SKU: 88457382179

2022-2023 Street Glide ST FLHXST Removable Luggage Rack Glossy

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Description

2022-2023 Street Glide ST FLHXST Removable Luggage Rack GlossyGlossy Black Rear Rack Luggage Carrier Fit for Touring 2009 2025 Features: Perfectly integrated into the appearance of the Motorcycle. Glossy deep black powder coat finish. Luggage rack compatible with all types of soft luggage. Not for topcases. With 4 point pins to easily attach straps and hooks. Can not be combined with with accessory grab bar. Come with 4 point docking hardware kit. Recommended maximum load 5kg, but this is very conservative maybe

Glossy Black Rear Rack Luggage Carrier Fit for Touring 2009-2025

Features:
Perfectly integrated into the appearance of the Motorcycle.
Glossy deep black powder coat finish.
Luggage rack compatible with all types of soft luggage. Not for topcases.
With 4 point pins to easily attach straps and hooks.
Can not be combined with with accessory grab bar.
Come with 4-point docking hardware kit.
Recommended maximum load 5kg, but this is very conservative - maybe on long distances at 15kgs with no issue whatsoever.
Easy installation with basic tools. Installation instructions not included.

Specifications:
Condition: Aftermarket 100% Brand New
Material: Tubular steel
Tube diameter: 25mm
Color: Glossy Black
Surface Finish: Powder-coated
Type: Luggage Rack
Placement on Vehicle: Rear
Recommended Max load: 5kg

Fits Models:
Fit for Electra Glide Classic FLHTC/I 2009 - 2013
Fit for Electra Glide Standard FLHT/I 2009/2019 - 2022
Fit for Electra Glide Ultra Classic FLHTCU/I 2009 - 2019
Fit for Electra Glide Ultra Classic CVO/SE FLHTCUSE 2009 - 2013
Fit for Electra Glide Ultra Classic Low FLHTCUL 2015 - 2016
Fit for Electra Glide Ultra Limited FLHTK 2010 - 2024
Fit for Electra Glide Ultra Limited CVO/SE FLHTKSE 2014 - 2021
Fit for Electra Glide Ultra Limited Low FLHTKL 2015 - 2019
Fit for Road Glide FLTR/I 2009
Fit for Road Glide CVO/SE FLTR/X/SE 2009/2012-2013/2019 - 2025
Fit for Road Glide CVO ST FLTRXSTSE 2024 - 2025
Fit for Road Glide Limited CVO FLTRKSE 2022 - 2023
Fit for Road Glide Limited FLTRK 2020 - 2024
Fit for Road Glide Custom FLTRX 2010 - 2013
Fit for Road Glide Ultra CVO/SE FLTRUSE 2011/2015 - 2016
Fit for Road Glide Ultra FLTRU 2011 - 2013/2016 - 2019
Fit for Road Glide FLTRX 2015 - 2025
Fit for Road Glide Special FLTRXS 2015 - 2023
Fit for Road Glide ST FLTRXST 2022 - 2023
Fit for Road King FLHR/I 2009 - 2022
Fit for Road King Classic FLHRC/I 2009 - 2013
Fit for Road King Custom FLHRS/I 2009 - 2012
Fit for Road King CVO/SE FLHRSE 2013 - 2014
Fit for Road King Special FLHRXS 2017 - 2025
Fit for Street Glide FLHX/I 2009 - 2025
Fit for Street Glide CVO/SE FLHXSE 2010 - 2012/2015 - 2025
Fit for Street Glide Special FLHXS 2014 - 2023
Fit for Street Glide ST FLHXST 2022 - 2023
Fit for Street Glide Ultra FLHXU 2025
Fit for Revival FLH 2021

(Compatibility Chart is for Reference ONLY!!!
Please Compare with Your faulty unit and the image / size we provided to Decide Fitments.)

Package includes:
1x Rear Luggage Rack

(The product contains all that can be seen in the picture.)

Note:
Please note the model-specific information as well as the motorcycle manufacturer-specific information. Heavy luggage should generally be transported on the rear, but in the side cases or the tank bag.
The product on offer is an accessory or spare part and thus is not an original product of the vehicle manufacturer.
The name of the vehicle manufacturer is stated only as an indication of the determination of the product being offered as an accessory or spare part, to clarify, for which vehicle the product on offer fits.

Warranty:
Returns: Customers have the right to apply for a return within 60 days after the receipt of the product
24-Hour Expert Online: Solve your installation and product problems

Shipping Notes
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SKU: 88457382179

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4.4 ★★★★★
Based on 21 reviews
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A
Aurian Finney
Grantham, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 11, 2023
I
Verified Purchase
Iowa Mama
Bozeman, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 27, 2025
I
Ian
Waukegan, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 12, 2023
M
Verified Purchase
Momx4
Alexandria, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 26, 2015
M
Mick Charles Beaver
Lake Worth, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 28, 2015

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