SKU: 16157939463

4th Party Legendary Toys BS-02 BS02 KO UT Ragoon (AOE / TLK Megatron)

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Description

4th Party Legendary Toys BS-02 BS02 KO UT Ragoon (AOE / TLK Megatron)Features: *Note: (1) Now for eyelight issue headsculpt magnet issues the factory has stopped offering spare parts. Customer who had this problem would only be granted 3000 store points as a compensation. (2) Batteries might be removed for convenient in shipment. Battery Type 2 x LR41 for the head 2 x LR41 for the blaster (3) We offer different buy options for this product, for loose pack product the outer color box would be removed while we still

Features: 

*Note:

(1) Now for eyelight issue / headsculpt magnet issues the factory has stopped offering spare parts. Customer who had this problem would only be granted 3000 store points as a compensation.

(2) Batteries might be removed for convenient in shipment.

Battery Type:

2 x LR41 for the head

2 x LR41 for the blaster

(3) We offer different buy options for this product, for loose pack product the outer color box would be removed while we still offer good protection for the figure.

This is the KO version of UT R03 Ragoon with some modification and improvements. It is probably done by BMB. The size would be the same as the UT R03 Ragoon (a little bit shorter to fit better in size. ).

 

Status Update:

2025-5 Reissue batch in stock. 

 

Parameters:

Producer 4th Party, Black Mamba
Size Robot Form Approx. 32cm (12 Inches) Tall
Material ABS + Diecast / Alloy parts
Shipment From China
Note Bayverse TLK Megatron

 


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SKU: 16157939463

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rockspawner
Carnegie, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
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Reviewed in the United States on December 9, 2025
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Amazon Customer
West Palm Beach, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
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Reviewed in the United States on February 21, 2025
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Roger Andersen
Carnegie, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
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Jennie M. Scaturro
Lake Worth, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024
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Aurian Finney
Battle Creek, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
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Reviewed in the United States on August 11, 2023

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