SKU: 17008996060

Warhammer 40k: Armageddon Battalion - Deathwatch

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Description

Warhammer 40k: Armageddon Battalion - DeathwatchPre orders ship on or after launch day 5 9 2026 The Deathwatch are a Chapter of Space Marines unlike any other. Promising individual agents are seconded from other Chapters and inducted into the service of the Inquisitions Ordo Xenos. They are given rare and powerful equipment and weapons, and tasked with taking on the most deadly threats to the Imperium in daring missions, often comprising just a handful of these elite agents. Armageddon is a fertile

Pre-orders ship on or after launch day 5/9/2026

The Deathwatch are a Chapter of Space Marines unlike any other. Promising individual agents are seconded from other Chapters and inducted into the service of the Inquisition’s Ordo Xenos. They are given rare and powerful equipment and weapons, and tasked with taking on the most deadly threats to the Imperium in daring missions, often comprising just a handful of these elite agents. Armageddon is a fertile hunting ground for these xenos specialists, with Kill Teams operating around the planet, lending their experience to fight the Ork invasion.

Daring and Deadly Specialists

This loaded boxed set is ideal for starting a new Imperial Agents or Deathwatch collection – or expanding an existing army – to unleash in your games of Warhammer 40,000, and save money compared to buying the kits separately. You'll find enough Space Marines to build either two smaller units of Deathwatch, or one larger unit, and a Corvus Blackstar, an aircraft unique to this Chapter. It's equipped with esoteric technology to mask its shape, and armed with a suite of heavy weapons to support the troops on the ground after they disembark. When taken together, they are a fast and brutal army prepared to take on the horrors of the galaxy.

This boxed set builds 11 multipart plastic Deathwatch miniatures:
– 1 Corvus Blackstar
– 10 Deathwatch Kill Team miniatures

The miniatures in this box are easy to customise. The Corvus Blackstar can be armed with a twin assault cannon or twin lascannon, and Blackstar rocket launchers or stormstrike missile launchers. There’s an optional hurricane bolter, auspex array, and Infernum halo-launcher. The Blackstar also features 3 air brakes, which can be assembled open or closed.

The Deathwatch Kill Team can build:
– 2 Sergeants (which can each alternately be built as Veterans)
– 2 Gravis Veterans, each armed with an Infernus heavy bolter, frag cannon, or hellstorm bolt rifle
– 2 Veterans, each armed with a heavy thunder hammer or power maul and shield
– 2 Veterans, each armed with a stalker bolt rifle or plasma incinerator
– 2 Veterans, each armed with a marksman bolt carbine or combat knife

Each Deathwatch Kill Team miniature has a specific helmeted head, and there are 32 interchangeable bare heads, plus 32 interchangeable Tacticus shoulder pads, 14 interchangeable Gravis shoulder pads, and 12 interchangeable Phobos shoulder pads.

Contents:
– 375 plastic components
– 1 Citadel 120mm by 92mm Oval Base
– 2 Citadel 40mm Round Bases
– 8 Citadel 32mm Round Bases
– 1 Citadel 115mm Ball Stem
– 1 construction guide

These miniatures require assembly and are supplied unpainted. We recommend:
– Citadel Tools: Super Fine Detail Cutters
– Warhammer Colour Plastic Glue
– Citadel Colour paints

This boxed set is only available while stocks last.

Shipping Notes
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Exchange/Return Notes
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SKU: 17008996060

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S. Max
Lexington, US
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
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Reviewed in the United States on June 13, 2025
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Yumin
Boise, US
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
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Reviewed in the United States on June 10, 2024
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Colin MacLeod
Chelsea, US
★★★★★ 5
Masterful, Hilarious, and Insightful
Format: Hardcover
The writing style reminded me at times of Michael Lewis ("The Big Short", "The New New Thing") in the way Jason Schreier captures the madness of gaming executives trying to succeed despite their bosses. The way the book describes various antics often had me chuckling or even laughing out loud: "As Pardo's responsibilities grew and his time became stretched between projects, he became known for what many of his subordinates called seagull management: He would swoop down, poop on ideas, and then fly away." It's full of insight about what makes a good game, or even a good remake of a game: "One tenet, adapted from legendary Civilization designer Sid Meier, was that one-third of the units should return from the old game, one-third should be modified versions, and one-third should be brand-new." This book is masterful. I found it impossible to put down: one of the very best books I've ever read about a games company, or any company for that matter. If you are in the games industry, you like reading about crazy businesses or you just like games, get it.
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Reviewed in the United States on April 19, 2026
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Exterminator
Lake Worth, US
★★★★★ 4
"Inside Blizzard: The Creativity, Crunch, and Corporate Clash in Play Nice”
Format: Hardcover
Positive: "Play Nice" by Jason Schreier is a fun, eye-opening dive into the highs and lows of Blizzard Entertainment. Schreier does a fantastic job unpacking the tension between Blizzard's creative magic and the corporate pressures that started to shift the company’s culture, especially after its merger with Activision. It's filled with juicy insider stories that give you a sense of what it’s really like to work at a powerhouse game studio. For any gamer or industry enthusiast, it’s a fascinating look behind the curtain that also feels relatable for anyone who's had their passion collide with corporate demands. Negative: On the downside, the book sometimes gets a bit repetitive. Schreier really drills in on the company's struggles with work-life balance and workplace culture, which are important but can feel like they’re hitting the same notes over and over. And while the insider jargon adds authenticity, it can be a little hard to keep up if you’re not already familiar with game dev lingo. But honestly, these are minor gripes in what’s otherwise a great read about the complex, often messy reality of making games.
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Reviewed in the United States on November 2, 2024
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Kyle
Houston, US
★★★★★ 5
From Pixels to Problems! Great read!
Format: Hardcover
“Play Nice” offers an enjoyable deep dive into the tumultuous history of Blizzard Entertainment, chronicling its journey from a ragtag group of brilliant college students to its evolution under corporate ownership and its current state. Schreier provides fascinating insights into the antics of Blizzard’s early employees, showcasing their outlandish attitudes, relentless work ethic, and tight-knit camaraderie. The book explores how Blizzard transitioned from a company renowned for producing high-quality, polished games that left competitors in the dust to one struggling to preserve its heart and soul amid mounting corporate pressures. While the corporate side and C-suite executives are often cast in a negative light, Schreier thoughtfully examines the motivations behind their decisions, offering perspectives from all levels of the company—from executives and middle management to QA testers. This balanced approach provides a refreshing take, avoiding oversimplified blame and instead considering multiple sides of the story. And while it’s easy to villainize the suits in the boardroom, Schreier does a great job showing why some decisions were made. From executives to QA testers, he pulls back the curtain to reveal a mess of perspectives, reminding us that every bad decision has some kind of reason behind it (even if it’s still a bad decision). The book also revisits the scandals that put some serious smudges on Blizzard’s reputation, offering new angles and fresh commentary. As someone who once lived for Blizzard games—cheering at Overwatch League matches and losing entire weekends to Diablo marathons—I can’t help but root for Blizzard to find its way back to glory. And hey, if it means waiting another decade for their next masterpiece, so be it. It’s done when it’s done.
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Reviewed in the United States on January 6, 2025

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