SKU: 49764454273

Connect 4 Grid

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Description

Connect 4 GridYou know what you get with Connect 4! (If not, where have you been?) Connect 4 is the classic game of aiming to get four discs in a row, before your opponent. This version is produced by Hasbro Gaming but don't worry, this is the original game with no complex rules. The aim of Connect 4 is simple. You have a series of coloured discs in your colour, either yellow, or red. A 6x7 plastic grid sits upright, supported by two legs, with 42 holes in it. On

You know what you get with Connect 4! (If not, where have you been?) Connect 4 is the classic game of aiming to get four discs in a row, before your opponent. This version is produced by Hasbro Gaming - but don't worry, this is the original game with no complex rules. The aim of Connect 4 is simple. You have a series of coloured discs in your colour, either yellow, or red. A 6x7 plastic grid sits upright, supported by two legs, with 42 holes in it. On your turn, you drop one of your discs into one of the seven columns within the grid. You need to try and be the first to get a run of four discs in a row. You can get a vertical or horizontal row... And beware the sneaky diagonal row!You'll need to both try to connect your own row of four discs, while also blocking and thwarting your opponent. Yes, the box says this is for ages six and up, but adults will play this in a competitive manner, believe us! Games of Connect 4 are quick, meaning it fits into that category of "fancy a rematch?"Children will find Connect 4 a fascinating and tactile experience. It's so satisfying to let the discs tumble down in the grid! It's also a great learning tool for them to learn about pattern-building. Or, if you want to introduce them to 'grown-up' board game mechanisms, you could argue Connect 4 is all about area control/influence... Player Count: 2 PlayersTime: 10 minutesAge: 6+

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SKU: 49764454273

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4.8 ★★★★★
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Aurian Finney
Port Orchard, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
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Reviewed in the United States on August 11, 2023
I
Verified Purchase
Iowa Mama
Waukegan, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 27, 2025
I
Ian
Houston, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
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Reviewed in the United States on August 12, 2023
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Momx4
Chelsea, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
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Reviewed in the United States on May 26, 2015
M
Mick Charles Beaver
Cuba, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
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Reviewed in the United States on April 28, 2015

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