials, video tutorials, sample projects, one of the best manuals I've ever encountered. Still, it's nice to have a physical book you can hold in your lap, make notes in, and use as an overall guide to developing competence in Godot development. This is that book. It's has a logical flow, has genuinely useful sample projects, and is written in a clear, highly accessible style. If you are learning Godot, you can't do better than this book.
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Reviewed in the United States on September 4, 2019
★★★★★ 5
I didn’t really get a full grasp until reading the philosophy behind Godot.
Format: Paperback
Well paced and very readable. I worked through the online tutorials before buying this book but didn’t really get a full grasp until reading the philosophy behind Godot.
Though I have been a C programmer for 34 years, and a Java developer for 22 years, and a Python developer for 18 years, I have never been seriously interested in a game engine until my son introduced me to Godot a couple of months ago. Godot is tremendous!
I have even used Godot’s UI controls to produce wireframes for business apps.
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Reviewed in the United States on August 24, 2019
★★★★★ 3
Solid, albeit abbreviated, coverage of Godot Game Engine 3.0
Format: Paperback
Solid introduction to Godot. Lightly touches on most topics, enough to get you up to speed an moving with it, though I personally would prefer a book that included much more depth on each area covered. Granted that wouldn't be a Sams "in 24 hours" book, but rather more of a "definitive guide" or "bible" which this is not. There's definitely enough meat to sink your teeth into, and being the first (and presently only) available book, it's worth the price.
Aside from content, docking one star for difficult to read glossy pages and light weight fonts in code samples... It's difficult to find a good angle to read the book without glare across the page from a light and my middle-aged eyes struggle a bit with the code samples.
UPDATE -- I've decided I have to dock another star. While the book is written in English, its authors are not native english speakers. It seems a better job could have been done with editing and review. There are a lot of clunky sentences, and several instances where the instruction is unclear.
A small example:
"A trick to add a simple outline is to add a new material to the Next Pass property. In this new material, set it to Unshaded, add a Grow of 0.01, change the Cull mode to front, and set its color to black."
For someone familiar with all the various groupings of properties in a spatial material node, that might be all the information needed, but this book is (I thought) aimed at people with less experience with the framework. Those handful of properties are scattered throughout several groups of properties, and in the case of grow, there's only a field to enter a value when you've clicked a checkbox first. This may be a minor thing, and one could probably make the argument that materials were covered a couple chapters prior -- though that section doesn't really mention all of these properties... Lots of little assumptions and oversights like that make the learning process a little more frustrating that it could be.
The information that's there is still great, but if you have little or no experience with Godot, expect to have to do some extra legwork to fill in some gaps on your own.
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Reviewed in the United States on April 11, 2018