SKU: 55584796948

Black Sabbath "Mob Rules" 2 CD

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Black Sabbath "Mob Rules" 2 CDBlack Sabbath, one of the most prominent and influential faces of the 70s rock topography were, by the decades end, a band in disarray. Once the masters of their own reality, the Birmingham four piece of Tony Iommi (Guitar), Geezer Butler (Bass), Bill Ward (Drums) and Ozzy Osbourne (Vocals), were now battle weary veterans, wearing the deep scars of a near ten year album tour album cycle that had left them bereft of any real sense of direction and

Black Sabbath, one of the most prominent and influential faces of the 70’s rock topography were, by the decade’s end, a band in disarray. Once the masters of their own reality, the Birmingham four-piece of Tony Iommi (Guitar), Geezer Butler (Bass), Bill Ward (Drums) and Ozzy Osbourne (Vocals), were now battle weary veterans, wearing the deep scars of a near ten year album-tour-album cycle that had left them bereft of any real sense of direction and motivation. The pace of the heavy metal and hard rock scene was now being set by the younger new wave of British heavy metal bands and young upstarts, such as Van Halen invading from the U.S.

Black Sabbath’s previous album, the ironically titled,
 Never Say Die!, released in September 1978, did little to reclaim lost ground and would transpire to be their final studio recording with their much-loved front-man, who in less than a year, would be unceremoniously sacked for narcotic and alcoholic induced lethargy. To many, the odds on the band continuing in the absence of Osbourne seemed like a wager that no-one in their right mind would take. However, elsewhere in the world another hard rock behemoth was undergoing dramatic changes of equal tumult, the results of which would have a ripple effect upon the world of Black Sabbath with quite dramatic consequences. Ex-Deep Purple guitar maestro Ritchie Blackmore--now impulsive leader of Rainbow--was preparing to re-brand his Anglo-American myth makers into a sleek, chart-troubling troupe of AOR heroes. Ronnie James Dio, Rainbow’s founding lead vocalist whose lion’s roar had taken the band to gold and platinum status soon realised there was to be no place for his Arthurian-lyrical style in this new operation and, like Sabbath’s Ozzy Osbourne, eventually found himself one band short of a gig. Several phone calls later and a chance meeting in, of all places, the Rainbow Bar & Grill on Sunset Boulevard, West Hollywood, Iommi invited Dio to join the remaining members of Black Sabbath for an impromptu rehearsal. Within fifteen minutes and one brand new song later (that’s "Children Of The Sea", trivia fans), Black Sabbath had their new lead vocalist in situ, Dio had a new gig and all were once more, ready to roll. The resultant album releases over the next few years elevated Black Sabbath once more to a place of highest regard within elite rock circles.

1981’s 
Mob Rules featured the lineup of Ronnie James Dio, Tony Iommi, Geezer Butler and Vinnie Appice. This deluxe expanded edition features a bonus disc of live material.
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SKU: 55584796948

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Mel
Draper, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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Reviewed in the United States on December 1, 2025
S
SkyGuardian
Lowell, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
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Reviewed in the United States on November 15, 2025
J
Jason Skillman
Battle Creek, US
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
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Reviewed in the United States on November 13, 2025
J
Just_A_Reader
Phoenix, US
★★★★★ 5
Code at your own pace to develop great games
Format: Paperback
Creating games isn’t intimidating thanks to this gem of a book. Easy to read and follow, the knowledgeable author makes learning C# fun and helps readers gain confidence, proving even a novice has what it takes to make a game. In addition, the author provides pop quizzes to ensure readers can measure their new-found knowledge before moving onto a new chapter. This hands-on approach is helpful and prevents readers from missing key components. Since my coursework never addressed connecting to the server and pulling data, I found chapter 13 to be of great interest and help. It was interesting to learn what happens behind the scenes and gave me valuable tools to explore, demonstrating this book is advantageous for both novices and professionals. There’s always something new to learn.
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Reviewed in the United States on November 15, 2025
P
Paul Killman
Fort Morgan, US
★★★★★ 5
Well written and worth the price!
Format: Paperback
Learning C# by Developing Games with Unity 6 is an excellent resource for anyone looking to dive into game development while building a solid foundation in C#. Harrison Ferrone’s writing is clear, approachable, and well-structured, making complex concepts easy to understand—even for beginners. Even though this book is about learning C#, it also touches on game design, lighting and animation. I especially appreciated how the book balances coding fundamentals with Unity-specific techniques, creating a seamless learning experience. Whether you're new to programming or just new to Unity, this book is a fantastic starting point. Highly recommended for aspiring game developers!
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Reviewed in the United States on November 8, 2025

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