SKU: 49762479480

Roll for the Galaxy Rivalry Game

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Description

Roll for the Galaxy Rivalry GameDescriptionSpecificationsShipping Roll for the Galaxy: Rivalry, the second expansion for Roll for the Galaxy, consists of three expansions in one box. First, it adds expansion content to the base game: 62 more game dice, a new die type, start factions, home worlds, and more than double the number of game tiles for the bag as in Ambition, the first expansion for Roll. This material is compatible with Ambition, but that expansion is not required to play

 

Roll for the Galaxy: Rivalry, the second expansion for Roll for the Galaxy, consists of three expansions in one box.

First, it adds expansion content to the base game: 62 more game dice, a new die type, start factions, home worlds, and more than double the number of game tiles for the bag as in Ambition, the first expansion for Roll. This material is compatible with Ambition, but that expansion is not required to play Rivalry. If you are familiar with the dice from Ambition, then you can add this content and start playing immediately. (If not, you'll need to read about the new dice.)

Rivalry also contains two optional game modules — the Deal Game and the Orb Game — which can be played separately or combined. These modules can also be combined with the goals in Ambition, although the publisher suggests not combining them all at once for new players!

• The Deal Game has a new deal phase in which players assign $ dice to a new deal board in order to swap assets they don't want for those they do — and pretty much everything is fair game in terms of possible trades. Not using all your credit track? Why not trade in the top part of it to get a useful die? Or, if you're running a large economy and need a credit track that goes to 11 (or even 16), why not trade away a couple of white dice to get a larger track?

Have a bunch of extra tiles clogging up your construction zones from previous Explores? Why not trade them in for new dice? Or, a chance to draw from the bag until you find a 6 cost development? Or a pair of VP chips? Or a talent counter? Or some credits? Or, another Leader die? Or, a chance to draw a world of a desired color from the bag? Or, to turn some Citizenry dice directly into Developers or Settlers? Or...

Seven deal dice are rolled each turn before players assign their workers to determine what asset types can be potentially gained or traded in that round. After you swap assets, your deal will start to mature over several rounds. If you (or someone else) calls "Deal" again before your deal expires, then you might want to send another dealer in to reverse your trade, trading back for what you originally spent and making some credits and talent counters along the way. Of course, while your deal is maturing, some other player might swoop in and reverse it before you wanted to, taking their cut and converting your attempted temporary loan into a permanent exchange. These things happen...

• The Orb Game gives one yellow "Alien Orb" die to each player, and the faces of these dice can be popped out and upgraded to various "lines" of faces that allow you to customize what you can do in the game. (Think of the lines as being akin to a tech tree.)

You can assign dice to become researchers in the Research phase, and for each assigned researcher, when someone calls Research, you get two "dots" of upgrades to your dice. The first dot gets you a 1-dot face in any line; extra dots get you better faces in that line. (If you want to switch lines for a given face after entering a line, pay 1 dot more.) These upgraded dice affect your play. For example, if you roll the 2-dot beige -1 develop face, you receive a -1 die discount on all developments you build that turn.

Orb dice are rolled in front of player screens at the start of a round. If, for example, you roll a face that grants virtual workers, then everyone knows that you will benefit if Explore occurs and can plan accordingly as they assign their dice and decide which phase to call.

To allow improved Orb dice more opportunities to affect play, the Orb game ends at 15+ tiles or when the initial VP chip pool is exhausted, which is increased to 15 VPs per player. At game end, each 2-dot and 4-dot face on your Orb die is worth 1 and 2 VPs, respectively.

• Replacement player screens including a summary of the optional games (in different colored type faces) and all three added dice types are also included.


Barcode: 655132005579

Vendor: Rio Grande

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SKU: 49762479480

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Reviewed in the United States on February 16, 2026
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Flavored Dog Rubber Balls
Color: H) 2.5" 3-Pack (Beef), Color: H) 2.5" 3-Pack (Beef)
My dog absolutely loves these balls, I have a few more I had already bought, but she has an addiction to them so I had to buy more. I am able to squeeze these really easily so when she does pick them up after I’ve thrown them they’re very easy for her to pick up. They have a good thickness to them so it’s not too flimsy. It’s pretty tough and they bounce pretty high which I like and so does she know she is an aggressive chewer, but I haven’t had an issue yet with her chewing right through these, which is why I like them and we both love the fact that it smells like beef I could practically smell them through the bag, but I have a really high pitched sense of smell, and I knew she was going to love them. Not to mention you can’t beat the price.
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Reviewed in the United States on November 14, 2025
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Jay H. Fine
Lowell, US
★★★★★ 5
Love These Balls
Color: H) 2.5" 3-Pack (Beef), Color: H) 2.5" 3-Pack (Beef)
These are great balls. My Border Collie can destroy a tennis ball in a couple of hours and the Kong brand ball is heavier than I like to play with in the house. These balls hold up to her biting and chewing but are lite weight and softer for bouncing off the walls.
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Reviewed in the United States on May 7, 2026
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JEN
Waukegan, US
★★★★★ 3
Seems durable - but the scent is not the best
Color: B) 3" 2-Pack (Bacon)
I don't know if I'd call the scent of this "bacon," more like rubber with a hint of bacon. It's very strong. I gave my dog one of the balls & put one in a cabinet where I keep his treats & a few other unrelated odds & ends. I now hold my breath when I open that cabinet b/c good lord, the smell. I'm tempted to just give that one to the dog too, just because it'll air out eventually & then everything else in that cabinet won't smell bad. My dog feels so-so about it. He'll briefly chase after it & chew on it, but loses interest in it pretty fast. My rather hyperactive cat also plays with it from time to time, as he seems to have more interest in most dog toys than the dog these days, so there's that. (Then again, he thinks a wide variety of random items around the house are loads of fun to toss about, so it's possible his opinion is to be taken with a grain of salt. Between the brief periods of one of these balls being chewed on & clawed at, it's stayed completely intact. I think if you have a dog who simply likes to play fetch or chew on rubber balls in general, this one would stand up to the task. But if you're expecting it to be greeted with the enthusiasm as a bacon grease covered ball might be - I'd adjust your expectations.
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Reviewed in the United States on February 19, 2023
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SAM
Cuba, US
★★★★★ 5
My dogs favorite toy so far in two years
Color: C) 4" 2-Pack (Bacon)
I use this with my medium sized dog. These are large for him but that's what I want so I don't ever have to think about them being too small or a swallow hazard. He has been through A LOT OF TOYS in the last couple years, but nothing, NOTHING has he loved as much as these. His favorite used to be squeaker balls. Then his favorite was crackle balls. But he will gladly ignore both for this one. I don't know if it's the bacon flavor or what, but he go nuts for it.
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