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Description
Ubiquiti UniFi U-PoE++ 802.3bt 60W POE Injector AdapterThe Ubiquiti UniFi U PoE++ Adapter is a versatile and robust device designed to power UniFi PoE++ devices, particularly suitable for wireless mesh applications or to offload power dependencies from PoE switches. This adapter can deliver up to 60W of PoE++, providing ample power for devices like the UA Hub, G4 PTZ, and other PoE++ compatible equipment. The U PoE++ is compact and easy to integrate into various setups. It outputs 48V DC @ 1. 25A and is
The Ubiquiti UniFi U-PoE++ Adapter is a versatile and robust device designed to power UniFi PoE++ devices, particularly suitable for wireless mesh applications or to offload power dependencies from PoE switches. This adapter can deliver up to 60W of PoE++, providing ample power for devices like the UA Hub, G4 PTZ, and other PoE++ compatible equipment.The U-PoE++ is compact and easy to integrate into various setups. It outputs 48V DC @ 1.25A and is equipped with a Gigabit LAN port for high-speed data transmission. The adapter is built with surge, peak pulse, and overcurrent protection mechanisms to ensure the safety and durability of connected devices. It also features an LED indicator for convenient status monitoring.
UniFi U-PoE++ Adapter includes an RJ45 data input and an AC cable with earth ground, along with a PoE++ output. The U-PoE++ operates on a universal AC input of 100–240V AC at 50/60Hz, with an efficiency of over 85%.
U-PoE++ is certified, including CE, FCC, IC, UL, and RoHS, this adapter ensures compliance with various international standards????.
Specifications
Model
U-PoE++
Dimensions
106 x 63 x 34 mm (4.2 x 2.5 x 1.3")
Weight
210 g (7.4 oz)
Output voltage
48V DC @ 1.25A
LAN activity indicator
No
Gigabit LAN port
Yes
Remote reset capability
No
Reset button
No
Rated voltage
100—240V AC @ 50/60Hz
Input current
1.3A @ 120V AC
0.75A @ 230V AC
Inrush current
<100A peak @ 120V AC
<200A peak @ 230V AC
Efficiency
85+%
Output ripple
1% max.
Switching frequency
65 kHz
Line regulation
= 1%
Load regulation
= 3%
2-pair powering
No
4-pair powering
Pins 1, 2, 4, 5 (+) and 3, 6, 7, 8 (-)
AC connector
IEC-320 C6
Data In / PoE
RJ45 shielded socket
Surge protection
Difference and common mode
Clamping protection
11V data, 60V power
Max. surge discharge
1500A (8/20 µs) power
Peak pulse current
36A (10/1000 µs) data
Shunt capacitance
<5 pF data
Response time
<1 ns
Power method
Universal AC input, 100—240V AC, 50/60Hz, (48V@ 1.25A)
Power supply
AC/DC
Supported voltage range
100—240V AC
Max. PoE+ wattage per port by PSE
60W
Operating temperature
0 to 40° C (32 to 104° F)
Storage temperature
-30 to 70°C (-22 to 158° F)
Operating humidity
10 to 95% noncondensing
Certifications
CE, FCC, IC, UL, UKCA, KC, CCC, KC, RoHS
Shipping Notes
- Free Standard Shipping on $100+ Orders to the USA.
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Exchange/Return Notes
- We offer a 30-day return/exchange service after receiving.
- Final sale items are not eligible for returns or exchanges.
- To process your return/exchange, please contact us at [email protected]
- Please click here for more details>>> Return & Exchange Policy
4.1 ★★★★★
Based on 11 reviews
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Product Reviews
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 13, 2019
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming.
What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in.
However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size.
Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023
★★★★★ 5
Much thicker than I expected!
Format: Hardcover
This book is massive and could easily be split into two or three volumes, which is great because it covers a very deep topic. It will be a while before I read the book from cover to cover, but the few chapters I've skipped to were able to help me immediately on some problem areas in a game engine that I built last year. I would definitely recommend this to anyone interested in video game development.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on June 14, 2021
★★★★★ 5
Kickstarts your knowledge of game dev
Format: Hardcover
This book hits on all cylinders, condensing decades of actionable knowledge about game development into a single source. There's a lot more to game dev than what's in this book, but this gives fantastic usable detail on many subjects and gets you oriented with and pointed in the right directions for the few it doesn't.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 1, 2021
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