SKU: 43800775138

Home-knop bevestigingsbeugels en pad A2200 A2198 A2232 voor iPad 10,2 inch

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Description

Home-knop bevestigingsbeugels en pad A2200 A2198 A2232 voor iPad 10,2 inchEen nieuw scherm op je iPad 10,2 inch monteren maar de home knop wiebelt? Met deze bevestigingsbeugels en het pad zet je de knop weer recht en strak terug. Specificaties Onderdeeltype: home knop bevestigingsbeugels + pad Geschikt voor: iPad 10,2 inch (A2200, A2198, A2232) Levering: beugels en pad als set Toepassing: bevestiging na schermreparatie Kwaliteit: 100% getest en werkend Waarvoor gebruik je dit Bevestigen van de home knop na een schermwissel

Een nieuw scherm op je iPad 10,2 inch monteren maar de home-knop wiebelt? Met deze bevestigingsbeugels en het pad zet je de knop weer recht en strak terug.

Specificaties

  • Onderdeeltype: home-knop bevestigingsbeugels + pad
  • Geschikt voor: iPad 10,2 inch (A2200, A2198, A2232)
  • Levering: beugels en pad als set
  • Toepassing: bevestiging na schermreparatie
  • Kwaliteit: 100% getest en werkend

Waarvoor gebruik je dit

  • Bevestigen van de home-knop na een schermwissel
  • Herstel van een wiebelende of scheve home-knop
  • Vervangen van losgeraakte beugels of pad
  • Reserve in een reparatie-set
  • Strakke pasvorm voor Touch ID-druk

Installatie

🟢 Moeilijkheidsgraad: makkelijk - ~10 minuten. Benodigd: pincet, fijn schroevendraaiertje.

Veelgestelde vragen

Krijg ik hier de home-knop bij?
Nee, dit zijn alleen de beugels en het pad. De homeknop zelf zet je over van je oude scherm.

Past dit op alle drie de A-nummers?
Ja, A2200, A2198 en A2232 van de iPad 10,2 inch delen dezelfde beugels.

Werkt Touch ID hierna nog?
Touch ID hangt aan de originele homeknop-assembly. Deze beugels veranderen daar niets aan.

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SKU: 43800775138

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Scrawller on da Waller
Lexington, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 17, 2024
A
Asaad Al-Barwani
San Leandro, US
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections. I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
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Reviewed in the United States on June 11, 2024
S
Verified Purchase
S. Max
San Leandro, US
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
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Reviewed in the United States on June 13, 2025
Y
Yumin
Belleville, US
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
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Reviewed in the United States on June 10, 2024
C
Verified Purchase
Colin MacLeod
Alexandria, US
★★★★★ 5
Masterful, Hilarious, and Insightful
Format: Hardcover
The writing style reminded me at times of Michael Lewis ("The Big Short", "The New New Thing") in the way Jason Schreier captures the madness of gaming executives trying to succeed despite their bosses. The way the book describes various antics often had me chuckling or even laughing out loud: "As Pardo's responsibilities grew and his time became stretched between projects, he became known for what many of his subordinates called seagull management: He would swoop down, poop on ideas, and then fly away." It's full of insight about what makes a good game, or even a good remake of a game: "One tenet, adapted from legendary Civilization designer Sid Meier, was that one-third of the units should return from the old game, one-third should be modified versions, and one-third should be brand-new." This book is masterful. I found it impossible to put down: one of the very best books I've ever read about a games company, or any company for that matter. If you are in the games industry, you like reading about crazy businesses or you just like games, get it.
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Reviewed in the United States on April 19, 2026

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