SKU: 82109253612

ICON 01-19 GM HD 0-1in Rear / 2007+ GM 1500 4in Rear 2.5 Series Shocks VS PB - Pair

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Description

ICON 01-19 GM HD 0-1in Rear / 2007+ GM 1500 4in Rear 2.5 Series Shocks VS PB - PairICON Vehicle Specific (V. S.) 2. 5 Aluminum Series shocks are designed and built to give your vehicle outstanding performance off road and a smooth ride on the street. These shocks are configured specifically for each application in both length and damping tune. Like all ICON'S Shock Absorbers, V. S. 2. 5 Aluminum Series shocks are 100% rebuildable and 100% revalveable. For piggyback and specific remote reservoir applications, ICON'S unique use of a

ICON Vehicle Specific (V.S.) 2.5 Aluminum Series shocks are designed and built to give your vehicle outstanding performance off-road and a smooth ride on the street. These shocks are configured specifically for each application in both length and damping tune. Like all ICON'S Shock Absorbers, V.S. 2.5 Aluminum Series shocks are 100% rebuildable and 100% revalveable. For piggyback and specific remote reservoir applications, ICON'S unique use of a 6061 billet aluminum manifold a few inches below the top cap of the shock creates an internal Bump Zone that when used creates an additional 20% of damping force. This additional force helps prevent harsh bottom outs and controls the suspension when compressing at high velocity. If you are looking for a more user defined tune, consider looking into the Compression Damping Control Valve (CDCV) shocks.

This Part Fits:

Year Make Model Submodel
2016-2018 Chevrolet Silverado 1500 Custom
2014-2018 Chevrolet Silverado 1500 High Country
2009-2013 Chevrolet Silverado 1500 Hybrid
2007-2013,2015-2018 Chevrolet Silverado 1500 LS
2007-2018 Chevrolet Silverado 1500 LT
2007-2018 Chevrolet Silverado 1500 LTZ
2015-2018 Chevrolet Silverado 1500 SSV
2007-2018 Chevrolet Silverado 1500 WT
2010-2013 Chevrolet Silverado 1500 XFE
2001-2004 Chevrolet Silverado 2500 Base
2001-2004 Chevrolet Silverado 2500 LS
2001-2004 Chevrolet Silverado 2500 LT
2004 Chevrolet Silverado 2500 WT
2001-2005 Chevrolet Silverado 2500 HD Base
2020-2022 Chevrolet Silverado 2500 HD Custom
2015-2022 Chevrolet Silverado 2500 HD High Country
2001-2006 Chevrolet Silverado 2500 HD LS
2001-2022 Chevrolet Silverado 2500 HD LT
2007-2022 Chevrolet Silverado 2500 HD LTZ
2003-2022 Chevrolet Silverado 2500 HD WT
2001-2005 Chevrolet Silverado 3500 Base
2001-2006 Chevrolet Silverado 3500 LS
2001-2006 Chevrolet Silverado 3500 LT
2004,2006 Chevrolet Silverado 3500 WT
2015-2022 Chevrolet Silverado 3500 HD High Country
2007-2022 Chevrolet Silverado 3500 HD LT
2007-2022 Chevrolet Silverado 3500 HD LTZ
2007-2022 Chevrolet Silverado 3500 HD WT
2014-2018 GMC Sierra 1500 Base
2007-2018 GMC Sierra 1500 Denali
2009-2013 GMC Sierra 1500 Hybrid
2007-2013 GMC Sierra 1500 SL
2007-2018 GMC Sierra 1500 SLE
2007-2018 GMC Sierra 1500 SLT
2007-2013 GMC Sierra 1500 WT
2010-2013 GMC Sierra 1500 XFE
2002-2004 GMC Sierra 2500 Base
2001-2002 GMC Sierra 2500 SL
2001-2004 GMC Sierra 2500 SLE
2001-2004 GMC Sierra 2500 SLT
2003-2004 GMC Sierra 2500 WT
2020-2022 GMC Sierra 2500 HD AT4
2002-2005,2015-2021 GMC Sierra 2500 HD Base
2011-2022 GMC Sierra 2500 HD Denali
2022 GMC Sierra 2500 HD Pro
2001-2002,2006 GMC Sierra 2500 HD SL
2001-2022 GMC Sierra 2500 HD SLE
2001-2022 GMC Sierra 2500 HD SLT
2003-2014 GMC Sierra 2500 HD WT
2002-2005 GMC Sierra 3500 Base
2001-2002,2006 GMC Sierra 3500 SL
2001-2006 GMC Sierra 3500 SLE
2001-2006 GMC Sierra 3500 SLT
2004-2006 GMC Sierra 3500 WT
2020-2022 GMC Sierra 3500 HD AT4
2015-2021 GMC Sierra 3500 HD Base
2011-2022 GMC Sierra 3500 HD Denali
2022 GMC Sierra 3500 HD Pro
2007-2022 GMC Sierra 3500 HD SLE
2007-2022 GMC Sierra 3500 HD SLT
2007-2014 GMC Sierra 3500 HD WT
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SKU: 82109253612

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A
Aurian Finney
Pawtucket, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 11, 2023
I
Verified Purchase
Iowa Mama
Pawtucket, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 27, 2025
I
Ian
Massapequa, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
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Reviewed in the United States on August 12, 2023
M
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Momx4
Lexington, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 26, 2015
M
Mick Charles Beaver
Dallas, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
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Reviewed in the United States on April 28, 2015

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