SKU: 90769113447

HVAC Clean Air Test and Balance - On Demand

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Description

HVAC Clean Air Test and Balance - On DemandTRAINING INCENTIVES U. S. MID ATLANTIC UTILITIES: Visit the utility O&M training portal site for eligibility, terms and conditions and pre approval Potomac Edison (100% Enrollment covered) BGE Pepco Delmarva SMECO (100% Enrollment covered) Earn 6 PDH . 6 CEU This course was recorded from a live webinar that may include discussions from attendees. ABOUT COURSE Providing Required Airflow to Conditioned Spaces for Comfort and Health This course explains

TRAINING INCENTIVES
U.S. MID-ATLANTIC UTILITIES: 

Visit the utility O&M training portal site for eligibility, terms and conditions and pre-approval

 Earn 6 PDH | .6 CEU 
This course was recorded from a live webinar that may include discussions from attendees. 

ABOUT COURSE

Providing Required Airflow to Conditioned Spaces for Comfort and Health

This course explains and shows how to test and adjust the airflow in commercial heating, ventilating, and air conditioning (hvac) systems. For the health and comfort of the building’s occupants hvac systems must provide the correct amount of airflow into and out of conditioned spaces to ensure acceptable temperature, humidity and volume of cooling, heating, and ventilation air.

Recently there have been discussion about changes to percent of outside air (OA) aka fresh air, air changes per hour, and room pressurization in buildings. The amount of ventilation air (outside air) was at one time approximately 10%.  This means that the mixed air going into and through the HVAC filters, cooling coils, heating coils, and into the conditioned space as supply air was  90% return air volume and 10% OA volume. As energy costs increase there is a push-pull between energy management and indoor air quality. An increase in energy cost means the cost to heat and cool the OA goes up. On the energy management side, when energy cost increased the percent of OA was lowered In some buildings to 5%

And buildings were built tighter, with non-operable windows and we had sick building syndrome in the 1980’s and 90’s. Then the OA percentage went back to 10-15%, and sometimes higher, 20% OA. Whatever the amount of ventilation air is required for a particular system and time it is the test and balance people that test and set that requirement.

 Office buildings are typically designed for 5 to 10 air changes per hour (ACH). With less than 5 ACH occupants may complain that the air is stuffy or that they detect body or equipment odors. More than 10 ACH may cause drafts and occupants, especially workers seated at a desk, may feel cold air movement across their bodies. Many hvac engineers design for 7.5 ACH. Medical authorities have called for more air changes per hour in office buildings, schools, etc.

 In some buildings room pressurization may be a critical factor. An example is a hospital where the operating rooms must have a positive room pressure and intensive care units (ICUs) may require a negative pressure. Other buildings with special conditioned spaces that require either a negative or a positive pressure are labs and clean rooms facilities. The typical office has a slight positive pressure and room pressure is not tested.

 In this course you will learn about testing and balancing the ventilation air, the return air, and the heated and cooled supply air for each conditioned space’s air volume in cubic feet be minute (cfm), air changes per hour (ACH) and room pressurization and how to make changes when required. Whether it is conditioned space air volume, air changes per hour, or pressurization it is test and balance professionals that do the testing and make changes.

Course Objectives

Learn:

  1. The major air side components in an HVAC system.
  2. General HVAC and test and balance terminology.
  3. The four centrifugal fans used in HVAC systems.
  4. The instruments used in test and balance.
  5. The report forms used in test and balance.
  6. Basic test and balance calculations.

Understand: 

  1. How to do a field inspection.                                                                                      
  2. How to test fan and duct pressures.
  3. How to change airflow at fans and in the air distribution system.
  4. How to Test and Balance Constant Air Volume Systems.
  5. How to Test and Balance Variable Air Volume Systems.
  6. How to recognize when a test and balance report may have inconsistencies.

Topics:

Introduction to Test and Balance of HVAC Air Systems and Terminology
Heating, Ventilating, and Air Conditioning Systems
Test and Balance Procedure
Test Instruments and Test Report Forms
Field Inspection
Testing Fan Speed
Testing Fan Pressures
Testing Duct Pressures
Balance Report Forms
Setting Volume Dampers
Setting Temperature Controls
Terminal Velocity Instruments
Terminal Volume Instruments
Balancing Constant Air Volume (CAV) Systems
Balancing Variable Air Volume (VAV) Systems
Finalize Test and Balance
Test and Balance Math

This course is for HVAC and facility or maintenance engineers, managers, and technicians, energy and indoor air quality managers or professionals, and any related professionals interested in knowing how to: Make or call for changes to increase or decrease airflow for room supply and return air volume, air changes per hour, pressurization, and ventilation.
Do air test and balance.
Understand the test and balance reports. Do an inhouse check of the air balance.

 

ABOUT THE INSTRUCTOR                                                                                                

SAMUEL C. SUGARMAN, C.T.A.B., C.E.M., C.D.S.M., C.I.A.Q.M., is an internationally recognized HVAC and TAB consultant, instructor and author. He has consulted on projects for testing and balancing, performance evaluation, design, retrofit and commissioning of HVAC systems for cleanroom facilities, corporate headquarters, government facilities, office complexes, hotels, hospitals, fume hood labs, major retail establishments, military installations, nuclear power plants, private and public schools, colleges and universities.   Mr. Sugarman was an adjunct professor at San Diego City College, and has also instructed over 250 HVAC, TAB and energy management training programs and seminars for various organizations, including AEE, ASHRAE, and the National Energy Management Institute. He has authored several books and training manuals on topics in the areas of his expertise and has received numerous awards and special recognition for his accomplishments. He currently serves as Board Chairman of the International Registry of CTAB Professionals.

 

© The information contained here within is copyrighted material and may not be reused, posted on any platform, website or electronic system, or redistributed in any manner without the express written consent of PBJ Media Holdings LLC. 

Disclaimer - The views expressed here are those of the instructors and or authors and do not necessarily represent or reflect the views of PBJ Media Holdings LLC, its affiliates, or partners. By accessing any content you agree that the aforementioned parties are not liable and you hold harmless the parties for any errors, omissions, or statements contain in the materials.  

                                                                                                                                                    

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SKU: 90769113447

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4.0 ★★★★★
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B
Verified Purchase
bOB wALTERS
San Leandro, US
★★★★★ 4
Worthwhile book
Format: Paperback
This is a good book on a promising game engine.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on September 28, 2018
D
Verified Purchase
David Taylor
Fort Morgan, US
★★★★★ 5
If you're developing games with Godot, you need this book
Format: Paperback
Godot is a fantastic game engine, and it has lots of aids to learning -- written tutorials, video tutorials, sample projects, one of the best manuals I've ever encountered. Still, it's nice to have a physical book you can hold in your lap, make notes in, and use as an overall guide to developing competence in Godot development. This is that book. It's has a logical flow, has genuinely useful sample projects, and is written in a clear, highly accessible style. If you are learning Godot, you can't do better than this book.
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Reviewed in the United States on September 4, 2019
L
Verified Purchase
L. Hall
New York, US
★★★★★ 5
I didn’t really get a full grasp until reading the philosophy behind Godot.
Format: Paperback
Well paced and very readable. I worked through the online tutorials before buying this book but didn’t really get a full grasp until reading the philosophy behind Godot. Though I have been a C programmer for 34 years, and a Java developer for 22 years, and a Python developer for 18 years, I have never been seriously interested in a game engine until my son introduced me to Godot a couple of months ago. Godot is tremendous! I have even used Godot’s UI controls to produce wireframes for business apps.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 24, 2019
W
Verified Purchase
W. Vincent
New York, US
★★★★★ 3
Solid, albeit abbreviated, coverage of Godot Game Engine 3.0
Format: Paperback
Solid introduction to Godot. Lightly touches on most topics, enough to get you up to speed an moving with it, though I personally would prefer a book that included much more depth on each area covered. Granted that wouldn't be a Sams "in 24 hours" book, but rather more of a "definitive guide" or "bible" which this is not. There's definitely enough meat to sink your teeth into, and being the first (and presently only) available book, it's worth the price. Aside from content, docking one star for difficult to read glossy pages and light weight fonts in code samples... It's difficult to find a good angle to read the book without glare across the page from a light and my middle-aged eyes struggle a bit with the code samples. UPDATE -- I've decided I have to dock another star. While the book is written in English, its authors are not native english speakers. It seems a better job could have been done with editing and review. There are a lot of clunky sentences, and several instances where the instruction is unclear. A small example: "A trick to add a simple outline is to add a new material to the Next Pass property. In this new material, set it to Unshaded, add a Grow of 0.01, change the Cull mode to front, and set its color to black." For someone familiar with all the various groupings of properties in a spatial material node, that might be all the information needed, but this book is (I thought) aimed at people with less experience with the framework. Those handful of properties are scattered throughout several groups of properties, and in the case of grow, there's only a field to enter a value when you've clicked a checkbox first. This may be a minor thing, and one could probably make the argument that materials were covered a couple chapters prior -- though that section doesn't really mention all of these properties... Lots of little assumptions and oversights like that make the learning process a little more frustrating that it could be. The information that's there is still great, but if you have little or no experience with Godot, expect to have to do some extra legwork to fill in some gaps on your own.
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Reviewed in the United States on April 11, 2018
C
Verified Purchase
Catboy
Lowell, US
★★★★★ 5
Great for newcomers to Godot
Format: Paperback
Excellent book for beginners with Godot. It will however require some previous programing knowledge this book isn't so much a teaching you to code book instead its an explanation of the Godot software.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 13, 2019

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