SKU: 51604167605

Raymarine i50 Depth Display System w/Thru-Hull Transducer

Sale price$247.50 Regular price$275.00
Save 10%

Pay in installments of $68.75 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Aug 18 - Aug 23

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

Raymarine i50 Depth Display System w/Thru-Hull Transduceri50 SeaTalkng Instruments Depth w Nylon Thru Hull Transducer The all new i50 Instruments from Raymarine offer boaters an excellent combination of great looks, high performance and extreme value. Designed to accommodate either stand alone or fully integrated installations, the i50 instruments feature Raymarine's exclusive SeaTalkng networking for simple installation and bullet proof reliability. Each instrument offers extra large digits, razor sharp

i50 SeaTalkng Instruments - Depth w/Nylon Thru-Hull Transducer

The all-new i50 Instruments from Raymarine offer boaters an excellent combination of great looks, high performance and extreme value. Designed to accommodate either stand-alone or fully integrated installations, the i50 instruments feature Raymarine's exclusive SeaTalkng networking for simple installation and bullet-proof reliability. Each instrument offers extra-large digits, razor-sharp LCD displays and red backlighting for outstanding visibility in all lighting conditions. i50 Digital Instrument displays are fully compatible with our i70 Color Multifunction Instrument too. Boaters can now customize their systems with any combination of monochrome LCD, color LCD and analog instruments as needed. Raymarine also offers the p70 and p70R Color Autopilot controllers which also match with our instruments and multifunction displays.

For the ultimate in flexibility the i50 Instruments support SeaTalkng 0 CANBUS networking, as well as our original SeaTalk 1 networking. This makes upgrading older instruments a breeze. Connect your analog depth, speed and wind transducers directly to respective instrument display, or use the displays as repeaters for SeaTalkng smart transducer data: the choice is yours.

The ultra-sleek design of i50 line is designed to complement our full line of a-Series, c-Series and e-Series Multifunction displays, and looks great on the helm of any boat. Each instrument comes with a low-profile surface mounting kit and silicone rubber sun cover. An optional bracket mounting kit is also available separately.

i50 Instruments are designed to operate from 12V DC power, and are ultra-efficient drawing less than 1W as repeaters, or 2.4W while hosting a transducer. All of the i50 Instruments are waterproof to IPX6 standards. The i50 instruments are all covered by Raymarine's industry leading 2-year warranty, upgradeable to 3-years at no charge by registering online with 90 days of purchase.

i50 Depth Instrument
The i50 Depth Instrument offers accurate and reliable displays of depth, max depth and minimum depth. Shallow and deep depth alarms will keep you alert, along with a shallow and deep anchor alarms.

  • Red backlighting for outstanding night-time visibility.
  • SeaTalkng and SeaTalk-1 connectivity for maximum flexibility
  • Connect additional i50 depth displays
  • Built-in depth transducer connection


i50 Key Features
  • Ultra-modern design complements Raymarine's latest a-Series, c-Series and e-Series Multifunction display and instrument systems.
  • Large, crisp LCD displays with high contrast for excellent visibility.
  • Red backlighting for outstanding night-time visibility.
  • SeaTalkng and SeaTalk-1 Networking for maximum flexibility.
  • Fully compatible with i70, p70 and p70R Color Instruments and Autopilots.
  • 110mm x 115mm footprint is identical to older Raymarine ST60+ instrumentation making upgrading easy

Specifications:

  • Transducer Type: Thru-Hull
  • Shape: Square
  • Instrument Function: Depth
  • Box Dimensions: 4"H x 10"W x 14"L WT: 4.75 lbs
  • UPC: 723193854259

Owner's Manual (pdf)
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 51604167605

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.6 ★★★★★
Based on 7 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
R
Verified Purchase
rockspawner
Chelsea, US
★★★★★ 5
Use boxes
Format: Paperback
Loving this so far but no book will tell you how to import the projects use the boxes on the sides of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
A
Verified Purchase
Arch Stanton
Dallas, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 25, 2024
W
Wolfgang Hendrix
Lowell, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 28, 2024
J
Justin Horner
Battle Creek, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 19, 2024
S
Verified Purchase
Scrawller on da Waller
New York, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 17, 2024

recommand products