SKU: 19010120022

Artiss Single Bed Frame Scallop Upholstered Headboard Pink Velvet Platform Base Support up to 180kg

Sale price$103.50 Regular price$115.00
Save 10%

Pay in installments of $28.75 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Aug 18 - Aug 23

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

Artiss Single Bed Frame Scallop Upholstered Headboard Pink Velvet Platform Base Support up to 180kgDiscover the Artiss Single Bed Frame. This Velvet Bed features a stunning Scallop Headboard Bed design with safe plush padding. The Upholstered Bed Base offers sturdy 180kg support. An ideal Pink Kids Bed with anti slip timber slats and 10cm clearance. Quick assembly. Features Unique scallop shell velvet headboard Soft pink velvet upholstered finish Safe sponge padded plush edges Sturdy 180kg weight capacity support Durable pine and metal frame

Discover the Artiss Single Bed Frame. This Velvet Bed features a stunning Scallop Headboard Bed design with safe plush padding. The Upholstered Bed Base offers sturdy 180kg support. An ideal Pink Kids Bed with anti-slip timber slats and 10cm clearance. Quick assembly.

Features
Unique scallop shell velvet headboard
Soft pink velvet upholstered finish
Safe sponge padded plush edges
Sturdy 180kg weight capacity support
Durable pine and metal frame
Embedded mattress anti-slip design
10cm under-bed clearance for cleaning
Twelve thickened timber bed slats
Quick easy velcro slat assembly
Fits Australian single mattress size

Specifications:
Brand : Artiss
Material: Velvet, plywood, pine wood, metal, sponge
Overall dimensions: 109cm(W) X 204cm(L) X 105cm (H)
Inner dimensions: 94(W) x 192cm(L)
Clearance: 10cm
Weight capacity: 180kg

Package Content
Artiss Bed Frame x1
User Manual x1

This product comes with 1 year warranty

Shipping Restriction Notice

Shipments to the specific postcode-suburb combinations below are excluded. If you wish to proceed with orders to these zones with additional shipping costs, please reach out to us for assistance.

View Complete List of Undeliverable Postcode Suburb Combinations
Postcode Suburb / Location
0803 WAGAIT BEACH
0811 CASUARINA
0813 KARAMA
0814 NIGHTCLIFF
0821 WINNELLIE
0822 ACACIA HILLS, ANGURUGU, ANINDILYAKWA, ANNIE RIVER, BATHURST ISLAND, BEES CREEK, BELYUEN, BLACK JUNGLE, BLACKMORE, BURRUNDIE, BYNOE, BYNOE HARBOUR, CAMP CREEK, CHANNEL ISLAND, CHARLES DARWIN, CHARLOTTE, CLARAVALE, COBOURG, COLLETT CREEK, COOMALIE CREEK, COX PENINSULA, DALY, DALY RIVER, DARWIN RIVER DAM, DELISSAVILLE, DOUGLAS-DALY, EAST ARM, EAST ARNHEM, ELRUNDIE, EVA VALLEY, FINNISS VALLEY, FLEMING, FLY CREEK, FREDS PASS, GALIWINKU, GLYDE POINT, GOULBURN ISLAND, GUNBALANYA, GUNN POINT, HAYES CREEK, HIDDEN VALLEY, HOTHAM, HUGHES, KAKADU, KOOLPINYAH, LAKE BENNETT, LAMBELLS LAGOON, LITCHFIELD PARK, LIVINGSTONE, LLOYD CREEK, MANDORAH, MANINGRIDA, MAPURU, MARANUNGA, MARGARET RIVER, MARRAKAI, MCMINNS LAGOON, MELVILLE ISLAND, MICKETT CREEK, MIDDLE POINT, MILIKAPITI, MILINGIMBI, MILYAKBURRA, MINJILANG, MOUNT BUNDEY, MURRUMUJUK, NAUIYU, NEMARLUK, NGANMARRIYANGA, NUMBULWAR, NUMBURINDI, OENPELLI, PEPPIMENARTI, PIRLANGIMPI, POINT STEPHENS, POINT STUART, PULARUMPI, RAKULA, RAMINGINING, ROBIN FALLS, RUM JUNGLE, SANDPALMS ROADHOUSE, SOUTHPORT, STAPLETON, THAMARRURR, TIPPERARY, TIVENDALE, TIWI ISLANDS, TORTILLA FLATS, TUMBLING WATERS, UMBAKUMBA, VERNON ISLANDS, WADEYE, WAGAIT BEACH, WAK WAK, WARRUWI, WEDDELL, WEST ARNHEM, WICKHAM, WINNELLIE, WISHART, WOOLANING, WURRUMIYANGA
0830 PALMERSTON CITY
0837 NOONAMAH
0838 BERRY SPRINGS
0839 COOLALINGA
0840 DUNDEE BEACH, DUNDEE DOWNS, DUNDEE FOREST
0845 BATCHELOR
0847 PINE CREEK
0850 COSSACK
0851 KATHERINE
0852 ARNOLD, BAINES, BARUNGA, BESWICK, BESWICK CREEK, BINJARI, BIRDUM, BRADSHAW, BUCHANAN, BULMAN WEEMOL, CRESWELL, DAGURAGU, DALY WATERS, DELAMERE, EDITH, ELSEY, FLORINA, FLYING FOX, GREGORY, GULUNG MARDRULK, GURINDJI, HELEN SPRINGS STATION, JILKMINGGAN, KALKARINDJI, KATHERINE, LAJAMANU, LARRIMAH, LIMMEN, MANBULLOO, MARANBOY, MATARANKA, MCARTHUR, MINIYERI, MINIYERI INTERNAL, NGUKURR, NITMILUK, PELLEW ISLANDS, PIGEON HOLE, ROBINSON RIVER, STURT PLATEAU, TANAMI EAST, TIMBER CREEK, TOP SPRINGS, URALLA, VENN, VICTORIA RIVER, VICTORIA RIVER DOWNS, WARUMUNGU, WAVE HILL, WILTON, YARRALIN
0853 TINDAL
0854 BORROLOOLA
0860 TENNANT CREEK
0861 TENNANT CREEK
0862 CALVERT, ELLIOTT, NEWCASTLE WATERS, NICHOLSON, PAMAYU, RENNER SPRINGS, TABLELANDS, TENNANT CREEK, WARREGO
0871 ALICE SPRINGS
0872 ALI CURUNG, ALICE SPRINGS, ANMATJERE, ENGAWALA, HAASTS BLUFF, HERMANNSBURG, MIMILI, SANDOVER, SANTA TERESA, TI TREE, YULARA
0873 AMOONGUNA, ARUMBERA, CONNELLAN, HEAVITREE GAP CPA, ILPARPA, ROSS
0880 GAPUWIYAK, GUNYANGARA, NHULUNBUY, YIRRKALA
0881 NHULUNBUY
0885 ALYANGULA
0886 JABIRU
1335 POTTS POINT
1499 SUTHERLAND
2139 CONCORD REPATRIATION HOSPITAL
2628 AVONSIDE
2630 ROSE VALLEY
2649 LAUREL HILL, NURENMERENMONG
2795 CLEAR CREEK
2898 LORD HOWE ISLAND
2899 NORFOLK ISLAND
3552 BENDIGO
3709 MOUNT ALFRED
4003 GEORGE STREET
4275 ILLINBAH
4304 BOOVAL FAIR
4306 BLACKBUTT SOUTH
4310 WOOLOOMAN
4313 LOWER CRESSBROOK, TOOGOOLAWAH
4340 ASHWELL
4343 LOWER TENTHILL
4350 CLIFFORD GARDENS
4352 CONDAMINE PLAINS, MOUNT LUKE, YANDILLA
4357 MILLMERRAN DOWNS
4359 WEST HALDON
4361 MANAPOURI
4370 MOUNT COLLIERY, NORTH BRANCH, WOMINA
4380 STORM KING, SUGARLOAF
4403 WEST PRAIRIE
4404 FORMARTIN
4406 HANNAFORD
4407 NANGWEE
4413 GREENSWAMP
4415 DALWOGON, KOWGURAN
4416 BARRAMORNIE
4417 NOORINDOO, OBERINA, PARKNOOK, SURAT, WARKON, WELLESLEY, WERIBONE
4419 BUNGABAN
4423 TEELBA
4424 DRILLHAM, DRILLHAM SOUTH, GLENAUBYN
4428 WALLUMBILLA NORTH
4454 ARCADIA VALLEY, BEILBA, HIGHLAND PLAINS, MOUNT HOWE, MOUNT HUTTON
4455 BALLAROO, BLYTHDALE, BUNGEWORGORAI, TINGUN
4462 AMBY
4467 MUNGALLALA
4468 MORVEN
4470 SOMMARIVA
4474 ADAVALE
4477 AUGATHELLA
4478 MINNIE DOWNS
4479 COOLADDI
4481 WINDORAH
4486 HEBEL
4487 BEGONIA
4492 THARGOMINDAH
4493 HUNGERFORD
4496 TALWOOD
4566 NOOSAVILLE
4580 COOLOOLA
4605 BYEE
4606 GREENVIEW
4610 IRONPOT
4611 MARSHLANDS
4612 KEYSLAND
4613 KINLEYMORE
4625 BRANCH CREEK, DIRNBIR
4630 GLENLEIGH, MONAL
4650 MOUNT URAH, WALKERS POINT
4660 GOODWOOD
4671 BOOLBOONDA
4676 LOWMEAD
4699 BAJOOL
4702 BOOLBURRA, GINDIE, JOSKELEIGH, KALAPA, TARRAMBA
4703 LAKE MARY
4705 LOTUS CREEK
4714 HORSE CREEK, LEYDENS HILL
4719 ISLA, LONESOME CREEK
4721 THERESA CREEK
4726 ARAMAC
4732 MUTTABURRA
4741 COPPABELLA, HAZLEDEAN, PINNACLE
4751 PLEYSTOWE
4757 BROKEN RIVER
4798 PINDI PINDI
4800 CRYSTAL BROOK
4806 FREDERICKSFIELD, GROPER CREEK, KIRKNIE, WANGARATTA
4807 ALVA, DALBEG
4813 TOWNSVILLE MILPO
4816 MUTARNEE, PALM ISLAND, SELLHEIM
4819 WEST POINT
4822 BELLFIELD, SAXBY, WOOLGAR
4823 JULIA CREEK
4824 THREE RIVERS
4825 KALKADOON
4828 CAMOOWEAL
4829 BEDOURIE
4830 BURKETOWN
4849 DAMPER CREEK
4850 TOOBANNA
4854 EAST FELUGA, FELUGA, MIDGENOO, MURRAY UPPER
4855 JAFFA
4856 JAPOONVALE, WALTER LEVER ESTATE
4859 NO. 6 BRANCH
4860 MIGHELL, MUNDOO
4861 BARTLE FRERE
4865 PACKERS CAMP
4871 ALOOMBA, BOOGAN, BRAMSTON BEACH, CROYDON, FORSAYTH, GEORGETOWN, GERMANTOWN, LAKELAND, MOUNT MOLLOY, MOUNT SURPRISE, WOOPEN CREEK, YARRABAH
4872 BARRINE, INNOT HOT SPRINGS
4873 BAMBOO, CAPE TRIBULATION, CASSOWARY, COW BAY, DAINTREE, FOREST CREEK, LOWER DAINTREE, WHYANBEEL
4874 EVANS LANDING, JARDINE RIVER, MAPOON, MISSION RIVER, NANUM, NAPRANUM, ROCKY POINT, SHELBURNE, TRUNDING, WEIPA, WEIPA AIRPORT, WENLOCK
4875 BADU ISLAND, BOIGU ISLAND, COCONUT ISLAND, DARNLEY ISLAND, DAUAN ISLAND, ERUB, ERUB ISLAND, HORN, HORN ISLAND, KUBIN VILLAGE, MABUIAG ISLAND, MASIG ISLAND, MER ISLAND, MOA ISLAND, MURRAY ISLAND, PORUMA ISLAND, PRINCE OF WALES, SAIBAI ISLAND, STEPHENS ISLAND, THURSDAY ISLAND, WARRABER ISLET, YAM ISLAND, YORKE ISLAND
4876 BAMAGA, INJINOO, NEW MAPOON, SEISIA, UMAGICO
4880 ARRIGA
4883 CARRINGTON, WONGABEL
4884 LAKE BARRINE
4885 BUTCHERS CREEK, GLEN ALLYN, KUREEN, NORTH JOHNSTONE
4886 BEATRICE, MILLAA MILLAA, MINBUN
4887 IRVINEBANK, MOOMIN, WATSONVILLE, WONDECLA
4888 EVELYN
4892 ABINGDON DOWNS, ARBOUIN, ARCHER RIVER, AURUKUN, BELLEVUE, COEN, DIXIE, EDWARD RIVER, GAMBOOLA, GROGANVILLE, GUNUNA, HIGHBURY, HOLROYD RIVER, KOWANYAMA, LAKEFIELD, LAURA, LIZARD, LOCKHART, LOCKHART RIVER, LYNDSIDE, MARAMIE, MOUNT MULGRAVE, PALMER, PORMPURAAW, RAVENSWORTH, RED RIVER, SOUTH WELLESLEY ISLANDS, STAATEN, WELLESLEY ISLANDS, WEST WELLESLEY ISLANDS, WROTHAM, YAGOONYA, YARRADEN
4895 AYTON, BLOOMFIELD, COOKTOWN, DEGARRA, HELENVALE, HOPE VALE, ROSSVILLE, STARCKE, WUJAL WUJAL
5221 AMERICAN RIVER
5223 CASSINI, CYGNET RIVER, DUNCAN, NEWLAND
5310 CALIPH, WANBI
5410 LINWOOD
5601 BACKY POINT, COWLEDS LANDING, CULTANA, DOUGLAS POINT, DOUGLAS POINT SOUTH, FALSE BAY, FITZGERALD BAY, IRON BARON, MULLAQUANA, MURNINNIE BEACH, POINT LOWLY, POINT LOWLY NORTH, PORT BONYTHON, WHYALLA BARSON
5653 YANINEE
5661 KOOLGERA, PIMBAACLA, WALLALA, WIRRULLA, YANTANABIE
5690 NULLARBOR
6161 ROTTNEST ISLAND
6220 UDUC
6221 WOKALUP
6225 CARDIFF
6231 BUNBURY
6236 PARADISE, WELLINGTON FOREST, WELLINGTON MILL
6239 THOMSON BROOK, YABBERUP
6258 RINGBARK
6260 CHANNYBEARUP, YEAGARUP
6262 BOORARA BROOK
6271 STIRLING ESTATE
6275 SCOTT RIVER EAST
6302 CALJIE, COLD HARBOUR
6304 DALE
6306 JELCOBINE
6311 COMMODINE, CONTINE, CUBALLING, DRYANDRA, LOL GRAY, TOWNSENDALE, WARDERING, YORNANING
6312 DUMBERNING
6315 WEDGECARRUP
6316 KENMARE, WESTWOOD
6317 COBLININE, EWLYAMARTUP, MOOJEBING, MURDONG, PINWERNYING
6328 GREEN RANGE
6330 GOODE BEACH, KRONKUP, LOWLANDS
6332 ALBANY PO
6333 TINGLEDALE
6337 FITZGERALD, GAIRDNER, JACUP, JERRAMUNGUP, WEST FITZGERALD
6338 AMELUP, BORDEN, BOXWOOD HILL, BREMER BAY, MAGITUP, MONJEBUP, NALYERLUP, NORTH STIRLINGS, STIRLING RANGE NATIONAL PARK
6341 NYABING
6348 HOPETOUN
6352 NORTH KUKERIN
6355 SOUTH NEWDEGATE
6356 LAKE KING
6357 PINGARING
6359 HYDEN
6367 KONDININ
6383 CUBBINE
6397 ROCKY GULLY
6401 MURESK, ROSSMORE
6410 MOUNT CAROLINE, NORTH KELLERBERRIN
6412 NORTH BAANDEE
6414 NANGEENAN
6422 WALGOOLAN
6423 BOODAROCKIN, CARRABIN, WARRACHUPPIN, WESTONIA
6424 SOUTH BODALLIN
6431 BOORARA, BROWN HILL, BULONG, EMU FLAT, FEYSVILLE, KANOWNA, KOOKYNIE, KURNALPI, LAKEWOOD, ORA BANDA, PLUMRIDGE LAKES, TRAFALGAR, WARBURTON
6434 CUNDEELEE, FORREST, PARKESTON, RAWLINNA, ZANTHUS
6436 MENZIES, ULARRING
6437 LEINSTER
6438 LAKE DARLOT, LEONORA
6442 KAMBALDA EAST, KAMBALDA WEST
6443 BALLADONIA, CAIGUNA, COCKLEBIDDY, DUNDAS, EUCLA, FRASER RANGE, HIGGINSVILLE, MADURA, MUNDRABILLA, NORSEMAN, WIDGIEMOOLTHA
6445 NORTH CASCADE, SALMON GUMS
6446 GRASS PATCH
6448 GIBSON
6450 BEAUMONT, CONDINGUP, MERIVALE, MYRUP
6461 KOOMBERKINE
6472 BEACON
6473 NORTH WIALKI, WIALKI
6475 BOORALAMING
6479 MUKINBUDIN, WILGOYNE
6485 KORRELOCKING
6503 BAMBUN
6506 MOGUMBER
6509 GLENTROMIE, NEW NORCIA, WADDINGTON, YARAWINDAH
6515 WADDY FOREST
6519 WOMARDEN
6522 BUNDANOON, MINGENEW
6525 IRWIN, MOUNT ADAMS, YARDARINO
6531 GERALDTON PO
6532 BULLER
6535 ALMA, BOWES, EAST BOWES, GREGORY, HORROCKS, ISSEKA, NORTHAMPTON, OGILVIE, SANDY GULLY, YALLABATHARRA
6536 KALBARRI, KALBARRI NATIONAL PARK, ZUYTDORP
6562 COPLEY
6566 BEJOORDING
6568 WATTENING
6572 PIAWANING
6575 MILING
6603 MOCARDY
6605 KONDUT
6616 LATHAM
6630 MULLEWA
6635 SOUTH MURCHISON, YALGOO
6638 MOUNT MAGNET
6639 SANDSTONE
6642 KUMARINA, MEEKATHARRA, PEAK HILL
6646 LAKE CARNEGIE, LITTLE SANDY DESERT, WILUNA
6705 EAST LYONS RIVER, GASCOYNE JUNCTION, GASCOYNE RIVER, WEST LYONS RIVER
6707 NORTH WEST CAPE
6714 GAP RIDGE
6718 ROEBOURNE
6722 SOUTH HEDLAND
6725 BILINGURR, BROOME, DAMPIER PENINSULA, DJUGUN, EIGHTY MILE BEACH, GINGERAH, LAGRANGE, MINYIRR, ROEBUCK, WATERBANK
6726 CABLE BEACH
6728 CAMBALLIN, DERBY, GEEGULLY CREEK, KIMBOLTON, KING LEOPOLD RANGES, MEDA, ST GEORGE RANGES, WILLARE
6740 DRYSDALE RIVER, KALUMBURU, MITCHELL PLATEAU, OOMBULGURRI, PRINCE REGENT RIVER, WYNDHAM
6743 KUNUNURRA
6753 JIGALONG
6758 NULLAGINE
6760 MARBLE BAR
6765 FITZROY CROSSING, MOUNT HARDMAN
6770 HALLS CREEK, MCBEATH, MUELLER RANGES, ORD RIVER, PURNULULU, STURT CREEK, TANAMI
6798 CHRISTMAS ISLAND
6799 HOME ISLAND COCOS (KEELING) ISLANDS, WEST ISLAND COCOS (KEELING) ISLANDS
6903 LEEDERVILLE
6957 PALMYRA
6991 KELMSCOTT
6997 KELMSCOTT DC
7054 FERN TREE, LOWER SNUG
7109 CRADOC
7116 BROOKS BAY, CAIRNS BAY
7120 LEVENDALE, PARATTAH
7140 MALBINA
7170 ROCHES BEACH
7172 NUGENT
7175 MARION BAY
7211 CLEVELAND
7213 ROSSARDEN
7215 CHAIN OF LAGOONS
7255 BLUE ROCKS, LEEKA, LOCCOTA, MEMANA, PALANA, RANGA
7256 BUNGAREE, CURRIE, EGG LAGOON, GRASSY, LOORANA, LYMWOOD, NARACOOPA, NUGARA, PEARSHAPE, PEGARAH, REEKARA, SEA ELEPHANT, SURPRISE BAY, WICKHAM, YAMBACOONA, YARRA CREEK
7257 CAPE BARREN ISLAND
7304 CAVESIDE
7315 SPALFORD
7330 ARTHUR RIVER, BROADMEADOWS, NABAGEENA, ROGER RIVER, SCOPUS, WOOLNORTH
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 19010120022

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.5 ★★★★★
Based on 25 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
T
Verified Purchase
The Bookwyrm Speaks
Birmingham, US
★★★★★ 5
Just such a fun story!
Format: Kindle
LitRPG/GameLit is a hit or miss genre to me, often concentrating on gimmicks with stats or using harem elements to draw in fans instead of concentrating on creating a good story with strong world building. With that said, the hits in the genre can stand up with the best of more traditional fantasy and sci-fi. Dungeon Crawler Carl definitely fits into the hit category for me. In fact, I rate it as highly as my favorites in the genre, 8-Bit Bastards by Joshua Mason and Mogworld by Yahtzee Crowshaw. The world building is just fantastic in this story. The idea that aliens would destroy all above ground structures, and then re-purpose them into an underground dungeon like a Role Playing Game is just crazy, but it works. Then inhabiting that dungeon with a mix of aliens and more traditional fantasy creatures, and some hilarious plays on modern culture (the KraKaren, for example) just shows the author’s creativity and warped sense of humor. The world is just basically an intergalactic reality tv show, but with real life consequences. And this is where the fantastic cast of characters comes in. Carl, the erstwhile title character, is just kind of an everyman, a Coast Guard vet who was just kind of meandering through life when the aliens came a knocking. Babysitting his soon to be ex-girlfriend Bea’s cat, Princess Donut, a prize winning show cat, he lucks out as she escaped out the window and he had to chase her outside when the buildings all collapsed. It only gets crazier from there, as he and all the survivors are told they have a specified time to find a stairway leading to the dungeon to try and save their planet, or be stuck on a barren waste of an earth. Carl, unfortunately, chased the cat out in his boxers, a leather jacket, and Bea’s crocs. So armored, he starts his adventures in the dungeon, as he must try and keep himself and Donut alive in the dungeon, while most of the things in the dungeon are trying to kill the “players”. Can you say Goblin Killdozer? Because Carl and Donut meet one soon enough, in a hilariously dangerous first contact. It only gets crazier from there as Donut is given intelligence through a prize in a lootbox, and becomes a player in her own right. She’s still a cat, though, so this leads to some hilarious situations as well, as they proceed through the dungeon to reach the second floor of eighteen. The rest of the characters are a lot of fun, ranging from an alien mentor in the tutorial guild that tries to help them while not getting in trouble, to a group of players escorting a bunch of people from a retirement home through the dungeon. This is hilarious and sad in turns, and is definitely not something I expected to see. The villains are the usual mix of bosses you’d expect in a dungeon, but with funny twists on them. They are also, in some cases, transformed humans who are playing a part against their will, making the fight against them that much more difficult. There are some choices Carl and Donut have to make that are heart wrenching, to say the least. It was not something I expected, but it added a whole new layer to both the character choices and the story. Some of the villains were just hilarious plays on pop culture, such as multi-level marketing fairies. The aliens that run the game are also an interesting bunch, giving a whole new meaning to cut throat businesspeople. Oh, and before I forget. The AI voice announcer is a total jerk, in possibly the most hilarious voiceover ever. The narration is performed by one of my favorite narrators, Jeff Hays. I have been a fan of his for years, because his production company, Soundbooth Theater, is one of the best in the audiobook market. He does such a fantastic job of bringing this story to life. Whether it be the voices of the various characters or the AI voiceover, which is hilarious, he gives each character a unique and very distinct voice all their own. You are never in doubt about who is speaking. Its hilarious when he has to read out Donut’s text messages on the chat, since she texts in all caps and he actually emphasizes that. It’s the little touches that really stand out, and his narrative pace is so perfect, he can give classes on how to do it right. If you have the chance, I recommend the audio version. I was so sad to see this book end. I was so enthralled in it, I was shocked when it ended, but I knew there were more books in the series on audio already, so I have that to look forward to. If you are a fan of LitRPG/GameLit, or just funny fantasy dungeon crawler stories, I think you can find something to enjoy here. I highly recommend this book, and the audio version especially. You won’t be disappointed.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 30, 2021
J
Verified Purchase
Jamie Smith
Lake Worth, US
★★★★★ 5
Hunger Games, Hitchhiker's Guide, and Idiocracy all blended together
Format: Kindle
This is one of my favorite series I've read in years. I'll start with a summary of the basic premise of the series. There are some mild spoilers here but it's what I would have wanted to know before going in to the series: Former Coast Guard sailor Carl is just trying to get his cat out of a tree at 2AM in the morning when the alien Borant Corporation takes over the planet in the blink of an eye, killing the majority of the population. Carl, and others who've survived the initial assault, are then encouraged to enter a Hunger-Games-style elimination contest taking place under the surface of the planet. If any humans can survive all 18 levels of the World Dungeon, they will be granted back control of their planet and all its resources (as well as free health care for life). As it's better than freezing to death in a ruined city, Carl descends the stairway to find a world where high fantasy is brought to life through incredible technology, muddled together with distorted echoes of Earth life. In fact, the events inside the dungeon are being broadcast live as the latest season of Dungeon Crawler World, the most popular reality TV series in the known universe, watched regularly by quadrillions of sophonts. If Carl wants to stay alive, let alone make progress, he'll have to face crafty goblins, meth-addicted llamas, giant wasps, and many, many even weirder things. But like any reality show, being charismatic and sticking with the program also matters: attracting fans and alien sponsors will net him the best equipment, while deviating too far from the showrunners' intended story could see his struggle... accelerated. However, he doesn't have to do all this alone: the game has gifted his cat Donut with human-level intelligence and potent magic powers, turning her into a sassy, shoulder-mounted, spell-launching companion with a big personality. Over time, they find other allies as well within the labyrinth, people whose struggles they can relate to and whose backs they can watch. But before long, Carl and Donut realize that winning the dungeon isn't what they should be after. What they really want is to break the game, and to break it so badly that the rich aliens who organized it will regret the day they made others fight and die for their own amusement. Story-wise, I'd say this series is about 40% Hunger Games (similar basic structure), 40% Hitchhiker's Guide to the Galaxy (you will meet the many alien races that populate our galaxy and learn how each one is flawed in its own ways), and 20% Idiocracy (advanced technology... hasn't exactly made people, or aliens, smarter). It manages to be funny, suspenseful, and surprisingly sweet all at the same time, while being more than a bit of a social commentary. If you sometimes feel like the people at the top of our society don't... exactly have ordinary people's best interests at heart... this series may be for you. I've read all seven books so far, some of them twice, and am eagerly awaiting the eighth!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on March 7, 2026
J
Verified Purchase
Jim Farmer
Natrona Heights, US
★★★★★ 4
A man. A cat. A dungeon. Not much else.
Format: Hardcover
Dungeon Crawler Carl is certainly a book about a guy named Carl, who is in a dungeon. For the first half of the book, that tells you everything you need to know about it, and likely everything you'll remember. Don't worry, the second half won't burden you with too much more. OK, that's not entirely fair. There's a cat too. SIGH. OK, fine. I'm not going to belabor the plot; if you want to know that, read the synopsis at the top of the page. So let's talk about the writing. Matt Dinniman's writing style consists almost entirely of somebody nudging you in the ribs while pointing at something they found funny and going "Ehh? EHHHH?" He comes up with some clever jokes, but the way he's chosen to put them to page basically puts a big neon sign up every time that says "GET READY FOR A JOKE," which takes away most of the humor. It's like he thought the Monty Python "Wink Wink, Nudge Nudge, Say No More" sketch could carry an entire book. But that's better than his attempts at drama. The author has basically set up a situation with zero stakes, because you know Carl and the cat will be fine. He's set up some obvious conflict seeds that I anticipate will matter in books 2 and 4, respectively. Everything else is just an obvious attempt to gin up pathos. But Matt can't even do that without a neon sign saying "You're supposed to care about these people before something bad happens to them." And then...something bad happens. Shocking, right? He apparently realized at one point that he had completely failed to make us care about a side character, because he suddenly exposition-dumped as much back story as he could come up with right as they got into a perilous situation. No loot boxes for guessing what happens next. When The Witcher books used that trick, Andrej Sapkowski managed to make it shocking the first time, and then each time after it got progressively more gut-wrenching, because you had already come to care about the characters. But Dinniman's side characters are just a name, a weapon, and some background actions that barely matter as they occur behind self-insert character Carl. And Carl barely has more characterization than that. I think there were maybe 4 times in the book where he got around 2 paragraphs of back story that went any further than "My girlfriend was cheating on me! She's the worst! *Sniff* and now she's goooooonnne!" And even those instances were pretty much generic protagonist backstory A. OK, so he hit a single on humor, struck out on drama...what's left? I guess there are some attempts at suspense. But once again, Dinniman's neon sign problem comes into play. To be clear, I'm a very credulous person. I take things at face value and don't look for deeper meaning. My brother figured out the twist to The Sixth Sense after about 20 minutes, and I was gobsmacked at the end. I just want you to understand what kind of person you're dealing with when I say that this book failed to surprise me once. The writing follows a very clear "set up the thing, try to distract you from the fact that the thing was set up, pay off the thing" pattern. More than once, the thing that was being set up was immediately followed by someone essentially saying "Oh, that probably doesn't matter." *Narrator Voice* "It mattered." As soon as any short time jump occurs, you know something consequential happened in it, and Dinniman wants to keep it quiet to "surprise" you in a few pages. And it's usually that fast; no tension building up, just "...and here's how we did it!" My wife used to complain about songs with obvious lyrics, where one line would leave the singer with nowhere to go except the words that came next. Everything was so obvious you could almost sing along the first time you heard it. This writing is exactly that, expanded to more than 400 pages. Oh, and be ready for the book to end on a cliffhanger that feels no more consequential than a typical chapter break and leaves you flipping back and forth thinking your copy must be missing a few pages. OK. I got all that out of my system. So now the questions remain: Why did I still give it 4 stars, and why did I just order the second book? Let's start with the obvious one: The humor isn't bad. It would be funnier if it weren't broadcast so obviously, but I laughed out loud more than once. I laughed twice. Which is more than once. And I snickered a few times. And smirked several times. And smiled quite a bit. I even read one joke out loud to my wife, and she chuckled. So there's that. Also, for an obvious self-insert protagonist, Carl is moderately lovable. Dinniman avoids the obvious hangdog "woe is me" traps that a character like this could fall into, where everything goes wrong and the character whinges endlessly about it. He also doesn't try too hard to be a tough guy or start morphing into an anti-hero. The closest Carl ever gets to that is the occasional thought of "It would be so easy to [do the bad thing] to gain experience..." Then he shakes his head, says he's not that kind of person, and moves on. Because he's not that kind of person. He's somewhat tough, somewhat capable, and knows the rules of the kind of video game the dungeon is based on. I don't hate him. There are a few clever plot devices. For instance, Dinniman figures out a way that characters can "say" things to each other that wouldn't make sense to say in context, or that would take too long to say in their current circumstances. Then, he creates an in-universe reason to keep the characters from abusing this ability to communicate the way some people do with psi-links in a tabletop RPG. There are enough things like that to make me want to see what he comes up with next. Finally, I think I'm sticking around because there's a lot of potential here. It's barely visible, just underneath the surface, but it's there. I kept thinking about the first Dresden Files book, which was a LOT rougher than this, but spawned one of the best-written new characters in the past 20 years. I feel like Dungeon Crawler Carl has that same ability to be great, and since there are a bunch more books (and soon a comic!) about this universe, apparently something is going well. So I'll try another book. And maybe another. Maybe I'll get lucky and be wrong about my prediction in the 4th paragraph. I hope Dinniman learned how to surprise me. And if not, I'm sure I'll still have things to smile about in the next book.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 8, 2025
M
Verified Purchase
M. Lucas
Birmingham, US
★★★★★ 5
A Hilarious, Action-Packed Thrill Ride!
Format: Hardcover, Format: Hardcover
A Coast Guard veteran and all around good guy, Carl, lives in an apartment with his ex-girlfriend’s cat, Princess Donut. On a cold, winter night, Donut slips out of a window and gets stuck up a tree. And it’s a good thing she does! Wearing nothing but a jacket, boxers, and a pair of slippers that don’t fit, Carl goes outside to try to coax her down. He’s just about retrieved the cat, and then it happens. The whole world is changed. In the blink of an eye, every building, car, and piece of technology on the planet is flattened. Smooshed. Gone. A bodiless voice announces that anyone who doesn’t want to live off whatever is left on the planet will need to enter stairs. Carl and the cat do so, and that’s when the fun starts. It seems the galaxy has had a long-running and massively popular television program that follows “dungeon crawls”—classic role-playing/video game scenarios where adventurers go into a medieval dungeon, explore, fight monsters, win treasure, gain experience, become more powerful, and then proceed to deeper, harder levels. Earth has been selected to serve as the setting for the current season. That’s right. The Earth has been destroyed for the sake of a galactic television game. By entering the stairwell, Carl, Donut, and a couple million other humans have become participants in this game. Instead of remaining a pet, Donut is made into a fellow “crawler,” like Carl. She can speak, and reason, and fight—all with the personality one would expect from a cat named Princess Donut The rules to this galactically televised dungeon crawl are intricate. But essentially, Carl and Donut begin to mentally see stat screens, just like in an RPG video game: health, various skills, their strength, dexterity, intelligence, and constitution. In classic 80’s kids Dungeons & Dragons style, they have unlimited encumbrance, meaning they can carry anything they can pick up, file it away in “inventory,” and pull it up whenever needed. They‘re on level 1 of this season’s crawl, a classic dungeon with tunnels, doors, chambers, and monsters—lots of different monsters. There’s a countdown running, so they only have so many days to find a set of stairs that will lead them down to the next, harder level. And if they don’t find the stairs before the timer runs out, the level they’re on will collapse. There’s all sorts of lethal dangers awaiting the crawlers. And that’s what takes up the bulk of the book. There are daring encounters, puzzles to sort through, and lots and lots of monsters to fight. In each encounter, the reader is given real time stats of the characters. After their initial shock, Carl and Donut slowly form an endearing partnership, one that proves quite successful in this dangerous game they‘re forced to play. I’ll confess for the first quarter of the book, I was skeptical. It felt an awful lot like one of my kids watching someone else playing a video game (which is something I don’t really understand). But Matt Dinniman does a masterful job of weaving in enough subplots—both inside and outside the dungeon—so that both a cohesive story and genuine character development emerge from all the excitement of fighting kobolds, or rigging goblin explosives, or figuring out how to slay a “big boss” monster that vaguely resembles a cat-hoarding old lady. There’s depth to this dungeon. And of course there’s action. It’s compelling, page-turning, fun. And funny. Dinniman has a sharp, occasionally crass, often dark sense of humor and he knows how to use it in all the right places. There’s snark, and absurdity, and physical comedy, and some snort-through-your nostrils lines. Think of a homebrew Dungeons and Dragons campaign melded with a Hitchhiker’s Guide to the Galaxy vibe that‘s centered around a likable hero and a hilariously self-absorbed cat. I thoroughly enjoyed this book, and will definitely be pursuing the series. Highly recommended.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 27, 2025
J
Verified Purchase
Jameson
Alexandria, US
★★★★★ 5
Wish I’d jumped in sooner
Format: Kindle
Great book, easiest read I’ve had in years. Particularly enjoyed switching between the audio and reading. One of the best audiobooks out there for sure, not quite a radio play but the characters do all get proper voice acting and they are brilliant. Book one had me hooked but book 2 really sealed the deal, grateful that there are so many more to read. The comedy, the horror, the bonkers world building, and some really great character work make one of the most insane setups for a book feel easy to buy into and believe in. I’ve been looking for a series that captures my imagination like this for a while and I think I’ve found it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 9, 2026

recommand products