SKU: 37884612054

Speed Sensor fit for Dyna Fat Bob FXDF FXDWG Electra Glide FLHT 74402-05B

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Description

Speed Sensor fit for Dyna Fat Bob FXDF FXDWG Electra Glide FLHT 74402-05BSpeed Sensor Feature: 1: High quality and very durable. 2: Aftermarket parts, for modify use. 4: Installation Instructions Not Included. 5: Easy to install. Specifics: Condition: 100% Brand New Manufacturer Part Number: 74402 05B Fitment: Fit for Electra Glide Classic EFI FLHTCI 2008 2011 Fit for Electra Glide Classic Fire Rescue FLHTC 2011 2013 Fit for Electra Glide Classic FLHTC 2008 2013 Fit for Electra Glide Classic Screamin Eagle FLHTCSE 2008 Fit

Speed Sensor

Feature:
1:High quality and very durable.
2:Aftermarket parts, for modify use.
4:Installation Instructions Not Included.
5:Easy to install.

Specifics:
Condition: 100% Brand New
Manufacturer Part Number: 74402-05B

Fitment:
Fit for Electra Glide Classic EFI FLHTCI 2008-2011
Fit for Electra Glide Classic Fire/Rescue FLHTC 2011-2013
Fit for Electra Glide Classic FLHTC 2008-2013
Fit for Electra Glide Classic Screamin Eagle FLHTCSE 2008
Fit for Electra Glide CVO Classic FLHTCSE 2009
Fit for Dyna CVO Fat Bob FXDFSE 2009
Fit for Dyna CVO Fat Bob FXDFSE2 2010
Fit for Breakout CVO FXSBSE 2013-2014
Fit for Breakout CVO Hard Candy Custom FXSBSE 2013-2014
Fit for Breakout CVO Pro Street FXSE 2016-2017
Fit for Electra Glide CVO Ultra Classic Anniversary FLHTCUSE8 2013
Fit for Electra Glide CVO Ultra Classic FLHTCUSE4 2009-2013
Fit for Blackline Dark Custom FXS 2013
Fit for Electra Glide EFI FLHTI 2009
Fit for Dyna Fat Bob Dark Custom FXDF 2013-2014
Fit for Dyna Fat Bob FXDF 2008-2017
Fit for Dyna Fat Bob Hard Candy Custom FXDF 2013
Fit for Electra Glide Fire/Rescue FLHT 2014
Fit for Deluxe FLDE 107 2018-2019
Fit for Electra Glide FLHT 2009
Fit for Cross Bones FLSTSB 2008-2011
Fit for Breakout FXBR 107 2018-2019
Fit for Breakout FXBRS 114 2018-2019
Fit for Blackline FXS 2011-2013
Fit for Breakout FXSB 2013-2017
Fit for Blackline Hard Candy Custom FXS 2013
Fit for Breakout Hard Candy Custom FXSB 2014
Fit for Dyna Low Rider Anniversary FXDL 2008
Fit for Dyna Low Rider EFI FXDLI 2006-2009
Fit for Dyna Low Rider FXDL 2006-2009
Fit for Dyna Low Rider FXDL 2014-2017
Fit for Dyna Low Rider FXDLS 2016-2017
Fit for Electra Glide Police EFI FLHTPI 2009
Fit for Electra Glide Police FLHTP 2010-2014
Fit for Dyna Street Bob Dark Custom FXDB 2013-2014
Fit for Dyna Street Bob EFI FXDBI 2006-2011
Fit for Dyna Street Bob FXDB 2006-2017
Fit for Dyna Street Bob Hard Candy Custom FXDB 2013-2014
Fit for Dyna Street Bob Police FXDBP 2014
Fit for Dyna Super Glide 35th Anniversary FXD 2006
Fit for Dyna Super Glide Custom Anniversary FXDC 2008, 2013
Fit for Dyna Super Glide Custom EFI FXDCI 2006-2011
Fit for Dyna Super Glide Custom FXDC 2006-2014
Fit for Dyna Super Glide EFI FXDI 2006-2010
Fit for Dyna Super Glide FXD 2007-2010
Fit for Dyna Super Glide Screamin Eagle FXDSE 2007-2008
Fit for Dyna Switchback FLD 2012-2016
Fit for Electra Glide Ultra Classic EFI FLHTCUI 2009-2011
Fit for Electra Glide Ultra Classic Firefighter SE FLHTCU 2009-2013
Fit for Electra Glide Ultra Classic FLHTCU 2009-2019
Fit for Electra Glide Ultra Classic Peace Officer SE FLHTCU 2009-2013
Fit for Electra Glide Ultra Classic Project Rushmore FLHTCU 2014
Fit for Electra Glide Ultra Classic Shrine SE FLHTCU 2009-2013
Fit for Electra Glide Ultra Limited 110th Anniversary FLHTK 2013
Fit for Electra Glide Ultra Limited FLHTK 2010-2015
Fit for Dyna Wide Glide 105th Anniversary FXDWG 2008
Fit for Dyna Wide Glide EFI FXDWGI 2006-2008, 2010-2011
Fit for Dyna Wide Glide FXDWG 2006-2017

Note:
1.Please allow 1-3mm difference due to manual measurement.
2.Please confirm whether suitable for your motorcycle before buying.

Package Included:
1x Speed Sensor

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SKU: 37884612054

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4.5 ★★★★★
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A
Aurian Finney
Belleville, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 11, 2023
I
Verified Purchase
Iowa Mama
Charlottesville, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 27, 2025
I
Ian
Lowell, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 12, 2023
M
Verified Purchase
Momx4
Lake Worth, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 26, 2015
M
Mick Charles Beaver
Cuba, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 28, 2015

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