SKU: 65597699557

Unhappy King Charles

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Description

Unhappy King CharlesUnhappy King Charles! allows two players to decide whether Commons or Cavalier shall rule in England. Both seek to establish control over the country and of its economic structures. They seek not only to defeat their opponents in battle but also to seize control of the local government of England and Wales. This Strategic level Card Driven board wargame is based on We the People, Mark Herman's ingenious game on a later rebellion. As the organization

Unhappy King Charles! allows two players to decide whether Commons or Cavalier shall rule in England. Both seek to establish control over the country and of its economic structures. They seek not only to defeat their opponents in battle but also to seize control of the local government of England and Wales.

This Strategic level Card-Driven board-wargame is based on We the People, Mark Herman's ingenious game on a later rebellion. As the organization of armies and states was often desultory, the cards do not provide a wide range of choices (as in Paths of Glory). The players in Unhappy King Charles! must make do with what they have. The three decks of cards - Early(1642-1643), Middle(1644) and Late (1645)- have been developed to give the correct feel for the early, middle and late war, based on storyboarding techniques. As befits a Civil War, there is treachery, bravery and stupidity in the events on the cards.

Unhappy King Charles! is played over eleven turns, each representing about four months. Brigades of troops are used to form Armies (defined Rule 3) or garrisons of fortresses (Rule 13). Only unled Brigades are on the map; the others are placed on the box of their General on the Command Displays. Generals move on the maps.

The Armies of Unhappy King Charles! are temporary massings of troops that have as much to do with feudal armies as modern revolutionaries. With inadequate supply and poor equipment it is not surprising that these armies suffer from continual desertion; and in using them you are going to have to ensure they wander the map collecting fresh recruits. Armies can be over 30,000 for a vital siege or battle or 3,000 tough cavalry under Prince Rupert or Black Tom Fairfax.

Movement activations are initiated via a numbered Ops Card, as in We the People, and are based on Army size. The smaller the Army the faster it can move. Movement across the map is by means of Areas joined by movement lines. Control of areas can change during movement if movement points are spent. Non-moving Armies can attempt interception, placing themselves in the path of the moving Army to cause Battle.

The game's basic combat unit is the Brigade, which comes in two types: Veterans (value 2) and militia (value 1). Usually militia units must be recruited before veterans of that Region. Each Region's Areas and Brigades use the same basic colour system. Fresh Brigades are received by Recruitment, which is usually limited to the unit's region of origin. Brigades lost in combat are not available for recruitment (though some Event Cards can bring them back); other losses are available.

Leader counters are either Generals (with a Strategic and Battle Rating) or Local Notables (Governors of fortresses). Generals can be Field Generals (who operate everywhere) or Regional Generals who can suffer disadvantages when outside their Region. Generals cannot transfer Brigades to other Generals (unless Event Cards require), Brigades remain with their original General until death, dispersal or desertion takes them. Local Notables can transfer Brigades to other friendly Generals.

Battles use the Combat Value of Brigades, General's Battle Ratings and Combat Cards to resolve combat. But before any Battle is fought one side can try to Evade (leave the Area) or Disperse (remove itself before combat). Losses in combat are not available for recruitment. Drawn and Decisive Victories will kill Veteran Brigades (if there are any) first. The loser must retreat and can suffer further losses if he retreats through enemy PC Markers. Major and Decisive Victories earn extra Cards.

Fortresses cover a wide range of locations. They are ranked by class and must be forced to Surrender by Siege or Event Card. Siege requires the attention of an Army for some time (most Fortresses will require more than one activation to capture). If attacked during that time the besieger can have to abandon the Siege. Assaults can be attempted (at a cost in losses).

The game can be won by an Automatic Victory, by one side failing to control enough Areas, or at the end of the eleventh turn.

For those players who like some counter-factuals a pack of would-be events is provided. Now players can use Dutch squadrons to blockade the King, summon the Duke of Lorraine, or cause a rising in London. As an Optional Rule, four events are drawn each game and shuffled into the middle and late decks.

Components
110 Cards
One 34" x 22" colour paper game map
Two full-color counter sheets
One 28 Page Rulebook
One 24 page Playbook
Two 11' x 8.5' Player Aid Cards
Two Six-sided dice

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SKU: 65597699557

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J C
Birmingham, US
★★★★★ 5
Very useful USB hub
Color: Black
Works as described. This thing has more inputs than most will ever need. I thought it would be big and bulky but it doesn't take up much space at all. It's super lightweight, except for the power supply but even then, it's not that heavy. I'm currently using some of the USB 3.2 ports and 1 of the USB charging ports with zero issues and now I'm able to plug more devices without fear of my PC struggling to communicate with them all. It's a little pricey compared to other USB hubs but I feel it's totally worth it.
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Reviewed in the United States on December 3, 2025
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Steven
Boise, US
★★★★★ 5
Super product.
Size: 12 Outlet, Size: 12 Outlet
Really happy with this strip. It mounts to the wall on the ends, which is MUCH better than attaching with hidden keyholes. Having a lighted switch above each outlet is very useful and saves both power and extends the life of components not in use. The cable retention on both ends is genius. Wish I had one of these years ago
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Reviewed in the United States on April 24, 2026
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SH
Bozeman, US
★★★★★ 5
Great power strip for my shop vac and miter saw!
Size: 12 Outlet
Works great in my garage! I currently have it mounted on the wall and have my shop vac and miter saw plugged in. It makes it incredibly easy to turn the master switch on and have my shop vac and miter saw turn on at the same time. When I’m not using the shop vac and miter saw combo, I shut off their individual switches and I’m free to use the other plugs so the individual switches for each outlet are very handy! It’s very durable as I have it mounted on the wall and has an adequate number of outlets for my work bench. The size is just right and it was very easy to mount. My only suggestion is to space the screw holes on the power strip so that it can be mounted between 2 standard wall studs 16 inches on center for unfinished wall mounting. The screw holes didn’t line up like this so I could only put screws on one side of it and I needed to improvise a way to secure the other side of the power strip to the next stud so it was as mounted securely and didn’t move as I plugged and unplugged things.
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Reviewed in the United States on September 14, 2025
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Milton Lee
West Palm Beach, US
★★★★★ 5
Perfect power strip
Size: 6 Outlet
Great value for the money. I love the switches for each plug and has lights at each plug; lets you know when you have a outlet switched on, love that. Well-made, heavy-duty cord and circuit breaker, all high quality.
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Reviewed in the United States on May 26, 2026
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Arthur Liegeois
West Palm Beach, US
★★★★★ 5
3300 Joules surge protected, sturdy and perfect for my office
Size: 12 Outlet
I purchased this power strip once a few months ago, and just purchased a second one, both for my office! I use the first one screwed at the bottom of my desk to plug in my Mac, 2 monitors, 2 Homepod, 1 external drive, my Echo Dot and a few other things. What I love about this is: 1. It has 12 slots that are perfectly spread out so that all of the power plugs, even the bulkier ones, fit nicely next to each other 2. There is a killer switch on each slot, which makes it globally safer if one of the outlet fries, or if I want to turn off some of the devices while I am away. It also includes a 3300 Joules surge protection, which is quite high comparer to similar power strips! Luckily, I never had to test its efficiency yet... I am pretty sure it won't replace a proper but much pricier UPS device, but it's better than nothing! 3. I love the fact that you can contain all of the wires on the sides, so that they don't dangle and don't get tangled. 4. This is very well built, it feels sturdy. I don't especially like the yellow color, but to be honest, it's hidden anyway! So I just purchased another one to plug in all of the devices that I have on the other side of my office: the eero modem, echo amp, Mac Mini, Nas Drive, printer and the Philips Hue hub and lights, and it all works like a charm, and doesn't catch dust as much as before. Most of the time, I'm very critical about what I purchase, but in this case, I think it's great and worth sharing ;-)
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Reviewed in the United States on June 26, 2024

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