SKU: 49503547528

대웅팜시클로비르정 (herpes zoster)

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Description

대웅팜시클로비르정 (herpes zoster)1) , 2) , 1. : 1 250 mg 1 3 7 . . 2. : 1 250 mg 1 3 5 . . 3. : 1 125 mg 1 2 5 . . 4. : 1 250 mg 1 2 . 612 . 5. : . 1) : (mL min 1. 73) 3059 1 250 mg 1 2 1029 1 250 mg 1 1 2) : (mL min 1. 73) 3059 1 125 mg 1 2 1029 1 125 mg 1 1 3) : (mL min 1. 73) 3059 1 250 mg 1 2 1029 1 125 mg 1 2 4) . : {(kg) (140 )} {72 (mg dL)} : 0. 85 5) 48 . 4 75% . 250mg, 125mg. 6. : . , . 3) 21((7 PTP)3) 4) , 250. 00mg 5) 36 6) , (30 )

1) 효능,효과

대상포진 바이러스 감염증 생식기포진 감염증의 치료 및 재발성 생식기포진의 억제

2) 용법,용량

1. 대상포진 감염증의 치료 성인 : 팜시클로비르로서 1회 250 mg 씩 1일 3회 7일간 경구투여한다. 감염 후 증상이 나타나는 즉시 치료를 시작하는 것이 바람직하다. 2. 초발성 생식기포진 감염증의 치료 성인 : 이 약으로서 1회 250 mg씩 1일 3회 5일간 경구투여한다. 감염 후 증상이 나타나는 즉시 치료를 시작하는 것이 바람직하다. 3. 급성 재발성 생식기포진 감염증의 치료 성인 : 이 약으로서 1회 125 mg씩 1일 2회 5일간 경구투여한다. 전구시기 또는 감염 후 증상이 나타나는 즉시 치료를 시작하는것이 바람직하다. 4. 재발성 생식기포진의 억제 성인 : 이 약으로서 1회 250 mg씩 1일 2회 경구투여한다. 질병자연경과의 변화여부를 관찰하기 위해 6~12개월마다 주기적으로 치료를 중단한다. 5. 신장애 환자 : 신장애 환자에서는 이 약의 크레아티닌 청소율이 감소하기 때문에 용량조절에 신중을 기해야 하며 이들에 대한 용법ㆍ용량은 아래와 같다. 1) 대상포진 및 초발성 생식기포진 감염증의 치료 : 크레아티닌 청소율(mL/min/1.73㎡) 용량 30~59 1회 250 mg 씩 1일 2회 10~29 1회 250 mg 씩 1일 1회 2) 급성 재발성 생식기포진 감염증의 치료 : 크레아티닌 청소율(mL/min/1.73㎡) 용량 30~59 1회 125 mg 씩 1일 2회 10~29 1회 125 mg 씩 1일 1회 3) 재발성 생식기포진 감염증의 억제 : 크레아티닌 청소율(mL/min/1.73㎡) 용량 30~59 1회 250 mg 씩 1일 2회 10~29 1회 125 mg 씩 1일 2회 4) 혈청크레아티닌만 알고 있을 경우에는 다음 계산식으로 크레아티닌 청소율을 구할 수 있다. 남자 : {체중(kg) × (140-나이)}/ {72 × 혈청크레아티닌(mg/dL)} 여자 : 0.85 × 남자에 대해 구해진 값 5) 혈액투석을 실시하는 신장애 환자 혈액투석 환자는 투석간격을 고려하여 48시간마다 투여하는 것이 바람직하다. 4시간 동안의 혈액투석은 이 약의 혈장 농도를 약 75% 감소시키므로 투석 후 즉시 이 약을 투여한다. 권장용량은 대상포진 환자에는 250mg, 생식기포진 환자에는 125mg이다. 6. 간장애 환자 : 만성 대상성 간질환 환자의 경우에는 별도의 용량조절이 필요치 않다. 명백한 만성 비대상성간질환 환자에 대해서는 충분한 치료경험이 없으므로, 명확한 권장용량이 설정되어 있지 않다.

3) 포장단위

21정((7정/PTP)Ⅹ3)

4) 성분,함량

팜시클로비르 250.00mg

5) 사용기간

제조일로부터 36 개월

6) 보관방법

기밀용기, 건소보관(30℃ 이하)

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Joan Rubio
Fort Morgan, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Belleville, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
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Tyler aldrich
West Palm Beach, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023
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ghostwriter
Carnegie, US
★★★★★ 5
Much thicker than I expected!
Format: Hardcover
This book is massive and could easily be split into two or three volumes, which is great because it covers a very deep topic. It will be a while before I read the book from cover to cover, but the few chapters I've skipped to were able to help me immediately on some problem areas in a game engine that I built last year. I would definitely recommend this to anyone interested in video game development.
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Reviewed in the United States on June 14, 2021
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Jessica Jarrett
Whiting, US
★★★★★ 5
Kickstarts your knowledge of game dev
Format: Hardcover
This book hits on all cylinders, condensing decades of actionable knowledge about game development into a single source. There's a lot more to game dev than what's in this book, but this gives fantastic usable detail on many subjects and gets you oriented with and pointed in the right directions for the few it doesn't.
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Reviewed in the United States on July 1, 2021

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