SKU: 13909659260

Porterfield Brake Pads for 1993 VOLKSWAGEN PASSAT GLX VR6

Sale price$107.95 Regular price$119.95
Save 10%

Pay in installments of $29.99 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Aug 18 - Aug 23

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

Porterfield Brake Pads for 1993 VOLKSWAGEN PASSAT GLX VR6Porterfield Brake Pads for 1993 VOLKSWAGEN PASSAT GLX VR6 Porterfield R4 Porterfield R4 Carbon Kevlar based brake pads were fully designed for heavy duty extreme motorsports use. Its one of the the few true motorsports competition pads available on the market today. The carbon based semi metallic R4 brake material allows the brake pad to absorb huge amounts of heat and dissipate it quickly and evenly over time. The Carbon Kevlar material also allows

Porterfield Brake Pads for 1993 VOLKSWAGEN PASSAT GLX VR6

Porterfield R4

Porterfield R4 Carbon Kevlar based brake pads were fully designed for heavy-duty extreme motorsports use. Its one of the the few true motorsports competition pads available on the market today. The carbon based semi metallic R4 brake material allows the brake pad to absorb huge amounts of heat and dissipate it quickly and evenly over time. The Carbon-Kevlar material also allows the brake pad to heat up to operating temperature right away so little pad warmup is required for optimal operating condition. This compound also requires very little bed-in so that one is able to change out the pads and almost immediately able use them to their full potential.

R4 series provides high initial bite for immediate brake response while yielding extremely consistent modulation and predictability. This is great for all road courses, oval track, rally, vintage racing, autocross, club events, and professional driving events. This is one of the best motorsports pads we have used. Available for many applications, so please contact us if you do not see one for your car.

Porterfield R4-1

The R4-1 Vintage Full Race Compound was developed using knowledge testing in the vintage racing community. Optimum uses for the R4-1, under conditions where very high friction is needed with minimal warm up time and in applications where there is difficulty in maintaining sufficient heat with conventional race pad compounds. Widely used on vintage GT and formula cars the R4-1 is also gaining popularity in off-road and rally-cross classes. Great modulation, consistent pedal feedback and rotor friendly at all temperatures as with all the other Porterfield Carbon Kevlar compounds.

Porterfield R4-E

The R4-E Endurance Race Compound is a carbon kevlar compound made to last a bit longer than the original R-4 compound. The R4-E compound is designed to endure higher prolonged temperature and still has pad life as long or longer than Porterfield R-4 do. This pad is great for club enduro events and applications where temperatures are at their maximum.

Porterfield R4-S

Porterfield R4-S high performance street and autocross brake pads are great for heavy-duty street and light track applications. Compound is perfect for everyday use while still keeping the highly capable track ready performance. The R4-S features a high friction level that will increase your stopping power with minimal pedal effort.

The R4-S series pads are VERY VERY rotor friendly and yield very low levels of dust; levels are far below OEM equipment or any other high performance brake pads. Your car will stop better and your wheels will stay cleaner longer. Good for autocross, rallies, driving school, and of course daily driving with a little extra stopping power. R4-S pads are available for virtually all vehicles sold in the US and custom R4-S pad sizes for competition style calipers are also available.

This is one of the very best all around street/strip brake pads available at a great price.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 13909659260

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.6 ★★★★★
Based on 12 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
R
Verified Purchase
Ryan
Pawtucket, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 3, 2017
C
Verified Purchase
Charles
Massapequa, US
★★★★★ 5
Solid primer well worth the cost.
Format: Kindle
Let's start with the understanding that I was not looking for War and Peace, here. I have always enjoyed the Sam's Teach Yourself in X Hours format, and this is another that gets the balance between what is needed to use the tool well and what is too much information for a beginner right. I was looking for something that could introduce me to this engine, giving enough understanding of the system to allow me to make games with normal use of the internet to get into the fine detail. This book is exactly what I was looking for. It introduces the engine and its main components and the general theory behind them, getting you up and running quickly. While the engine seems to be gathering a following, there is not a lot of material out there for it. This book covers the topics well enough to get functionally proficient without getting so far into the weeds that you would not finish it. The lessons are broken up in a way that makes sense, and there are full game exercises. I really liked the fact that the exercises follow the theory, so you are not simply walking through a bunch of actions that you do not understand, as happens in many "learn by making a game" tutorials. The writing and editing leave some to be desired, but did not get in the way of understanding.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 30, 2018
C
Verified Purchase
cybereality
Lake Worth, US
★★★★★ 5
Simple and Amazing! A Great Introduction to Godot For Aspiring Game Developers
Format: Kindle
Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of the material was new, but it was explained clearly so anyone can understand. If you are interested in exploring Godot, this would be a excellent buy on your journey. If you are familiar with the Sams 24 hour books, they basically have 24 chapters each focused on a different aspect of the topic. The chapters are not long, and certainly would not take a hour to read each, but it’s good marketing I guess. In any case, I did enjoy that a range of areas were covered. So what’s in the book? We get a look at the scene system, 2D graphics, scripting, a few game demos like a space shooter (2D) and Bloxorz clone (3D), and a networked Bomberman clone (2D). Scripting, input, physics, user interface, project management, materials and shaders, light and shadow, environments, sound, particles, networking, and a bonus 25th chapters about using native code. Yeah, quite a survey for 400 pages. I felt like the authors expect some basic understanding of programming, but otherwise you do not have to be an experienced game developer to get value out of the book. Everything is explained simply and I did not notice any glaring errors. I really enjoyed that there were some simple game demos included, so readers could get a better idea of what a more complex project would look like. It also didn’t hurt that one of the authors co-created the engine, so I bet he knows what he’s talking about. All in all, a great book. As I said, I am just starting with Godot and this is the first book I have read on it. Seems like an awesome introduction and much more palatable than reading the documentation (though I will note that the Godot docs are high quality, it just can be daunting). So I can fully recommend this book to anyone interested.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2019
B
Verified Purchase
bOB wALTERS
Grantham, US
★★★★★ 4
Worthwhile book
Format: Paperback
This is a good book on a promising game engine.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on September 28, 2018
D
Verified Purchase
David Taylor
Dallas, US
★★★★★ 5
If you're developing games with Godot, you need this book
Format: Paperback
Godot is a fantastic game engine, and it has lots of aids to learning -- written tutorials, video tutorials, sample projects, one of the best manuals I've ever encountered. Still, it's nice to have a physical book you can hold in your lap, make notes in, and use as an overall guide to developing competence in Godot development. This is that book. It's has a logical flow, has genuinely useful sample projects, and is written in a clear, highly accessible style. If you are learning Godot, you can't do better than this book.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on September 4, 2019

recommand products