SKU: 97993155541

2019 Panini Obsidian Football Hobby Box

Sale price$145.80 Regular price$162.00
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Description

2019 Panini Obsidian Football Hobby BoxEach Box of Obsidian Football contains Four Autographs or Memorabilia Cards, Two Base or Insert Parallels, and One Base! Featuring Rookie Jersey Ink Autographs of Kyler Murray, Daniel Jones, Gardner Minshew II, DK Metcalf, Dwayne Haskins, Josh Jacobs, Marquise Brown, T. J. Hockenson, and David Montgomery! Obsidian Football is back and combines sleek black Opti chrome technology with Electric Etched parallels to provide collectors a stunning look

Each Box of Obsidian Football contains Four Autographs or Memorabilia Cards, Two Base or Insert Parallels, and One Base!

Featuring Rookie Jersey Ink Autographs of Kyler Murray, Daniel Jones, Gardner Minshew II, DK Metcalf, Dwayne Haskins, Josh Jacobs, Marquise Brown, T.J. Hockenson, and David Montgomery!

Obsidian Football is back and combines sleek black Opti-chrome technology with Electric Etched parallels to provide collectors a stunning look unlike any other product!

Find uniquely designed die-cut inserts with Vitreous, Supernova, Pitch Black, and Tunnel Vision.

New in 2019 look for short-printed Electric Etch Contra parallels, which will be all white Opti-chrome and add a unique twist to the black Opti-chrome.

Look for new inserts with Tunnel Vision, Eclipse, Supernova, Pitch Black and Mosaic Materials.

Chase some of the best veteran and retired-player autographs in Matrix Material Autos, Lightning Strike and Aurora Autos.


PRODUCT BREAKDOWN:

BASE ELECTRIC ETCH RED: Chase a 100 card base set of all the best current and retired players in the NFL.

- Base - #'d /125
- Base Electric Etch Purple - #'d /75
- Base Electric Etch Orange - #'d /50
- Base Electric Etch Green - #'d /25
- Base Electric Etch Yellow - #'d /10
- Base Electric Etch Red - #'d /5
- Base Electric Etch Blue Finite - 1/1
- Base Electric Etch Contra- #'d /7

ROOKIES ELECTRIC ETCH ORANGE: Hunt for a 100-card rookie set with all the newest players in the NFL.

- Rookies - #'d/125
- Rookies Electric Etch Purple - #'d/75
- Rookies Electric Etch Orange - #'d/50
- Rookies Electric Etch Green - #'d/25
- Rookies Electric Etch Yellow - #'d/10
- Rookies Electric Red - #'d/5
- Rookies Electric Etch Blue Finite - 1/1
- Rookies Electric Etch Contra- # /7

ROOKIE JERSEY INK YELLOW: Max numbered to 150: look for dual-jersey autograph cards in Rookie Jersey Ink.

- Rookie Jersey Ink - #'d/150 or less
- Rookie Jersey Autos Electric Etch Orange - max #'d/75
- Rookie Jersey Autos Electric Etch Green - max #'d/50
- Rookie Jersey Autos Electric Etch Yellow - max #'d/25
- Rookie Jersey Autos Electric Etch Red - max #'d/10
- Rookie Jersey Autos Electric Etch Blue Finite - #1/1

LIGHTNING STRIKE ELECTRIC ETCH GREEN: Hunt for legend NFL autographs in Lightning Strike, players include Joe Montana, Joe Namath, Bo Jackson, Aaron Rodgers, Terry Bradshaw, Brett Favre and many more!

- Lightning Strike Electric Etch Green max #'d /25
- Lightning Strike Electric Etch Yellow- max #'d 10
- Lightning Strike Electric Etch Red max #'d /5
- Lightning Strike Electric Etch Blue Finite #'d 1/1

AURORA AUTOS ELECTRIC ETCH RED: Find autographs of NFL greats, including Tom Brady, Dan Marino, and many more in Auroa Autos.

- Aurora Autos- max #'d /100
- Aurora Autos Electric Etch Green- max #'d /25
- Aurora Autos Electric Etch Yellow- max #'d /10
- Aurora Autos Electric Etch Red-#'d max /5
- Aurora Autos Electric Etch Blue Finite- # 1/1

MATRIX MATERIALS AUTOS ELECTRIC ETCH ORANGE: Find jersey autographs from game-changing NFL talent in Matrix Materials, autographs include Baker Mayfield, Patrick Mahomes II, Barry Sanders, Brian Dawkins and many more!

- Matrix Material Autos- max /100
- Matrix Material Autos Electric Etch Orange- max 50
- Matrix Material Autos Electric Etch Green- max #'d /25
- Matrix Material Autos Electric Etch Yellow- max #'d /10
- Matrix Material Autos Electric Etch Red- max #'d /5
- Matrix Material Autos Electric Etch Blue Finite- #'d 1/1

TUNNEL VISION ELECTRIC ETCH CONTRA: Look for short-printed, white variations of all the Base, Rookies and inserts limited to only 7 copies!

ECLIPSE ELECTRIC ETCH BLUE FINITE: Look for short-printed die-cut memorabilia cards in Rookie Eruption, Cutting Edge, Galaxy Gear and Eclipse.

SUPERNOVA: Find die-cut inserts of all the best players in the NFL with Supernova, Vitreous, Pitch Black and Tunnel Vision all #'d/75 or less!


1 Pack Per Box, 7 Cards Per Pack

Product Highlights

  • Four Autographs or Memorabilia Cards Per Box!
  • Two Base or Insert Parallels Per Box!
  • Look for Supernova Die-Cut Inserts!
  • Find Rookie Jersey Ink Autographs!
  • Collect a 100-Card Base Set!
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 97993155541

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4.0 ★★★★★
Based on 11 reviews
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Product Reviews
R
Verified Purchase
Ryan
Houston, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 3, 2017
C
Verified Purchase
Christopher West
Dallas, US
★★★★★ 5
A Treasure Trove for Aspiring Game Developers! From Concepts to Mastery!
Format: Paperback
As someone who has spent nearly two decades deep within the intricate world of C# software development, delving into game development was like stepping into a new dimension, filled with its unique set of challenges and learning curves. It’s an entirely different ball game, albeit an exciting one. My preference for Unity, primarily because of its compatibility with C#, brought me to Scott Tykoshi’s "Mastering Game Design with Unity 2021," and what an enlightening journey it has been! Bridging the Knowledge Gap: The book acts as a bridge between my extensive experience in software engineering and the nuances of game development. Scott has a talent for making complex concepts accessible, and the depth of knowledge shared in this book is invaluable for anyone willing to expand their horizons within the game development ecosystem. Comprehensive and Well-Structured: This book isn’t just a guide; it’s a comprehensive repository of information. It meticulously covers a myriad of topics such as immersive workflows, visual scripting, physics engine, GameObjects, player progression, and publishing. The structured approach helps in assimilating each concept thoroughly before moving on to the next, allowing for a gradual and solid build-up of knowledge. Enlightening Insights into Unity: Being a C# aficionado, Unity was my platform of choice, and this book has only deepened my appreciation for it. It's enlightening to see the seamless integration and the versatility that Unity offers, especially through Scott’s detailed and clear explanations. The practical insights and the in-depth exploration of Unity’s capabilities have empowered me to leverage the platform to its fullest potential. Practical Approach to Learning: Scott Tykoshi’s method of blending theory with practical examples is a boon for learners. The real-world applications and practical exercises resonate well with my learning style, providing a hands-on experience that is crucial for mastering game design. The examples are well-thought-out, relevant, and inject a dose of reality into the theoretical aspects, making the learning process engaging and effective. From Novice to Master: "Mastering Game Design with Unity 2021" lives up to its name, taking the reader on a journey from the basics to the advanced intricacies of game design. Whether it’s understanding the nuances of player progression or getting to grips with visual scripting, the book lays out a clear path for achieving mastery in game design. Conclusion: For seasoned software engineers like myself, making the transition into game development can seem daunting, but "Mastering Game Design with Unity 2021" by Scott Tykoshi has been a beacon of knowledge, guiding me through uncharted territories with ease and clarity. It’s more than just a book; it’s a mentor, a guide, and a companion in the thrilling journey of game development. If Unity and game design are on your radar, consider this book your roadmap to mastery. Whether you’re just dipping your toes in or ready to dive deep, Scott’s insights will illuminate your path and elevate your game design skills to new heights.
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Reviewed in the United States on September 22, 2023
A
Verified Purchase
Aurélien
Chelsea, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
B
Bradley Wardell
New York, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Draper, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023

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