SKU: 95148567389

CT Raceworx MAVERICK R PRO ROCK HIGH CLEARANCE BILLET RADIUS ROD KIT

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Description

CT Raceworx MAVERICK R PRO ROCK HIGH CLEARANCE BILLET RADIUS ROD KITSKU: CT MAVR 2200 1 CT Race Worx is leading the way with innovation for the Maverick R with our Pro Rock Radius Rod Kit. Fully adjustable on the car, ultra high clearance radius rods for the Maverick R that are made for people looking for huge ground clearance gains and built for abuse. Gaining this kind of clearance, and keeping things strong while also keeping parts out of the way from each other wasn't the easiest to do. We first started with

SKU: CT-MAVR-2200-1

CT Race Worx is leading the way with innovation for the Maverick R with our Pro Rock Radius Rod Kit.  Fully adjustable on the car, ultra high clearance radius rods for the Maverick R that are made for people looking for huge ground clearance gains and built for abuse.

Gaining this kind of clearance, and keeping things strong while also keeping parts out of the way from each other wasn't the easiest to do.  We first started with moving the rear sway bar up on the chassis.  To do that we needed to create a bolt on mount that would retain stiffness and rigidity for the sway bar mounting while positively locating everything.  Once we accomplished how to move the sway bar up, we then needed to create different sway bar links to keep the sway bar from inverting at full suspension droop.  Our rear sway bar links are made from 1-1/8" 7075 aluminum using 5/8" FK JMX joints with 303 stainless spacers.  

After the sway bar was addressed we moved on to creating ridiculously beefy lower and middle radius rods.  Both lower and middle radius rods are produced from 1.5" thick American Made 7075-T6 aluminum plate and house 3/4" FK WSSX uniballs with 303 stainless spacers.  We gained a HUGE 3-1/8" of clearance(matching our front a arms), making them nearly even with the axle shaft through parts of the suspension arc.  The lower also features a huge chamfer on the front lower face of the rod to help you slide over obstacles when you come in contact with them.  The middle rods feature our single point adjuster that makes setting toe on the car a breeze with a 3/4" FK JMX joint.  Spin the adjuster to lengthen or shorten the rod with ease, tighten the 2 pinch lamp bolts and you're all set with no jam nuts to break loose.  We've been using this style of adjuster on the Pro R for a couple years as well as the X3 with great reliability.  On the spindle, instead of reusing a tapered stud like the factory balljoint we utilized our patent pending setup for the middle radius rod by producing a billet double shear bracket with 14mm hardware making install and removal fast and easy.  The upper radius rods are made from 1.25" solid round 7075 for strength easy adjustability using 3/4" FK JMX joints and 303 stainless spacers.

Why do we use 7075-T6 aluminum?  This aircraft grade aluminum is the strongest aluminum option for our sport, twice the strength of 6061 aluminum.  The weakest part of the rod will will always be the area that surrounds the uniballs, or where a joint is threaded in.  The area that surrounds the uniballs is often severely limited to how much material we can have before it starts to interfere with the trailing arm, spindles, or other components, this is the biggest stress point of the radius rod as during bottom outs the lower rod has a tremendous pull force on it.  On a threaded link we're limited to the material that is in the threads itself, we need maximum strength there to not pull the threads out of the rods, or compress the threads over time making the joints wobbly in the rod becoming loose.  7075 is also most known for its flexibility and its memory, with a direct impact it will deflect up to 10% and spring back to its original shape, the flexibility and memory of this material is why it's used as the main structure of aircraft wings.  Furthermore all of these reasons are why this material is used as suspension "link material" for rock crawlers and rock bouncers as well as trailing arms and control arms on trophy trucks, almost never 6061.

Rods come standard in a black anodized finish, shown bare.

6061 PROPERTIES

TENSILE STRENGTH – 45,000 PSI

Yield Point – 40,000 psi
Brinell Hardness – 95
Elongation at Break – 12%
Shear Strength – 31,000 psi
Strength to Weight Ratio: 115 kN-m/kg

7075 PROPERTIES

TENSILE STRENGTH – 83,000 PSI

Yield Point – 74,000 psi
Brinell Hardness – 150
Elongation at Break – 10%
Shear Strength – 48,000 psi
Strength to Weight Ratio: 196 kN-m/kg

DM/3-7-24

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SKU: 95148567389

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S. Max
Los Angeles, US
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
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Reviewed in the United States on June 13, 2025
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Yumin
Belleville, US
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
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Reviewed in the United States on June 10, 2024
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Colin MacLeod
Cuba, US
★★★★★ 5
Masterful, Hilarious, and Insightful
Format: Hardcover
The writing style reminded me at times of Michael Lewis ("The Big Short", "The New New Thing") in the way Jason Schreier captures the madness of gaming executives trying to succeed despite their bosses. The way the book describes various antics often had me chuckling or even laughing out loud: "As Pardo's responsibilities grew and his time became stretched between projects, he became known for what many of his subordinates called seagull management: He would swoop down, poop on ideas, and then fly away." It's full of insight about what makes a good game, or even a good remake of a game: "One tenet, adapted from legendary Civilization designer Sid Meier, was that one-third of the units should return from the old game, one-third should be modified versions, and one-third should be brand-new." This book is masterful. I found it impossible to put down: one of the very best books I've ever read about a games company, or any company for that matter. If you are in the games industry, you like reading about crazy businesses or you just like games, get it.
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Reviewed in the United States on April 19, 2026
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Exterminator
Charlottesville, US
★★★★★ 4
"Inside Blizzard: The Creativity, Crunch, and Corporate Clash in Play Nice”
Format: Hardcover
Positive: "Play Nice" by Jason Schreier is a fun, eye-opening dive into the highs and lows of Blizzard Entertainment. Schreier does a fantastic job unpacking the tension between Blizzard's creative magic and the corporate pressures that started to shift the company’s culture, especially after its merger with Activision. It's filled with juicy insider stories that give you a sense of what it’s really like to work at a powerhouse game studio. For any gamer or industry enthusiast, it’s a fascinating look behind the curtain that also feels relatable for anyone who's had their passion collide with corporate demands. Negative: On the downside, the book sometimes gets a bit repetitive. Schreier really drills in on the company's struggles with work-life balance and workplace culture, which are important but can feel like they’re hitting the same notes over and over. And while the insider jargon adds authenticity, it can be a little hard to keep up if you’re not already familiar with game dev lingo. But honestly, these are minor gripes in what’s otherwise a great read about the complex, often messy reality of making games.
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Reviewed in the United States on November 2, 2024
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Kyle
Grantham, US
★★★★★ 5
From Pixels to Problems! Great read!
Format: Hardcover
“Play Nice” offers an enjoyable deep dive into the tumultuous history of Blizzard Entertainment, chronicling its journey from a ragtag group of brilliant college students to its evolution under corporate ownership and its current state. Schreier provides fascinating insights into the antics of Blizzard’s early employees, showcasing their outlandish attitudes, relentless work ethic, and tight-knit camaraderie. The book explores how Blizzard transitioned from a company renowned for producing high-quality, polished games that left competitors in the dust to one struggling to preserve its heart and soul amid mounting corporate pressures. While the corporate side and C-suite executives are often cast in a negative light, Schreier thoughtfully examines the motivations behind their decisions, offering perspectives from all levels of the company—from executives and middle management to QA testers. This balanced approach provides a refreshing take, avoiding oversimplified blame and instead considering multiple sides of the story. And while it’s easy to villainize the suits in the boardroom, Schreier does a great job showing why some decisions were made. From executives to QA testers, he pulls back the curtain to reveal a mess of perspectives, reminding us that every bad decision has some kind of reason behind it (even if it’s still a bad decision). The book also revisits the scandals that put some serious smudges on Blizzard’s reputation, offering new angles and fresh commentary. As someone who once lived for Blizzard games—cheering at Overwatch League matches and losing entire weekends to Diablo marathons—I can’t help but root for Blizzard to find its way back to glory. And hey, if it means waiting another decade for their next masterpiece, so be it. It’s done when it’s done.
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Reviewed in the United States on January 6, 2025

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