SKU: 77609200967

2003-2006 Honda FES 125 Pantheon CBS (JF12A) 52.4mm Cylinder Barrel Piston Gasket Kit 12100-KGF-910

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Description

2003-2006 Honda FES 125 Pantheon CBS (JF12A) 52.4mm Cylinder Barrel Piston Gasket Kit 12100-KGF-91052. 4mm Cylinder Piston Gasket Rebuild Kit 125cc For Honda SES125 DYLAN PS125 SH125 NES PES 125 FES 125 Features: If your cylinder blows through, the compression is too low, or even a piston seizure has occurred, then this kit is exactly the right thing for you. Kit includes cylinder, piston, rings, pin, clips & top end gasket kit (you get exactly what is pictured). Piston is anodized for superior heat resistance and longer lifespan. The gaskets use

52.4mm Cylinder Piston Gasket Rebuild Kit 125cc For Honda SES125 DYLAN PS125 SH125 NES PES 125 FES 125

Features:
If your cylinder blows through, the compression is too low, or even a piston seizure has occurred, then this kit is exactly the right thing for you.
Kit includes cylinder, piston, rings, pin, clips & top end gasket kit (you get exactly what is pictured).
Piston is anodized for superior heat resistance and longer lifespan.
The gaskets use performance materials to increase durability and provide greater reliability.
Includes all gaskets pictured to rebuild top end.
Kit is for standard bore size - 52.4mm x 57.8mm stroke, 14mm steel piston pin.
Compression Ratio: 11:1.
This kit is excellent as a low-cost replacement for defects in the original cylinder.

Specifications:
Condition: Aftermarket 100% Brand New
Quantity: 1 Set
Material: Aluminum
Displacement: 125cc
Bore Type: Standard Bore
Cylinder Type: KGF
Bore diameter: STD 52.4mm
Stroke: 57.8mm
Pin Diameter: 14mm

Replacement Part Number:
Cylinder: 12100-KGF-910
Cylinder Base Gasket: 12191-KGF-912
Cylinder Head Gasket: 12251-KGF-911
Piston (Std): 13101-KGF-910
Pin, Piston: 13011-KGF-910
Piston Ring Set (Std): 13031-KGF-910
Circlips, piston: 94601-14000
Tensioner Gasket: 14560-KCW-851

Fits Models:
Fit for Honda FES 125 S-Wing 2007-2010 (JF12A)
Fit for Honda FES 125 A S-Wing ABS 2007-2012 (JF12B)
Fit for Honda FES 125 Pantheon CBS 2003-2006 (JF12A)
Fit for Honda NES 125 @- Arobase 2000-2006 (JF07A)
Fit for Honda NES 125 @- Arobase 2001-2003 (JF07B)
Fit for Honda PES 125 PS i 2006-2010 (JF17A)
Fit for Honda SES 125 Dylan 2002-2006 (JF10A)
Fit for Honda SH 125 2001-2004 (JF09A)
Fit for Honda SH 125 D i 2009-2009 (JF23A)
Fit for Honda SH 125 i 2005-2008 (JF14A)
Fit for Honda SH 125 i 2009-2012 (JF23B)

(Compatibility Chart is for Reference ONLY!!!)
(Please Compare with Your faulty unit and the image we provided to Decide Fitment)

Package Includes:
1x 52.4mm Cylinder
1x Piston
1x Piston Ring Set
1x Wristpin
1x Circlip(2)
1x Cylinder Base Gasket
1x Cylinder Head Gasket
1x Tensioner Gasket

Note:
Carefully compare to your old parts to be sure this is the correct part for your machine.

The product on offer is an accessory or spare part and thus is not an original product of the vehicle manufacturer.
The name of the vehicle manufacturer is stated only as an indication of the determination of the product being offered as an accessory or spare part, to clarify, for which vehicle the product on offer Fits.

Warranty:
Returns: Customers have the right to apply for a return within 60 days after the receipt of the product
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Shipping Notes
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Exchange/Return Notes
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SKU: 77609200967

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Tinkerer
Phoenix, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Battle Creek, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Alexandria, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Houston, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
West Palm Beach, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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