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Woodford StripeProduct Description Woodford Stripe features a distinctive checkerboard section inspired by the border details of the Walthamstow design, bringing this weave together in colour and detail with intriguing textural elements. Named after Woodford Hall, where Morris resided between 1840 and 1847. Crafted in 70% cotton and 30% jute. Product Specification Item Type: Weave Collection: The Unfinished Works Stripes Design Code: 237694 Brand: Morris & Co.
Product Description
Woodford Stripe features a distinctive checkerboard section inspired by the border details of the Walthamstow design, bringing this weave together in colour and detail with intriguing textural elements. Named after Woodford Hall, where Morris resided between 1840 and 1847. Crafted in 70% cotton and 30% jute.
Product Specification
- Item Type: Weave
- Collection: The Unfinished Works Stripes
- Design Code: 237694
- Brand: Morris & Co.
- Usable Width: 135 cm
- Vertical Pattern Repeat: 0 cm (Plain)
- Horizontal Pattern Repeat: 19.2 cm
- Pattern Match: Straight Match
- Composition: 70% Cotton, 30% Jute
- Unit of Measure: Metre
Technical Information
- FR Standards: Treatable to BS5867 P2TB, Treatable to BS5852 (1) Match
- FR Test Results: Meets Cig Test BS5852 (0) Interliner Allowed (More than 75% Natural Fibres) Treatable to BS5852 (1) Match Test and BS5867 Pt 2 Type B Contract Drapes
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4.4 ★★★★★
Based on 27 reviews
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Product Reviews
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more.
It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors!
I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 19, 2024
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections.
I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
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Reviewed in the United States on June 11, 2024
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
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Reviewed in the United States on June 13, 2025
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
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Reviewed in the United States on June 10, 2024
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