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Description
Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design"This book supports my own 30 year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming." John Romero, co founder of id Software and CEO of Loot Drop, Inc. "Solarski's methodology here is to show us the artistic techniques that every artist should
"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming." -- John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski's methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I'd have a copy of this on my shelf." -- Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas--or a computer screen--the artist's challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills--light, value, color, anatomy, concept development--as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it's equally accessible for those interested to learn about gaming's future, and potential as an artistic medium. Also available as an eBookBinding Type: Paperback
Publisher: Watson-Guptill
Published: 09/18/2012
ISBN: 9780823098477
Pages: 240
Weight: 1.98lbs
Size: 9.96h x 8.50w x 0.64d
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Product Reviews
★★★★★ 1
Filter is too small for full coverage
Filters are not the correct size, too small. Not worth the risk.
Brush arm bristles were also all bent up.
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Reviewed in the United States on May 13, 2026
★★★★★ 2
Filters are the wrong size for the Eufy C10 vacuum
The air filters are smaller than the stock air filter. They will probably work if they are stretched out a bit, but as delivered, are unacceptable. The roller and the sweeper are good. Poor filter fit. Original filter size: 1.75 inch by 3.65625 inch. The filters in this set are 1.25 inch by 3.5 inch. Too small.
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Reviewed in the United States on May 28, 2026
★★★★★ 5
Everything fits
All the parts fit and was a great deal
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Reviewed in the United States on February 16, 2026
★★★★★ 3
Filters were not the right size!
While the roller brush and side brush are fine, the filters DID NOT fit properly, they were about 1/8 smaller on both dimensions than the original filter on my C10.
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Reviewed in the United States on March 5, 2026
★★★★★ 1
Not compatable with Eufy C10
Wrong size filters
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Reviewed in the United States on May 9, 2026
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