SKU: 34561744929

Cover Your Kingdom

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Description

Cover Your KingdomCover Your Kingdom is an absurdly ruthless set collection party game for 3 6 players ages 9+. The game's cutthroat mechanics which make the game a highly addictive riot inducer are blunted by the punderfully whimsical theme. The pace of play is fast, with very little downtime, as interactions may occur involving any player at any moment keeping all players on the edge of their seats and prompting loads of impish banter, gloating, and murderous glares.

Cover Your Kingdom is an absurdly ruthless set-collection party game for 3-6 players ages 9+. The game's cutthroat mechanics which make the game a highly-addictive riot-inducer are blunted by the punderfully-whimsical theme.

The pace of play is fast, with very little downtime, as interactions may occur involving any player at any moment keeping all players on the edge of their seats and prompting loads of impish banter, gloating, and murderous glares. due to its competitive nature, it might not be the best choice of game if you've got a table-flipper in your group.

However, as long as everyone has a good (or evil) sense of humor, the game will take you on a boisterous ride you'll want to repeat. Cover Your Kingdom is an excellent game for building relationships... or ending them. (Perfect for family reunions!)

GAMEPLAY OVERVIEW:

In Cover Your Kingdom, you and your rivals will each become Rulers of your own fantasy Kingdom. Regrettably, the Kingdoms are creatureless and vacant, and no creatures means no magic. To remedy this problem, you'll contend with the other rulers as you try to convince lengenderpy Creatures (such as Pigxies, Hentaurs, Uniquehorns, and Sighclops) to join your Kingdom.

You can add them to your Kingdom by forming clans of two matching creatures (or one paired with a Wild Creature), or by recruiting (ahem- stealing) Clans from other Ruler's Kingdoms. Each Creature is worth a certain amount of Magic. The Ruler with the most Magic in their Kingdom at the end of the game wins.

Kingdoms are divided in two different regions, the Mountains, and the Valley and most creatures will only live in one region or the other.

As Clans are acquired, they are stacked one atop the other offset by 90 degrees. Each Ruler's Kingdom mat indicates where each kind of Creature may be placed. Only the top Clan in each stack is vulnerable to being recruited by rival Rulers and each new clan you add is an added layer of defense to those beneath it (yes, Clans are layered, like ogres).

To attempt to recruit another Ruler's Clan, you may show a matching Creature, or a Wild Creature from your hand. Your rival may counter with a Creature of their own, to which you can respond again. This continues until one Ruler cannot, or chooses not to respond.

The winner takes (or keeps) the Clan adding ALL Creatures used to recruit or defend it. This increases the Clan's value (sometime's drastically) and its allure to other Rulers and if they have the opportunity the will try to swipe it for themselves.

Rulers take either 1-2 actions per turn, forming Clans, attempting to recruit Clans, adding Creatures to existing Clans, replacing unwanted Creatures by discarding and drawing. and employing the services of Free Creatures.

Free Creatures do not join Kingdoms, but instead perform an action. Things like forcing another ruler to swap a top Clan from their Kingdom with one of yours, or move a Clan from the top to the bottom of its stack, or remove a Clan from the game entirely.

The hook of the game lies in its ability to conceive a roller-coaster of emotions, with bursts of elation and despair occurring repeatedly for each player throughout the game. The actions you take, and the order in which you take them, on your turn can have a tremendous impact on your success or failure.

The end-game is also super intense, as the outcome of the entire game can often be decided in the last few turns, or even with the final card played. It'll keep you all on the edge of your thrones and also make it difficult to put away without "just one more round".

Cover Your Kingdom is as fun (and violent) as the people you play it with.

 

Shipping Notes
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Exchange/Return Notes
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SKU: 34561744929

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4.8 ★★★★★
Based on 16 reviews
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JoBeth
Los Angeles, US
★★★★★ 5
Cute, soft, comfy
Size: 6-12 Months Infant, Color: Navy
I wanted a leather sole shoe for my ten month old daughter for playing outside this summer so she could have protection for her feet without a hard “supportive” shoe inhibiting her ability to learn to balance or affecting her feet as the bones continue to develop. These are perfect, they are soft and easy to put on. The elastic in the ankle holds it on without being too tight and it doesn’t dig into her skin at all. Provide protection and grip as she learns to walk and are not too bulky at all. I got the 9-12 month size and it has enough room to accommodate a chubbier foot than my daughter has, but still fits well and looks adorable.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on June 25, 2024
I
Verified Purchase
Irene Z.
Cuba, US
★★★★★ 5
Love these
Size: 18-24 Months Infant, Color: Grey
These are awesome! My 15-month old wore these everywhere on our trip to Mexico. He scuffed them up quite a bit, but other than cosmetics, they're holding strong through sand, sprinklers, and general gallivanting around. They are super easy to get on, which also makes them easy for him to pull off. But as long as he's busy running a muck, he forgets they're even on his feet.
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Reviewed in the United States on January 21, 2026
N
Verified Purchase
NAZIK
Lake Worth, US
★★★★★ 4
Sizing is off, send me free pair!
Size: 3-4 Years Toddler, Color: Navy, Size: 3-4 Years Toddler, Color: Navy
Sizing is off. I’m very frustrated. I ordered it to Costa Rica thru shipping company in Miami, which takes about 3 weeks to deliver and + shipping fee that they apply (20$) I spent time and checked the size guide. According to the size guide, I ordered “3-4 years old” which supposed to be 16cm from heel to toe) the pair I ordered ended up being 17cm! My baby’s feet are 15cm, I was planning to get 16cm for him to grow into it, but 17cm is too big. The shoes it self looks good, the leather is very soft and nice. I’m not sure how durable they are. Ordering first time from this brand. I ordered 2 pairs of shoes from a similar brand and liked it. They just didn’t have the size I needed. Although, the leather the previous brand uses for shoes seems much thicker. Again, I don’t know how durable “Dooty Fish” but I like how soft on skin they are.
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Reviewed in the United States on August 21, 2024
A
Verified Purchase
Amazon Customer
Lake Worth, US
★★★★★ 5
Wide and flexible
Size: 18-24 Months Toddler, Color: White
Very cute I love the width and flexibility of the shoe 18 to 24 month is a bit too big for my 18 month old and she generally wears a size 6 1/2 shoe. I’m going to try the smaller size.
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Reviewed in the United States on July 15, 2025
K
Verified Purchase
Kelsey
Waukegan, US
★★★★★ 1
Don’t buy
Size: 12-18 Months Infant, Color: Navy
Cute little shoes but I would not recommend people buy these. The elastic broke on both shoes within a month. And they cannot get even a tiny bit of water on them. (Which is impossible with a toddler) If they do get wet the bottoms become dangerously slick. I wanted to get nice little barefoot shoes that I could use as hand-me-downs for future kiddos but these were not it. Horrible quality and not worth the money.
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Reviewed in the United States on August 23, 2025

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