SKU: 44913320642

Pathfinder 2E: GM Core Pocket Edition

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Description

Pathfinder 2E: GM Core Pocket EditionUnleash your imagination, creating worlds and stories beyond measure with the new Pathfinder GM Core for Pathfinder Second Edition! This comprehensive 336 page softcover rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single nights dungeon delve to complex epics spanning years. Within these pages youll find clear guidelines for creating new hazards and monsters, tools to design challenging, balanced

Unleash your imagination, creating worlds and stories beyond measure with the new Pathfinder GM Core for Pathfinder Second Edition! This comprehensive 336-page softcover rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s dungeon delve to complex epics spanning years. Within these pages you’ll find clear guidelines for creating new hazards and monsters, tools to design challenging, balanced encounters, and rules for rewarding characters for the dastardly challenges you array before them! Pathfinder GM Core also contains a dragon’s hoard of magic items and treasure to entice and reward your players, from simple healing potions to magic weapons and armor and legendary artifacts, including dozens of brand-new items!


Pathfinder GM Core is the second core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!


The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.


Pathfinder GM Core includes:
• The rules needed to run a game of Pathfinder, including guidelines for creating challenging encounters, determining success, and giving out rewards.
• Advice aimed at making you an incredible Game Master, along with tools to ensure you and everyone else at your table has a safe and enjoyable experience.
• Guidelines to help you create your own content, from campaigns and adventures to hazards and monsters.
• Rules subsystems to help you handle a wide array of game situations, including rules for chases, duels, research, infiltration, and more!
• A guide to the world of Lost Omens, with a look at several important regions, an examination of the peoples and cultures of the world, and a glimpse into what lies beyond the veil of the universe!
• Fully integrated errata from the first 4 years of Pathfinder Second Edition, including improvements to staves and talismans and all-new apex magic items!
• Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.

 

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SKU: 44913320642

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4.5 ★★★★★
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M
Verified Purchase
Mike E. Walsh Jr.
Fort Morgan, US
★★★★★ 5
Five Stars
Format: Paperback
AWESOME PRODUCT THANKYOU
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 27, 2018
S
Verified Purchase
Scott William Foley
Lowell, US
★★★★★ 5
Doctor Aphra and Luke Skywalker - An Entertaining Duo!
Format: Paperback
I've greatly enjoyed the various Marvel Star Wars series, but Star Wars: Yoda's Secret War left me a little unsatisfied.  I'm very happy to say that the next installment--Screaming Citadel--righted the course and returned the series to its high standard. Of course, this volume is not just comprised of the Star Wars series.  It also has issues from Doctor Aphra.  Obviously, the two comics crossed over with each other to deliver this story as  whole. Doctor Aphra has an ancient crystal supposedly housing the sentience of a powerful Jedi.  She needs the Queen of the Screaming Citadel to access it for her, and she needs Luke Skywalker to entice the queen into doing so.  You'll have to read the book for the details on using Luke as bait.  Doctor Aphra sells it to Luke as a chance for him to encounter an actual Jedi master, and it's a chance for her to witness a remnant of the ancient past because she is an archaeologist after all, albeit a bit of an immoral one. That's a pretty good premise to achieve what this story is really all about--watching Luke and Aphra interact.  I believe Doctor Aphra is one of the greatest additions to the Star Wars universe in decades.  She first appeared in the Darth Vader series, and she won over the audience so thoroughly that she quickly earned her own title.  Honestly, though Aphra works best when pitted against the pure of heart, or at least those on the side of the Rebels.  She's Aphra, so of course she manipulates Luke, double-crosses him, saves his skin a few times, then cheats him again.  That's just who she is. It's also interesting to see a rebellious streak in Luke as he jaunts off with Aphra without telling Han, Leia, or anyone else for that matter.  We know his dad didn't always follow protocol, so these little deviations are always revealing when Luke is concerned.  It's also fun to see him beginning to realize his power.  This particular story takes place soon after A New Hope, so Luke has not yet begun to completely understand what he has at his disposal--though this book does depict Luke having some pretty cool moments with his burgeoning abilities. We also have quite a bit of Han, Leia, and another invaluable addition to the mythology named Sana Starros.  All three get their moment to shine as Han finds more and more of the hero within, Leia further establishes herself as the capable leader she is, and Sana Starros slowly reveals more and more of her past to the reader.  Guess what?  Not only does she have deep connections to Han Solo, but it's heavily hinted that she is also tied to Doctor Aphra as well.  The specifics may surprise you. And, as always, Aphra's versions of C3PO and R2D2 steal the show.  They are named 0-0-0 and BT-1.  They are basically the murderous, demented, evil version of our favorite droids, and they are forever a delight. The story of Screaming Citadel itself is entertaining.  The art is very pleasing to the eye and keeps the plot moving at a quick pace.  At times the faces of the characters based off of real life actors look almost photo realistic, which is sometimes jarring when the rest of the panel does not look so true to life.  Of course, the best quality of the book is simply seeing all of these characters play off of each other.  It's refreshing to have such rounded, charismatic new characters as Aphra, Sana, Triple-Zero, and Bee-Tee 1 making waves with our legendary favorites.
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Reviewed in the United States on January 10, 2018
C
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Christian Romero
Los Angeles, US
★★★★★ 4
Hokey religions and ancient weapons are no match for a good blaster at your side, kid
Format: Paperback
Star Wars: The Screaming Citadel is a crossover collection of the main Star Wars comic series and the Doctor Aphra series. The Arc revolves around the Queen of The Screaming Citadel being the only one who can open a relic containing an ancient Jedi master. Aphra then teams up with Luke Skywalker and we have our crossover event. The story itself is good. A queen with parasitic bugs controlling a planet is uncharted territory for Star Wars and it works. There were great action moments, plots painting the Empire in a morally grey light than the traditional evil one. Doctor Aphra Marvel's golden girl character was funny in this and her chemistry with Luke worked. It didn't feel forced like Marvel was trying to use the Original Characters to build-up their new ones. Where this comic fails is the inconsistent art style as this is a collection you get different art with each issue. Its starts of good and then takes a nosedive in the Aphra issue in the volume. Bad art aside Screaming Citadel was an enjoyable crossover. Doctor Aphra is the best new character to come out of this new Marvel Disney run. Screaming Citadel is worth the read it was a nice crossover that delves more into the Fantasy elements of Star Wars and works as Star Wars has been Space Wizards since 1977.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 14, 2018
J
Verified Purchase
J.Eaton
Charlottesville, US
★★★★★ 5
What a ride.
Format: Paperback
How these two come together with the rest of the iconic characters is just so fun. Add in a Screaming Citadel and you're in for one hell of a ride. If you love Star Wars, pick it up. It could read as a stand-alone if needed. Part of the Doctor Aphra comics.
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Reviewed in the United States on February 21, 2022
B
Verified Purchase
beasterson
San Leandro, US
★★★★★ 5
Absolutely top-knotch
Format: Kindle
9.5/10 This is the pinnacle of Star Wars comic books. A great way to tie in their Indiana Jones character in Aphra and the mainline series to tell an amazing story. Only complaint is a couple of the issues artwork I was not a fan of. I like the more realistic look. Just make sure you read Aphra book 1 and the previous SW books to understand it better. Aphra book 1 being more important
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Reviewed in the United States on February 6, 2018

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