SKU: 10791518770

Revive Game

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Description

Revive GameDescriptionSpecificationsShipping Revive civilization, 5000 years after everything was destroyed. Lead your tribe and explore the frozen earth. Harness its resources. Recruit surface survivors to your cause. Build factories with powerful machines. And populate ancient sites to relearn your tribe's forgotten technologies. Revive is a game for 1 4 players with asymmetric player powers, highly variable setup, and no fighting or direct conflict. Playing

Revive civilization, 5000 years after everything was destroyed. Lead your tribe and explore the frozen earth. Harness its resources. Recruit surface survivors to your cause. Build factories with powerful machines. And populate ancient sites to relearn your tribe's forgotten technologies.
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Revive is a game for 1-4 players with asymmetric player powers, highly variable setup, and no fighting or direct conflict. Playing through the 5-part campaign unlocks additional contents, and once all contents have been unlocked, the game can be replayed indefinitely.
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At the beginning of the game, each player gets a set of citizen cards, a tribe board, as well as a huge dual-layer player board. The tribe board shows your unique tribe ability and the ancient technologies that you may relearn during the game. The dual-layer player board is where you place your custom machines and upgrade your card slots.

A main goal of the game is to reach and populate the large ancient sites. These ancient locations are randomized, and as they are important sources of victory points, they will shape your strategy differently each game.

On your turn you take two actions:

  • Play a card (its effect is determined by which card slot you use)
  • Explore (reveal an area tile and recruit a new citizen card)
  • Populate (populate an ancient location to learn a new technology)
  • Build factory (the adjacent terrains determine which machine tracks you advance)

In addition you may use power to activate any number of your machines, modifying your actions.

Instead of taking two actions you may Hibernate. This will circulate your cards, moving your played cards to your resting area, and releasing the cards in your resting area back to you. In addition you regain your used power, so that you may activate your machines again.

The multi-use cards play an important role: Each card shows a resource ability (on the top) and a special ability (on the lower part). Playing a card in one of your top slots activates the resource action; In a lower slot you activate the special ability. You may install slot modules in the card slots, and these are activated whenever you play a card matching its color. It is possible to find combinations that lets you chain cards, triggering several slot modules and abilities in one action.

Building factories harness the power of the surrounding terrains, advancing your marker on one of three machine tracks. This may unlock machines that can be activated, using energy.

Reaching certain milestones lets you take an artifact from the main board. Each artifact boosts one of the three scoring categories on your personal scoring card.

The game ends when all artifacts have been taken, and the player with the most points wins.


Barcode: 7090044370231

Vendor: Matagot

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SKU: 10791518770

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4.2 ★★★★★
Based on 16 reviews
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Sofia Villanueva
Draper, US
★★★★★ 3
Missing the Busy Hands Papercraft Project page
Format: Paperback, Format: Paperback
This comic is missing the last page. The Papercraft project cut out page. The Instruction page is included. But not the page to cut-out the figures and base. I think is is a factory defect. It doesn't appear to be damaged or show any signs of the page being cut out. This item is new. So I think this mistake is from the manufacturer. I thought the "Star Drek", was pretty funny. Homer is the captain and he uses an actual wooden log, as his captain's log. I like the comic, the only downside was the missing last page. That was very disappointing.
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Reviewed in the United States on September 13, 2024
T
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The Bird
Lexington, US
★★★★★ 5
Great stories; like the older episodes on paper
Format: Paperback
This is a great set of stories from the Simpsons. Like watching an episode, but it's on paper! I love the homerisms! They always make me laugh. You definitely get a good sense of the old characters and some some new ones too. It is like watching the show around season 9-10.
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Reviewed in the United States on January 3, 2026
M
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mwreview
Lexington, US
★★★★★ 5
"No time to unwrap, just light the whole pack!"---Selma
Format: Paperback
Another excellent, 174 pages of "The Simpsons." Some of these comics are better than their later episodes. This book includes appearances by some less frequent characters like Doctor Nick, Homer's former psychotic boss Hank Scorpio, Luann Van Houten's boyfriend Pyro, Dr. Colossus, and even Waylon Smithers's favorite 8 1/2-incher...Malibu Stacy! "Judge Marge"--Marge becomes a T.V. judge and her frequent absence causes her household to fall apart. I like the part where Lisa goes on a power trip after she starts wearing a monocle. "Stacy's Busy Day!"--A comic short for Malibu Stacy! I love it! Let's have more of these! Malibu Stacy shows off some of her many careers and identities (my favorites are "KISS Army Stacy" and "Cosmetic Surgery Stacy"). There are also fan letters, one from a fan who Stacy thinks is a "sharp-eyed little girl" with "an unusual and charming name," Waylon Smithers. "Viva Bart"--In a Duff Beer contest, Homer wins two weeks in Bosqueverde--a tropical paradise that has been in a state of perpetual civil war for the past thirty years. "Beauty School Hellcats"--After Selma makes an effort to make DMV customers actually look good in their driver's license photos, she and Patty are given a vacation to beauty school to get rid of her creative impulses. "Cruisin' for a Bruisin'"--After ruining his and Marge's cruise by giving booze to a recovering alcoholic dolphin, Homer takes Mr. Burns's discarded yacht to start his own cruise line, with some familiar Springfield couples as guests. Hank Scorpio appears at the end in a strip unrelated to this story (he's not one of my favorite characters). "Crime Family Practice"--Short comic featuring Dr. Nick who is kidnapped to give medical treatment to the mob. "Growing Pains"--Bart gets involved in a seed-selling scam, so The Simpsons put on a Seed Fair which includes a fashion report by Joan Rivers and her daughter. However, Mr. Burns, who's allergic to growing things (makes sense), may have the last say. "The Abominable Dr. Colossus"--Dr. Colossus fans will like this book because he also appears in "Judge Marge." In this short, despite attempts at being evil and menacing, Dr. Colossus is seen as a lovable buffoon in Springfield. "Merchants of Vengeance"--A wave of shoplifting plagues Springfield and shopkeepers Ned Flanders, Apu, and the comic Book Guy ban together to fight it. Comic Book Guy loves the crime-fighting group so much, he can't let it go even when the shoplifting stops. Comic Book Guy actually shows some emotion tearing up in one box. "In Burns We Trust"--Mr. Burns takes over Rev. Lovejoy's church in his endless quest for more power. Meanwhile, Ned Flanders looks for a new church. "How Marge Got Her Curtains Back"--In this short, Marge's curtains go down the garbage disposal and she's having a hard time finding that classic corncob pattern.
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Reviewed in the United States on August 21, 2007
C
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Carsanna M.Buckley
Massapequa, US
★★★★★ 5
Great
Format: Paperback
These comics were fun to read and featured some fun stories with the simpsons characters.
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Reviewed in the United States on January 5, 2024
E
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Edward Gonzales
Pawtucket, US
★★★★★ 5
New zealand did it
Format: Paperback
Great fun
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Reviewed in the United States on January 12, 2025

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