SKU: 22109279338

Factory 42

Sale price$47.96 Regular price$53.29
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Description

Factory 42Factory 42 is a Euro style board game for 2 5 players. The game tells the story of the workweek of Marxistic dwarves in a steampunk industrial setting, placing the player in the role of factory Overseers. It combines worker placement and a cube tower to create a resource management puzzle. Factory 42 is a cutthroat competitive game with elements of co operation and deals involving Economics, Fantasy, Industry and Negotiation with a pinch of satire,

Factory 42 is a Euro-style board game for 2-5 players. The game tells the story of the workweek of Marxistic dwarves in a steampunk industrial setting, placing the player in the role of factory Overseers. It combines worker placement and a cube tower to create a resource management puzzle. Factory 42 is a cutthroat competitive game with elements of co-operation and deals involving Economics, Fantasy, Industry and Negotiation with a pinch of satire, but not too much to make it a Humor game. It satisfyingly blends two-fold tensions: camaraderie forged in shared goals, and the opportunistic trampling of temporary competition. A tight game of glancing blows and communal glory creating a wicked blend of sharp elbows and shared ambition. Visually, Factory 42 takes its influence from 1920's Soviet Union propaganda, fantasy literature and elements of pre-WWI Prussian decor.

The general process control at Factory 42 is as follows:
1. Receive work orders/requisitions from the government
2. Receive some of the requisitioned resources (as determined by the cube tower)
3. Load resources (and spike additional resources) onto railcars
4. Transfer the railcars to docks at individual manufacturing facilities
5. Burn leftover resources to generate steam
6. Trade resources on the open market
7. Use steam and resources to manufacture requested items.

- Capricious Bureaucracy: Resources made available to all players, making up a common pool, are delivered via the Bureaucracy Tower; a mechanic that can deliver or withhold resources in a random manner. This replicates the notion that "the powers that be" redirect funds/resources by tying them up in red tape, trapping resources that would otherwise normally be available for the general populace. What goes into the tower does not always come out, or may have been held up during some unknown bureaucratic process, to later materialize when least expected
- Requisition: Tactical decisions start with the acquisition of resources vital to the production process. The order of worker meeples on the requisition line dictates the volume of resources acquired for the common pool (available to all) and the number that can be obtained and stored in a player's personal warehouse. Choices made here can benefit a player's future actions but may also unwittingly aid a rival, making each choice so very important.
- Loading: Players can tactically direct their workers to the loading bays where resources are loaded onto lines of rail transport. Order here can be extremely vital to one's success. Misjudging the order (or cunningly foreseeing the future) may lead a player to have to load a cart for a rival rather than for one's self. Alliances may be made during this process, just as enemies can be made of rivals, depending on choices made when loading
- Shipping and Storage: Once loaded, each rail cart proceeds to the shipping location awaiting direction. Workers have the option of forwarding on the loaded carts to player's docks. Once more order of placement is paramount as carts are only shipped in order. A cart may not contain useful resources and so could be sent to a rival, taking up valuable storage space, or maybe it will benefit a rival in an attempt to build a verbally agreed alliance. Often a cart has been loaded with a wide variety of resources and only part of this precious load is of use. Limited storage space in player's personal docks and warehouses dictates the shipping decision-making process as much as a rival's needs
- Trade and Research: Commodities may be traded on an ever changing market, often enabling an unnecessary resource to be exchanged at a price, for something of more use. Research is equally important, allowing players to expand storage facilities, improve material handling in the manufacturing process or even learn how to use Invention cards to add special actions/abilities during play
- Manufacture and Accounting: The government dictate what should... no, what must be manufactured during a game round. The government orders must be completed or many, sometimes all players suffer sanctions. A degree of cooperation is needed here for the greater good of Dwarven society, but on an individual level, completion of a government order leads to reward and ultimately progression on the path to victory

Shipping Notes
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Exchange/Return Notes
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SKU: 22109279338

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4.3 ★★★★★
Based on 23 reviews
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Verified Purchase
Jim G
New York, US
★★★★★ 4
Ball is heavy due to solid construction
Size: Large
Just received the large ball. Construction appears to be excellent and time will tell with my aggressive chewer. That being said I ordered the large because our Mini Goldendoodle loves playing with our daughter’s dog large ball. I may not have read description close enough but ball is solid and weighs a considerable amount. Our dog soon learned to pick it up but I’m just disappointed that it isn’t hollow like ones our daughter has.
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Reviewed in the United States on January 6, 2026
R
Verified Purchase
Russell Phillips
Natrona Heights, US
★★★★★ 5
Love this
Size: Medium
My dog is a beast and loves to shred through any toys we get him but with this it’s keeps his teeth busy and off the furniture and there is no signs of any damage. Super high quality and perfect for any fur baby that’s loves to chew
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Reviewed in the United States on February 4, 2026
L
Verified Purchase
Loretta Bissen
Grantham, US
★★★★★ 5
Best dog toy for extremely aggressive chewers!!!
Size: Large
Absolutely a great dog toy for extremely aggressive chewers! I have a pig pitbull that loves to chew! He has chewed through every toy I have ever bought pretty much right after I give it to him. This thing is durable he hasn’t made a hole or a tear in it yet and he hasn’t made went to town on it when I first gave it to him! I’m impressed!
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Reviewed in the United States on January 12, 2026
D
Verified Purchase
DebbieG
Lowell, US
★★★★★ 5
Kong Works Well...
Size: Medium
Our German shepherd chews every ball we've ever purchased. The other balls are easier to throw for this 75yr old lady. But this Kong ball will out live any other ball I've ever gotten him. A tennis ball doesn't last an hour. Some other name brands takes him a full day to chew up. So far he's tried but gets nowhere with his new Kong. I seriously believe he just might not be able to chew this one up. Thanks Kong. I got the medium and it's a large ball.
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Reviewed in the United States on April 16, 2026
S
Verified Purchase
Stephanie Rager
Bozeman, US
★★★★★ 5
Good For Heavy Chewers So Far
Color: Onyx Black - Most Durable
Solid quality. My Doberman is a power chewer and I am looking for a toy that he can't destroy in 2 seconds. If a ball lasts more than an hour it is a miracle. It has a sturdy design and is more heavy weight than the other "non-destructible" balls he has. He has only had his ball for one day so we will see how long this ball lasts him. It is the size of a tennis ball, firm, little to no bounce, and seems built for heavy chewing.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 30, 2026

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