SKU: 9910792556

DAHUA TPC-BF2241-T Thermal Network Hybrid Bullet Camera

Sale price$515.25 Regular price$572.50
Save 10%

Pay in installments of $143.12 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Aug 3 - Aug 8

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

DAHUA TPC-BF2241-T Thermal Network Hybrid Bullet CameraTPC BF2241 T > Vanadium oxide uncooled focal plane detector. > 4Megapixel progressive scan CMOS. > Offers various AI functions such as intrusion, target filtering, heat detection, smoking detection, and calling detection. > Temperature measurement range of 20 C to +550 C (4 F to +1022 F). > Built in white light and speaker that produce light and sound alarms to deter intruders. > Built in IR LED, and the max. illumination distance 35 m. > Dual image

TPC-BF2241-T

> Vanadium oxide uncooled focal plane detector.

> 4Megapixel progressive scan CMOS.

> Offers various AI functions such as intrusion, target filtering, heat detection, smoking detection, and calling detection.

> Temperature measurement range of –20 °C to +550 °C (–4 °F to +1022 °F).

> Built-in white light and speaker that produce light and sound alarms to deter intruders.

> Built-in IR LED, and the max. illumination distance 35 m.

> Dual image fusion (visible and thermal images).

> 12 VDC ± 20%/PoE power supply.

> IP67 rated.



Product Data

Thermal

Detector Type

Vanadium oxide uncooled focal plane detector

Effective Pixels

256 (H) × 192 (V)

Pixel Pitch

12 μm

Spectral Range

8 μm–14 μm

Sensitivity (NETD)

≤40 mK@f/1.0

Focal Length

3.5 mm; 7 mm

Field of View

3.5 mm: H: 50.6°; V: 37.8°
7 mm: H: 24°; V: 18°

Thermal Focus Control

Fixed-focal

Close Focus Distance

3.5 mm: 0.5 m (1.64 ft)
7 mm: 1 m (3.28 ft)

Detection Distance

3.5 mm: Vehicle: 449 m (1,472.17 ft);
Human: 146 m (479.00 ft)

7 mm: Vehicle: 897 m (2,944.34 ft);

Human: 292 m (958.01 ft)

Recognition Distance

3.5 mm: Vehicle: 110 m (361.10 ft);

Human: 38 m (124.67 ft)

7 mm: Vehicle: 220 m (722.20 ft);

Human: 75 m (246.06 ft)

Identification Distance

3.5 mm: Vehicle: 56 m (182.27 ft);

Human: 19 m (62.34 ft)

7 mm: Vehicle: 111 m (364.54 ft);

Human: 38 m (124.67 ft)

Note:

①Detection Distance: Detects objects, but cannot recognize their characteristics (objects must cover more than 3.6 pixels of the image).

②Recognition Distance: Classifies objects into general categories, such as human, vehicle (the object must cover more than 14 pixels of the image).

③Identification Distance: Classifies objects into specific categories based on their characteristics, such as engineering truck, car (the object must cover more than 28 pixels of the image).

Digital Detail Enhancement (DDE)

Yes

Thermal Image Stabilization

Electronic Image Stabilization (EIS)

Digital Zoom

16 levels

Thermal AGC

Auto/Manual

Thermal Noise Reduction

2D NR/3D NR

Image Flip

90°; 180°; 270°

Color Palettes

18 (white hot/black hot/fusion/rainbow/golden autumn/midday/iron red/amber/jade/sunset/icefire/painting/pomegranate/emerald /spring/summer/autumn/winter)

Temperature Measurement Range

High temperature mode: 0 °C to +550 °C (+32 °F to +1022 °F)
Low temperature mode: –20 °C to +150 °C (–4 °F to +302 °F)
Auto mode: –20 °C to +550 °C (–4 °F to +1022 °F)

Temperature Measurement Accuracy

Max. (±2 °C, ±2%); (Temperature: –20 °C to +60 °C)

Temperature Measurement Mode

Spot: 12
Line: 12
Area: 12
Supports 12 rules simultaneously

Visible

Image Sensor

1/2.7" CMOS

Max. Resolution

2336 (H) × 1752 (V)

Pixel

4 MP

Horizontal Definition

≥1600 TVL

Min. Illumination

Color: 0.05 lux
B/W: 0.005 lux
0 lux (IR on)

Visible AGC

Auto/Manual

Visible Noise Reduction

2D NR/3D NR

S/N Ratio

≥55 dB

White Balance

Auto; indoor; outdoor; tracking; manual; natural; street lamp

Defog

Electronic defog

Electronic Shutter Speed

1 s–1/30,000 s (auto/manual)

BLC

Yes

WDR

DWDR

HLC

Yes

Day/Night

Auto (ICR); Color; B/W

Iris Control

Fixed

Image Flip

90°; 180°; 270°

Exposure Compensation

Yes

Visible Focus Control

Fixed-focal

Focal Length

4 mm; 8 mm

Field of View

4 mm: H: 71.2°; V: 52°
8 mm: H: 33.4°; V: 25°

Close Focus Distance

4 mm: 1 m (3.28 ft)
8 mm: 2.5 m (8.20 ft)

Aperture

4 mm: F1.6
8 mm: F2.0

Illuminator On/Off Control

Auto/Manual

Illumination Distance

4 mm: ≥35 m (114.83 ft)
8 mm: ≥50 m (164.04 ft)

Audio and Video

Video Compression

H.265; H.264; H.264H; H.264B; MJPEG

Resolution

Thermal:
Main stream: 1.3M (1280 × 960); XVGA (1024 × 768); VGA (640 ×480/256 × 192); 1280 × 960 (default)
Sub stream: VGA (640 ×480/256 × 192); 256 × 192 (default)
Visible:
Main stream: 2336 × 1752; 1080p (1920 × 1080); 720p (1280 × 720); D1 (704 × 576); 2336 × 1752 (default) Sub stream: 720p (1280 × 720); D1 (704 × 576); CIF (352 × 288); 352 × 288 (default)

Video Frame Rate

Thermal:
Main stream: 1 fps–25 fps, 25 fps by default
Sub stream: 1 fps–25 fps, 15 fps by default
Visible:
Main stream: 1 fps–25 fps, 25 fps by default
Sub stream: 1 fps–25 fps, 15 fps by default

Audio Compression

G.711a; G.711mu; PCM

Image Encoding Format

JPEG

Function

Two-way Audio

Yes

Sound and Light Alarm

Yes

Network Protocol

HTTPS; HTTP; TCP; ARP; RTSP; RTP; UDP; RTCP; SMTP; FTP; DHCP; DNS; DDNS; PPPOE; IPv4/v6; SNMP; QoS; UPnP; NTP

Region of Interest (RoI)

Yes

Storage

Micro SD card

Micro SD Card (Max.)

256 GB

Interoperability

ONVIF; CGI; Dahua SDK

Browser

IE: IE 9 and later (Edge is not supported)
Chrome: 42 and earlier
Firefox: 42 and earlier

User/Host

Up to 10 (total bandwidth: 100 MB)

Security

Authorized username and password; attached MAC address; encrypted HTTPS; IEEE 802.1x; controlled network access

User Management

Up to 10 users; supports multi-level user permissions (2 levels): management group and user group

Malfunction Detection

Network disconnection detection; IP conflict detection; memory card state detection; memory space detection

Fusion Mode

Warm color; cold color; fuse with iron oxide red

PIP

Yes (Intelligence automatically turns off when PIP is on)

Intelligence

Heat Detection

Yes

Cold/Hot Spot Trace

Yes

IVS (Perimeter Protection)

Yes. Supports tripwire and intrusion.

Target Distinction

Human/Vehicle Classification

Smoking Detection

Yes

Call Detection

Yes

Port

Network Port

1 × RJ-45 (10/100 Base-T)

Alarm Input

1

Alarm Output

1

Audio Input

1

Audio Output

1

RS-485

1

Power

Power Supply

12 VDC, 1 A ± 20%, PoE (802.3af)

Power Consumption

Basic: <5.0 W (12 VDC); 4.8 W (PoE)
Max: <12 W (12 VDC); 12.3 W (PoE)

ePoE

Yes

Environment

Operating Temperature

–30 °C to +60 °C (–22 °F to +140 °F)

Operating Humidity

≤95%

Storage Temperature

–40 °C to +70 °C (–40 °F to +158 °F)

Physical Characteristics

Protection

IP67

Reliability

Surge protection: 6 kV
Air discharge of 15 kV
Contact discharge of 8 kV

Structure

Product Dimensions

279.9 mm × 103.8 mm × 95.8 mm (10.31" × 0.46" ×
4.35") (L × W × H)

Packaging Dimensions

365 mm × 175 mm × 176 mm (14.37" × 6.89" ×
6.92") (L × W × H)

Net Weight

≤1.4 kg (3.09 lb)

Gross Weight

≤1.9 kg (4.19 lb)

Temperature Measurement Distance

Focal Length

Min. Distance

Max. Distance

3.5 mm

1 m (3.28 ft)

5 m (16.40 ft)

7 mm

3 m (9.84ft)

8 m (26.25 ft)

Note:
The table displays the measured distances obtained from using the target size 0.1 m × 0.1 m for testing in an environment where the temperature is 23 °C and the relative humidity is below 60%.
The table is for reference only. The distances within it are subject to actual conditions including atmospheric conditions, target size, the installation site, and more.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 9910792556

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.7 ★★★★★
Based on 5 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
T
Verified Purchase
Tinkerer
Grantham, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Battle Creek, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
San Leandro, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Louisville, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Bozeman, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 13, 2019

recommand products