SKU: 94520107531

AS 21 4T Comfort Wiesenmäher

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Description

AS 21 4T Comfort WiesenmäherDer komfortable und handliche Wiesenmher mit den gewissen Extras Unter den Allmhern gehrt er zu den Klassikern. Der komfortable Bruder des AS 21 4T B&S ist der AS 21 4T Comfort. Dieser Wiesenmher ist mit einem Briggs & Stratton 4 Takt Motor ausgerstet, der eine maximale Motorleistung von 5,5 PS hat. Er eignet sich fr Grashhen bis 60 cm. Der Wiesenmher verfgt ber die dritte Kurbelwellenlagerung und Reibscheiben am Flgelmesser ber einen Motorschutz bei

Der komfortable und handliche Wiesenmäher mit den gewissen Extras

Unter den Allmähern gehört er zu den Klassikern. Der komfortable Bruder des AS 21 4T B&S ist der AS 21 4T Comfort. Dieser Wiesenmäher ist mit einem Briggs & Stratton 4-Takt Motor ausgerüstet, der eine maximale Motorleistung von 5,5 PS hat. Er eignet sich für Grashöhen bis 60 cm. Der Wiesenmäher verfügt über die dritte Kurbelwellenlagerung und Reibscheiben am Flügelmesser über einen Motorschutz bei Kollissionen mit Fremdkörpern. Trifft der Mäher auf ein Hindernis, verringert dieses System die Wahrscheinlichkeit eines Motorschadens. Die  profilierten Antriebsräder ermöglichen bei einer Geschwindigkeit von 3,0 km/h einen guten Vortrieb.

Wendig und komfortabel durch die 3-Rad-Konstruktion

Die drei Räder des AS 21 4T Comfort machen das Mähen um Hindernisse herum möglich. Das große, schwenkbare und zugleich mechanisch arretierbare Vorderrad sorgt für stabiles und komfortables Mähen entlang von leichten Hanglagen.
Die maximale Flächenleistung pro Stunde beträgt 1.500 m². Durch die vierstufige Schnitthöhenverstellung am Vorderrad und zweistufige Höhenverstellung an den Hinterrädern kann das Gerät auf Schnitthöhen von 55-80 mm eingestellt werden. Der AS 21 4T Comfort ist mit einem Komfort-Lenker ausgestattet. Dieser ermöglicht eine werkzeuglose Holmhöhen- und Holmseitenverstellung. Zusätzlich ist der Wiesenmäher serienmäßig mit einem 5-Liter Tank ausgerüstet. Dieser sorgt für effizienteres Arbeiten, da seltener nachgetankt werden muss. Der gesamte Führungsholm kann zum Transport nach vorne umgeklappt werden.

Produktdetails

VERSTELLBARER BEDIENHOLM

Durch den werkzeuglosen, höhen- und seitenverstellbaren Holm passt sich die Maschine an jeden Bediener optimal an.

 

 

VARIABLES VORDERRAD

Durch das schwenkbare Vorderrad lässt sich der AS 21 leicht manövrieren. Für leichtes Queren am Hang ist das Vorderrad arretierbar.

 

Technische Daten

Schnittbreite

51 cm

Maximale Grashöhe

60 cm

Motorhersteller

B&S

Motorbezeichnung

850 E I/C

Hubraum

190 cm³

Maximalleistung

4,1 / 5,5 kW/PS

Nennleistung

3,6 / 4,9 kW/PS

Nenndrehzahl

3300 U/min.

Seitenauswurf / Heckauswurf

Seitenauswurf

Einfachmesser / Kreuzmesser / Y-Schlegel

Einfachmesser

Schnitthöhe

55 – 80 mm

Antrieb, mechanisch / hydrostatisch

Mechanisch

Anzahl Gänge

1

Maximale Geschwindigkeit

3 km/h

Tankinhalt

1,2 L

Abmaße LxBxH

200x74x99 cm

Gewicht

50 kg

 

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SKU: 94520107531

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Verified Purchase
Roger Andersen
Phoenix, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 19, 2024
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Verified Purchase
Jennie M. Scaturro
West Palm Beach, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024
A
Aurian Finney
Massapequa, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
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Reviewed in the United States on August 11, 2023
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Iowa Mama
Birmingham, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
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Reviewed in the United States on April 27, 2025
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Ian
Draper, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
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Reviewed in the United States on August 12, 2023

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