SKU: 99537094558

HOMCOM 12V Kids Quad Bike with Forward, Reverse Functions, Ride-On ATV w/ Music, LED, Headlights, for Ages 3-5 Years - Green

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Description

HOMCOM 12V Kids Quad Bike with Forward, Reverse Functions, Ride-On ATV w/ Music, LED, Headlights, for Ages 3-5 Years - GreenChildhood is about fun, adventures and excitement, and that's what this HOMCOM kids electric quad bike provides. It's battery powered, so kids can enjoy up to 50 minutes of riding around and listening to their favourite songs through the USB port. With the maximum speed being 4km h, they won't go too fast, whilst the large wheels keep their ride smooth and balanced \'e2\'80\'93 there are also headlights to keep visible in dimmer areas. It's a safe and

Childhood is about fun, adventures and excitement, and that's what this HOMCOM kids electric quad bike provides. It's battery-powered, so kids can enjoy up to 50 minutes of riding around and listening to their favourite songs through the USB port. With the maximum speed being 4km/h, they won't go too fast, whilst the large wheels keep their ride smooth and balanced \'e2\'80\'93 there are also headlights to keep visible in dimmer areas. It's a safe and secure way to keep children happy and entertained.

Features:

  • Includes three LED headlights and music, providing a realistic driving experience
  • Textured wheels for better traction
  • You can connect a device using the MP3 or USB port, so you can listen to music
  • At full charge, the battery lasts for 50 minutes
  • Two speed settings: 2-4 km/h
  • Comfortable seat and handles
  • Maximum load 25kg, easy assembly required

Specification:

  • Colour: Black and green
  • Material: PP and steel
  • Dimensions: 50H x 88L x 45Wcm. Seat off the ground: 34H x 36W x 17Dcm. Wheel: \'d0\'a424cm
  • First charge: 8 hours. Regular charge: 8-12 hours
  • Battery time: 50 minutes, depending on intensity of use
  • Battery: 12V, 4.5AH. Motor: 2 x 12V
  • Speed: 2-4km/h
  • Recommended age: 3-5 years. Certification age: 3-6 years
  • Weight capacity: 25kg
  • Certification: EN71-1-2-3 and EN62115
  • Item label: 370-260V70GN
  • Note: When riding, children must be supervised and wearing a helmet at all times

Package Includes:

  • 1 x Electric ride-on car
  • 1 x Manual
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 99537094558

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Bradley Wardell
Charlottesville, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Houston, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Verified Purchase
Shannon
Louisville, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
C
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ChargingBull
Belleville, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025
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jeanet
Waukegan, US
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
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Reviewed in the United States on May 27, 2023

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