SKU: 98583521283

Battles of Napoleon: Volume I - EYLAU 1807

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Battles of Napoleon: Volume I - EYLAU 1807Battles of Napoleon is an epic game series that simulates the most famous battles of Napoleon on a tactical scale sharing the same basic rules. The series portrays the most important aspects of battles of the Napoleonic era with easy to learn and remember rules, intuitive mechanics and procedures. Players may focus on taking decisions and playing rather than consulting rules. The system focusses on the "cat and mouse game" of coordination and timing

Battles of Napoleon is an epic game series that simulates the most famous battles of Napoleon on a tactical scale sharing the same basic rules.

The series portrays the most important aspects of battles of the Napoleonic era with easy to learn and remember rules, intuitive mechanics and procedures. Players may focus on taking decisions and playing rather than consulting rules.

The system focusses on the "cat-and-mouse game" of coordination and timing of the various formations of the different arms without too much crunchy chrome.

Infantry was the predominant and most important element in every European army of the period. It usually formed between 60 and 90 per cent of an army in battle, and was both the cheapest and the most versatile type of troops. The foot soldiers had to endure most of the fighting and casualties. Depending on their task, they were either deployed in line (fire power), column (maneuver and assault) or square formation (protection against enemy cavalry).

Cavalry were screening the own army and provided the shock element on a Napoleonic battlefield. Due to their shock power they fixed enemy infantry and forced them to take shelter in square formation. If infantry failed to form square they were overrun. If infantry was fixed in semi-static squares they were very vulnerable to artillery fire.
Artillery, the queen of the battlefield, was on the one hand having devastating effects on square and closely packed formations, on the other hand artillery alone was extremely vulnerable when getting charged by enemy units.

Generals are tasked with taking advantage of favorable terrain like the famous Duke of Wellington who mastered the reverse slope tactic.

By a simple game mechanic, players will never know the exact strength and power of an enemy unit. Units have a number of strength points that will gradually decrease while engaged with enemy units.

An innovative chit-based Command system, where players randomly draw activation chits determines which army may activate a formation, leads to highly interactive game play. Reaction follows action. We bring the chit-based Command system to a new level: In this games series, players decide which formation is activated when a chit is drawn. A formation may be activated several times per turn. But by each new activation it performs less effective.

During a game turn the players are under constant pressure to decide which formation to activate. By efficient timing of activation players are in the "driver's seat" to dictate the pace of a battle.

Formations are given orders at the beginning of a game turn and are therefore limited by the actions they can perform on the battlefield. The more "aggressive" orders formations will receive, the more likely is the army will collapse due to fatigue. On the other hand, an army is more likely to gain the initiative on the battlefield by "aggressive" orders.

The scale of the series is appr. 150 meters per hex, infantry units are battalions, artillery is batteries and cavalry is represented as regiments. A game turn represents 60 minutes. Within a game turn a formation may be activated up to three times (with lower performance on each activation).

The bloody winter battle of EYLAU 1807 will be the first volume in this series. Special rules like the possibility to launch a massive cavalry charge and features like snow storms, Russian Cossacks and the French Guard add distinctive flavor of the battle.

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SKU: 98583521283

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Contemporary Gentleman
Pawtucket, US
★★★★★ 5
A Textbook for My Students
Format: Kindle
I'm an adjunct instructor for several institutions where I teach adults how to design and develop software using various IDEs and languages. As a former military officer, I've come to appreciate the idea of ensuring my troops have all the training and gear they'll need to get the job done. Patrick exemplifies that spirit in his series, "From Zero to Proficiency." After reading his first two books in the series, I've decided that I'll use them in the Fall term to teach my students game development with Unity. The lessons are easy to follow, yet provide powerful impact upon game development. I've never come across any other author who continues to provide weekly support to his readers and Patrick Felicia does. He even solicits us to learn what we'd like for him to teach next. If you want to learn Unity from someone who actually knows how to teach it, I recommend his books. I read a lot of technical books, so I seriously appreciate it when an author can clearly convey knowledge in an easy-going manner that is technically correct. I'm very happy with these books and am sure my students will be too.
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Reviewed in the United States on April 7, 2016
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MEL
San Leandro, US
★★★★★ 5
Step by Step
Format: Kindle
This series of books has step by step instructions that are easy to follow. There are lots of pictures to verify you are doing things correctly. I have done three books in this series so far (Foundations, Beginner, and Platform). Before starting the books, I had some coding background, but no experience with Unity. Each book covers a manageable amount of information. There is so much to learn, but the author does well to stick to key points to not make the reader feel overwhelmed.
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Reviewed in the United States on August 6, 2018
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GuyWithNoName
Boise, US
★★★★★ 4
Seriously needs a proofreader
Format: Paperback
The content in this series is good, but the presentation is in need of a proofreader. There are so many typos and wrong words (ignoring that it's UK English). It's like the author typed what he heard in his head, but the words are something different. For example, a section introduces the "Package Manager," which is then inconsistently called the "Packet Manager." Or "research term" instead of "search term." Or "PlayGround" in the text when it's clearly "playground" in the figure. Even the provided resources are misspelled: "Sdandard Assets" in the code and the screenshots in the book. How does this go unnoticed? Programming isn't tolerant of these things.
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Reviewed in the United States on September 2, 2024
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Marleina Kaplar
Boise, US
★★★★★ 5
It’s definitely a book
Format: Paperback
I bought this for my son’s college class. It’s exactly what they asked for.
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Reviewed in the United States on January 8, 2026
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FranCarv
Whiting, US
★★★★★ 5
Great Beginner's book.
Format: Kindle
I really like Pat's approach to learn Unity. I'm working my way through his books, just finish this one (second in the series). I've tried to learn Unity in the past and fail and now I know why. Pat's walks you from the beginning, you learn how to build games from a blank canvas and putting all pieces together. It's a step by step approach so you are never wondering how to get to a certain stage. If you are new to Unity and Programming strongly suggest you starting with book 1 "foundation" and then move to this one.
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Reviewed in the United States on June 15, 2020

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