SKU: 73743611404

Action Comics 313, DC Superman, See Supersize Image, NR

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Description

Action Comics 313, DC Superman, See Supersize Image, NRAction Comics #313, DC Superman, NR International purchases save over $20 by using First Class Mail International (insurance included)!!! See Enlargeable Images "The End of Superman's Secret Identity!" & Lena Thorul learns she's Luthor's sister & how she got her ESP Powers. Published by DC Comics in 1964. The cover looks nice despite a number of flaws. The supersize image available gives a good idea of its appeal. General wear particularly on

 

Action Comics #313, DC Superman, NR


International purchases save over $20 by using First Class Mail International (insurance included)!!!

 

See Enlargeable Images

 

 

"The End of Superman's Secret Identity!" & Lena Thorul learns she's Luthor's sister & how she got her ESP Powers.  Published by DC Comics in 1964.

  

 The cover looks nice despite a number of flaws.  The supersize image available gives a good idea of its appeal.  General wear particularly on Superman's chest.  Some creasing.  The corners are squarish with the except of the lower spine corner, but the edges are nice despite some wear.   Color breaking creases in the lower right corner.  The beginning of a spine roll.  Spine stress marks.  Some soiling on the front cover.  Interior pages are a light tan, and are wonderfully supple.  The staples are well placed and the cover is decently cut with the color extending to the spine line.  The cover is attached to both staples.  The book lies relatively flat.  Some of the interior pages are detached from the staples.  Overall the book has some charms.

Comic Grading - Definition of a Crease.
     
Crease - A fold which causes ink removal, usually resulting in a white line.  This seems to be the sense of what a crease is to Overstreet's Grading Guidelines and most comic graders.  We note two categories of creasing in our descriptions, 1) color breaking and 2) non-color breaking. 
 
For a color breaking crease, it must show that white line, though of course the thickness, length, and cover location of the crease are all important factors in how severely the crease actually degrades the cover's impact.
 
A non-color breaking crease is technically not a crease since it doesn't break color, but to those of us who have spent hours obsessing over our books, it is an interruption in the gloss or how the cover reflects light.  Take a smooth unblemished white sheet of paper and press your thumb nail into it several times using varying amounts of pressure.  As the paper is white there is no break in color, but depending on lighting and its angle to the paper eventually you would be able to see every point where the nail impressed the paper.  Again the noticeability, number, and locations of non-color breaking creases are factors affecting the quality of the cover.
 
If a cover is generally smooth, this means the non-color breaking creases present are interfering little with the cover's appearance.  These kinds of creases range from unnoticeable in normal viewing conditions to very intrusive.  A comic must be very carefully handled to avoid leaving these impressions at the edges.
 
Unfortunately, scans of the covers, even the enlargeable images we employ, do not always fully depict these imperfections.  We try to fill in the gaps by offering our estimate of what the Overstreet Grade would likely be, and by giving a detailed written description. 
 
Like most comic buyers and graders we have exchanged thoughts with, we agree that Overstreet Grading Guidelines provide a helpful starting point to access a book's quality, but we all have our own tastes and biases, and sharp disagreements on various books as well as complaints about Overstreet's approach.  Different books will impress you differently than they would us, which is why we try to be detailed and factual.  We are merely trying to provide buyers with enough background so the book received satisfies or exceeds the expectations generated by our listing.
Please note there is a $4.00 handling fee for this purchase. Fees charged do not fully compensate for labor and materials necessary to process a purchase. Purchases will ship within 5 business days.

 

As of this listing over 90% of all issues of Action Comics 282 thru 482, Worlds Finest 115 to 244, & Adventure Comics 300 to 430 & 441 to 454 are in stock.  Open to requests for individual issues to list in the store!!!

Expert Shipping!!!  We are very careful shippers.  We have shipped thousands of comics commercially.  Out of 1500+ shipments, there has not been a single report of a packing problem. Packing materials used are light weight and nearly impervious to harm!
We have tried to be precise and reasonable in grading.  However, since grading has many gray areas ... No Condition is guaranteed.  No one can catch or describe every flaw, though generally our listings in detail and accuracy surpass 90% of other sellers.  Better yet, with enlargeable images for every item you can make sounder judgements about the quality of the item.  Please feel free to contact us if you have any questions or want additional scans via email.
        

Additional Terms

  • All sales are final.  All items are sold As-Is.  
  • Any differences between actual shipping\handling costs and those calculated by e-commerce software will be decided by the terms of this listing.  Shipping overpayments of less than $1.00 will not be refunded unless requested by the buyer.  A note with payment or an email at any point will suffice.  Buyers have made it clear that tiny refunds are unwanted.  
  • If you have questions, please email. 






 
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SKU: 73743611404

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4.1 ★★★★★
Based on 17 reviews
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Product Reviews
S
Verified Purchase
S. Max
Whiting, US
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on June 13, 2025
Y
Yumin
New York, US
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on June 10, 2024
C
Verified Purchase
Colin MacLeod
Chelsea, US
★★★★★ 5
Masterful, Hilarious, and Insightful
Format: Hardcover
The writing style reminded me at times of Michael Lewis ("The Big Short", "The New New Thing") in the way Jason Schreier captures the madness of gaming executives trying to succeed despite their bosses. The way the book describes various antics often had me chuckling or even laughing out loud: "As Pardo's responsibilities grew and his time became stretched between projects, he became known for what many of his subordinates called seagull management: He would swoop down, poop on ideas, and then fly away." It's full of insight about what makes a good game, or even a good remake of a game: "One tenet, adapted from legendary Civilization designer Sid Meier, was that one-third of the units should return from the old game, one-third should be modified versions, and one-third should be brand-new." This book is masterful. I found it impossible to put down: one of the very best books I've ever read about a games company, or any company for that matter. If you are in the games industry, you like reading about crazy businesses or you just like games, get it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 19, 2026
E
Verified Purchase
Exterminator
Draper, US
★★★★★ 4
"Inside Blizzard: The Creativity, Crunch, and Corporate Clash in Play Nice”
Format: Hardcover
Positive: "Play Nice" by Jason Schreier is a fun, eye-opening dive into the highs and lows of Blizzard Entertainment. Schreier does a fantastic job unpacking the tension between Blizzard's creative magic and the corporate pressures that started to shift the company’s culture, especially after its merger with Activision. It's filled with juicy insider stories that give you a sense of what it’s really like to work at a powerhouse game studio. For any gamer or industry enthusiast, it’s a fascinating look behind the curtain that also feels relatable for anyone who's had their passion collide with corporate demands. Negative: On the downside, the book sometimes gets a bit repetitive. Schreier really drills in on the company's struggles with work-life balance and workplace culture, which are important but can feel like they’re hitting the same notes over and over. And while the insider jargon adds authenticity, it can be a little hard to keep up if you’re not already familiar with game dev lingo. But honestly, these are minor gripes in what’s otherwise a great read about the complex, often messy reality of making games.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 2, 2024
K
Verified Purchase
Kyle
Port Orchard, US
★★★★★ 5
From Pixels to Problems! Great read!
Format: Hardcover
“Play Nice” offers an enjoyable deep dive into the tumultuous history of Blizzard Entertainment, chronicling its journey from a ragtag group of brilliant college students to its evolution under corporate ownership and its current state. Schreier provides fascinating insights into the antics of Blizzard’s early employees, showcasing their outlandish attitudes, relentless work ethic, and tight-knit camaraderie. The book explores how Blizzard transitioned from a company renowned for producing high-quality, polished games that left competitors in the dust to one struggling to preserve its heart and soul amid mounting corporate pressures. While the corporate side and C-suite executives are often cast in a negative light, Schreier thoughtfully examines the motivations behind their decisions, offering perspectives from all levels of the company—from executives and middle management to QA testers. This balanced approach provides a refreshing take, avoiding oversimplified blame and instead considering multiple sides of the story. And while it’s easy to villainize the suits in the boardroom, Schreier does a great job showing why some decisions were made. From executives to QA testers, he pulls back the curtain to reveal a mess of perspectives, reminding us that every bad decision has some kind of reason behind it (even if it’s still a bad decision). The book also revisits the scandals that put some serious smudges on Blizzard’s reputation, offering new angles and fresh commentary. As someone who once lived for Blizzard games—cheering at Overwatch League matches and losing entire weekends to Diablo marathons—I can’t help but root for Blizzard to find its way back to glory. And hey, if it means waiting another decade for their next masterpiece, so be it. It’s done when it’s done.
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Reviewed in the United States on January 6, 2025

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