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Description
Maker-Centered LearningUnlock the full potential of your educational practice with 'Maker Centered Learning.' This essential guide, authored by the expert team from Harvard's Project Zero, offers educators, curriculum developers, librarians, and parents a comprehensive framework for integrating maker centered teaching in diverse educational settings. Emphasizing the importance of maker empowerment and design sensitivity, this 256 page book dives deep into theoretical
Unlock the full potential of your educational practice with 'Maker-Centered Learning.' This essential guide, authored by the expert team from Harvard's Project Zero, offers educators, curriculum developers, librarians, and parents a comprehensive framework for integrating maker-centered teaching in diverse educational settings. Emphasizing the importance of maker empowerment and design sensitivity, this 256-page book dives deep into theoretical foundations and practical applications. Discover evidence-based insights on the benefits of maker-centered learning, designed to engage students and foster critical thinking skills. Packed with valuable resources, the guide helps educators apply innovative approaches in their classrooms or maker spaces. Explore unique thinking routines that nurture essential maker capacities such as looking closely, navigating complexity, and seizing opportunity. As the demand for adaptable learning solutions grows, this book serves as your roadmap to implementing effective maker-centered practices. Note: Shipping for this item is free. Please allow up to 6 weeks for delivery. Once your order is placed, it cannot be cancelled. Condition: BRAND NEW. ISBN: 9781119259701. Year: 2016. Publisher: John Wiley & Sons Inc (US).Note: Shipping for this item is free. Please allow up to 6 weeks for delivery. Once your order is placed, it cannot be cancelled.
Condition: BRAND NEW
ISBN: 9781119259701
Year: 2016
Publisher: John Wiley & Sons Inc (US)
Pages: 256
Description:
The Agency by Design guide to implementing maker-centered teaching and learning
Maker-Centered Learning provides both a theoretical framework and practical resources for the educators, curriculum developers, librarians, administrators, and parents navigating this burgeoning field. Written by the expert team from the Agency by Design initiative at Harvard's Project Zero, this book
Identifies a set of educational practices and ideas that define maker-centered learning, and introduces the focal concepts of maker empowerment and sensitivity to design.
Shares cutting edge research that provides evidence of the benefits of maker-centered learning for students and education as a whole.
Presents a clear Project Zero-based framework for maker-centered teaching and learning
Includes valuable educator resources that can be applied in a variety of design and maker-centered learning environments
Describes unique thinking routines that foster the primary maker capacities of looking closely, exploring complexity, and finding opportunity.
A surge of voices from government, industry, and education have argued that, in order to equip the next generation for life and work in the decades ahead, it is vital to support maker-centered learning in various educational environments. Maker-Centered Learning provides insight into what that means, and offers tools and knowledge that can be applied anywhere that learning takes place.
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4.2 ★★★★★
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Product Reviews
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more.
It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors!
I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 19, 2024
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 17, 2024
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections.
I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
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Reviewed in the United States on June 11, 2024
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
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Reviewed in the United States on June 13, 2025
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
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Reviewed in the United States on June 10, 2024
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