SKU: 72940217129

RAM Mount RAM X-Grip Phone Mount w/Vibe-Safe U-Bolt Base - Short

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Description

RAM Mount RAM X-Grip Phone Mount w/Vibe-Safe U-Bolt Base - ShortRAM X Grip Phone Mount with Vibe Safe & U Bolt Base Short The RAM X Grip Phone Mount with RAM Vibe Safe & U Bolt Base Short (RAM B 149Z A UN7 462) is a combination of the RAM X Grip Phone Mount with Handlebar U Bolt Base and the RAM Vibe SafeRAM's vibration damping accessory is designed to protect electronic devices from a wide range of vibration frequencies. The RAM X Grip can rotate between portrait and landscape by loosening the center screw. This

RAM® X-Grip® Phone Mount with Vibe-Safe™ & U-Bolt Base - Short

The RAM® X-Grip® Phone Mount with RAM® Vibe-Safe™ & U-Bolt Base - Short (RAM-B-149Z-A-UN7-462) is a combination of the RAM® X-Grip® Phone Mount with Handlebar U-Bolt Base and the RAM® Vibe-Safe™—RAM's vibration damping accessory is designed to protect electronic devices from a wide range of vibration frequencies. The RAM® X-Grip® can rotate between portrait and landscape by loosening the center screw.

This product comes with one (1) short B size arm and one (1) RAM® U-Bolt Base that accommodates rails from .5" - 1.25" in diameter, as well as an optional device tether that is recommended for outdoor applications. The holder is compatible with handheld devices that will fit the dimensions listed below. It is important to verify the dimensions of the handheld device with a case, sleeve, or skin when determining the overall size.

Features:

  • RAM® Vibe-Safe™ dampens a wide range of vibration frequencies
  • Made of high-strength composite and stainless steel hardware for durability and reliability in the most demanding environments
  • Unique structure and thoughtfully designed with all industries in mind
  • Backed by a lifetime warranty

Specifications:

  • Hardware Included: (1) Optional Tether, (1) Glue Tube for Rubber Caps, (1) 1/4"-20 U-Bolt for .5" - 1" Rails, (1) 1/4"-20 U-Bolt for 1" - 1.25" Rails, (2) 1/4"-20 Nylock Nuts, (2) Rubber Caps, and (1) U-Bolt Spacer
  • Holder Dimensions: Width Range: 1.875" - 3.25", Depth Range: .875" max
  • Clamp Range: .5" - 1.25" diameter
  • Socket to Socket Length: 1.75"
  • Ball Size: B Size (1")
  • Weight Capacity: Standard Use: 2 lbs, Heavy-Duty Use: 1 lb
  • Materials: Marine-grade aluminum, High strength composite, Stainless steel
  • Packaging Type: Retail Bag
  • Weight: 0.97 lbs

Compatible Devices:

Apple: iPhone 6s, iPhone 7, iPhone 8, iPhone SE, iPhone X, iPhone Xs, iPhone Xr, iPhone 11, iPhone 11 Pro, iPhone 12, iPhone 12 mini, iPhone 12 Pro, iPhone 13, iPhone 13 mini, iPhone 13 Pro, iPhone 14, iPhone 14 Pro, and iPhone 15 Pro

  • Blackberry: DTEK 50, DTEK 60, and KEYone
  • Garmin: Approach G8, Edge 1030, and Edge Explore 1000
  • Google: Pixel, Pixel XL, Pixel 2, Pixel 3, Pixel 3a, Pixel 4, Pixel 4 XL, Pixel 4a, Pixel 5, Pixel 6, Pixel 6 Pro, Pixel 7, Pixel 8
  • HTC: U11 and U11 life
  • Huawei: Mate 20 Pro and P30 Pro
  • LG: Aristo, Aristo 2, Exalt LTE, G5, G5 Silver, G6, G6+, G7 ThinQ, G8 ThinQ, Grace LTE, K20, K20 Plus, K20 V, K3, K3 2017, K8 2017, Phoenix 3, Q6, Rebel 2 LTE, Rebel 3 LTE, Risio 2, Tribute Dynasty, Tribute HD, V30, V35 ThinQ, V40 ThinQ, Wine LTE, and Zone 4
  • Motorola: moto e4, moto g5s plus, moto g6, moto g7 power, moto X2, moto X4, and razr
  • Nokia: 1, 2, 3, 5, 6, 8, 9 PureView, 216, 230, 150 Dual SIM, 3310 Dual SIM, 7 plus, 8 Sirocco, and 8110 4G
  • OnePlus: 6T, 7, 7T, 7T Pro, and 7 Pro
  • Samsung: Galaxy A3, Galaxy A3 (2016), Galaxy A3 (2017), Galaxy A5, Galaxy A5 (2016), Galaxy A5 (2017), Galaxy A6, Galaxy A6+, Galaxy A7 (2016), Galaxy A8+, Galaxy A8 (2018), Galaxy A8+ (2018), Galaxy A10, Galaxy A10e, Galaxy A10s, Galaxy A11, Galaxy A20e, Galaxy A30, Galaxy A40, Galaxy A50, Galaxy A50s, Galaxy AMP 2, Galaxy AMP Prime, Galaxy AMP Prime 2, Galaxy C5, Galaxy E5, Galaxy Express 3, Galaxy Express Prime 2, Galaxy Grand Max, Galaxy J1, Galaxy J1 (2016), Galaxy J2, Galaxy J2 (2016), Galaxy J2 (2017), Galaxy J3 (2016), Galaxy J3 (2017) International, Galaxy J3 Emerge, Galaxy J3 Prime, Galaxy J3 V, Galaxy J5, Galaxy J5 (2016), Galaxy J5 (2017), Galaxy J7 (2016), Galaxy J7 (2017), Galaxy J7 Perx, Galaxy J7 Prime, Galaxy J7 Prime 2, Galaxy Luna, Galaxy Note 8, Galaxy Note Fan Edition, Galaxy Note 10, Galaxy Note20, Galaxy On NXT, Galaxy On5, Galaxy On7 Prime, Galaxy On8, Galaxy S5, Galaxy S5 Neo, Galaxy S6, Galaxy S6 Active, Galaxy S6 Edge, Galaxy S6 Edge+, Galaxy S7, Galaxy S7 Active, Galaxy S7 Edge, Galaxy S8+, Galaxy S9, Galaxy S9+, Galaxy S10, Galaxy S10+, Galaxy S10e, Galaxy S20, Galaxy S20+, Galaxy S20 FE 5G, Galaxy S20 Ultra 5G, Galaxy S22 5G, Galaxy S22+ 5G, Galaxy S23, Galaxy V Plus, Galaxy XCover 3, Galaxy XCover 4, Galaxy XCover 5, Galaxy Z Fold2, Galaxy Z Fold3, W2017, Z1, Z2, Z3, and Z4
  • Sony: Xperia L1, Xperia X, Xperia X Compact, Xperia X Performance, Xperia XA, Xperia XA1, Xperia XA1 Plus, Xperia XA2, Xperia XZ, Xperia XZ1, Xperia XZ1 Compact, Xperia XZ2, Xperia XZ2 Compact, Xperia XZ3, Xperia XZs, Xperia Z3, Xperia Z3+, Xperia Z5, and Xperia Z5 Compact
  • Xiaomi: Mi 9, Mi 9 Explorer, Mi Mix 2S, and Mi Mix 3
  • ZTE: Axon 9 Pro and Axon 10 Pro
Shipping Notes
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 72940217129

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4.0 ★★★★★
Based on 21 reviews
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Product Reviews
C
Verified Purchase
Catboy
Phoenix, US
★★★★★ 5
Great for newcomers to Godot
Format: Paperback
Excellent book for beginners with Godot. It will however require some previous programing knowledge this book isn't so much a teaching you to code book instead its an explanation of the Godot software.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 13, 2019
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Verified Purchase
Christina
Battle Creek, US
★★★★★ 3
Godot, a Beautiful Engine that is Great for any Budding Developer
Format: Kindle
My background: I am a professional VBA programmer that has used Unity3D as a hobby engine off and on for years. Until Godot, I had zero experience with Python. GDScript (Python-based) is easy enough to pick up once you understand its syntax IF you know other languages. The Review: The Kindle version is great. I have been following along quite easily. So far, I've kept up with what the book has told me to do and have learned quite a lot about about game development in general. Here's the reason for the three star review: I cannot find where to download the assets they talk about in Hour 5. If it came on a disc for the physical copies, that's wonderful! Great for them. That does nothing for the Kindle version. I couldn't find anywhere in the book that said "got to this website to download the files for the projects you'll be doing in this book. So, I came here, where I bought the book from, looking for a FAQ or something that may lead me to where I can download the assets manually. I googled what I thought would find the files with nothing that I could do about it. So, now I am stuck if I want to continue the book and use the assets they're using because there's nowhere clearly spelled out where to get the assets they've cited, page 73, "First, locate the “sprites” folder, which contains all the needed Sprites for this hour, in the accompanying “Godot-Hour 5” folder and copy it into your Godot project folder using your OS’s file explorer". Good luck in your game development journeys! Update 1: Got in touch with the publisher, they told me to get in touch with Amazon after trying to get the assets through their website, which proved to be unsuccessful. Update 2: Spoke with Amazon, they said that they are merely the store, that they can only provide what is given to them to provide. Please contact the publisher. Update 3: Contacted the publisher again about the issue citing what Amazon said. The publisher said they couldn't do anything about it that it is on "Kindle" to rectify. Update 4: Ultimately, I returned the book. I was enjoying the book very much until this issue happened. I am going to rate this book a 1-star because of the fiasco that has to do with the assets that they mentioned in the "Hour 5" chapter that I never got access to. I hope that this helps anyone make a decision as to whether or not to purchase for themselves. Update 5: I downgraded my review from 3-star to 1 star. Update 6: I continued to press this situation with the publisher of the book. Come to find out, Pearson (cited as the publisher) is not the publisher, per-say but InformIT is. I was incorrect about something that I said earlier about there not being anything in the book for the assets download. I found it after digging some more. There is a page that states that you should go to informit.com/register and use a specific ISBN (the book lists it) to register the book for additional content, updates and what-not. I have done so. So, I dug around on the InformIT website looking for the content, hoping that in this whole debacle, I am just dumb. After a lengthy conversation with an associate from InformIT, the files are, infact, not available. The associate has forwarded my problem higher-up and I should expect an answer in 24-48 hours. I will update this review again once I get an answer. Again, I do not blame Amazon. I blame the publisher(s), Pearson and InformIT for this. Also, let it be known that I have purchased the physical copy of the book despite the problems I am having in hopes that I will still get good information from the book overall. Update 7: It's been a while. I thought that my last update was posted. Though, it seems that it was not. Here's the update: After a few back-and-forth with the publisher that ultimately was responsible for the book, they gave me a link to the assets. Since I cannot paste the link, I will say that you can google the assets yourself. If you're interested in them, please google "github godot 24 hours". My first query response was the exact link needed. I sincerely hope that everything that I've stated here helps. I am going to start following along in the book again since I have the assets needed now. I am upgrading my review back to a three-star until I can fully assess the book. I think that it is asinine that I had to jump through the hoops that I did jump through to get the assets that were needed in order to follow along exactly. I don’t have time to be an asset artist on top of a programmer. I also don’t have too much money to buy assets. Thus, having the assets that were necessary to complete the projects as written would have been nice.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 8, 2019
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Verified Purchase
cybereality
Lowell, US
★★★★★ 5
For Total Beginners in Godot, But I Still Learned a Few Tricks
Format: Kindle
Godot from Zero to Proficiency is a short book that aims to get total beginners up to speed with the Godot engine. The author does not cover programming (this is saved for the second book in the series) but rather just shows how to do basic things using the editor buttons. Even though I have been using Godot for over a year, I still learned a few interesting tricks, so that made the read worth it for me. However, the book is clearly designed for total beginners. Most of the topics are so basic you could probably figure them out just clicking buttons in the interface, but if you are new to Godot this might be a helpful light introduction. As mentioned before, the book is not super in depth. It covers how to install the engine, navigating the interface, placing objects and modifying them, adding lights, exporting your game, and importing library assets. Very basic stuff. The artwork used in the book is not great, it definitely has a “programmer art” look to it, but it suffices to show you how things work. Honestly the book only scratches the surface, but if you’ve never used Godot before and are a beginner to game development it might be okay. If you have any experience, I would say look elsewhere, though I did learn a few tricks that made it worthwhile (and the price of the Kindle version was very reasonable). So overall I would say this is one of the weaker Godot books out there, since it only covers a small portion of the engine. It does have good instructions on the basics of the editor, that was nice, but it doesn’t even show any programming. If you are a beginner and read this book, I think you’ll be more comfortable, but still not at a place to start making your game. There is a second part of this series (I will read that next) so that may help fill in the gaps. But considering the reasonable price (on the Kindle) and also that the book only took about 30 minutes to read, I can’t complain.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 28, 2021
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Verified Purchase
Nicholas grogg
Grantham, US
★★★★★ 4
Pretty solid introduction to GoDot as a complete beginner.
Format: Paperback
I'm not new to programming but I am new to GoDot. I started this book as a complete beginner to GoDot with no other knowledge. This book gives a pretty solid foundation to start with. I'm sure most of this is probably online at this point but it was nice to have something I could easily view offline and come back to. I took a star off as some parts of the edition I have has minor typos. Nothing that completely derailed my studies but something I had to recheck.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 12, 2026
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Verified Purchase
J.G.
Boise, US
★★★★★ 5
A Good Starting Point
Format: Paperback
I have experience with 3D modeling software and am an experienced programmer. It took me two days to get through the book, and I learned quite a bit about Godot. It would likely take someone completely new to this sort of software quite a bit longer. You could certainly dig up all the information in this book online, but this book walks you through the basics step-by-step and I recommend it as a starting point that isn't going to overwhelm you. I have just ordered the rest of the books in the series.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 2, 2022

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